Well that depends if by "specific role" you mean "clerics should be better healers than every one else, period." or "Such or such soul should be the way to go on certain specific mechanic type encounters".
First one makes no sense, doesn't bring anything to the game other than any-class-except-cleric-is-subpar-healer, hence nothing changes for the community, we'll still bring the class over the player.
Second one does make sense. Means some raid members will have specific roles and responsabilities in certain encounters, and in some other cases, others will.
You cannot expect that all 4 calling will tank equally, heal equall and dps equally. why do we have 4 callings then? just make 1 and be done with it.
So yes the community must start to accept that some callings are better in some roles then other callings.
but offcourse if you want that all callings can do the same in all roles: we could just delete all callings and make 1 calling with all souls available.
I like the differences in callings, I like that.
I knew by choosing Rogue that I could not heal, or at least not as a true healer
I knew by choosing Cleric that my dps wouldnt be on top
etc etc
but thats just me offc
disclaimer:
maybe you did not mean it to this extend. but it is the way I understand you![]()
Last edited by NearioNL; 08-01-2012 at 06:48 AM.
Sotiria, GM of Fade Legion.. Founder of Covenant(Argent)
pew pew rogue
4/4, 2/4, 1/5
You're not seeing the big picture here.
It's not about having every one do everything with the same results. It's about every calling being able to provide the same roles, in different ways. Such as Chloromancer is a healer, but it's not as near effective as a cleric when Grugo is underground, or when you have to face away from the boss : because it works differently.
Still Chloro is a good healer to have in your team. And so are clerics. They just don't work the same way and don't give your raid/group the same benefits.
That's what it's all about.
This is what I ment: as long as the community understand that one calling is better in a role then another.
A lot of people are h*rny on DPS/HPS meters, that mentality need to change.
Most fights wont have mechanics which you refer to. at that point guilds will still go for the "best" HPS healers, which is not needed perse but can be explained logically offcourse. At that point the forums will be flooded by "those other callings" demanding to be buffed and be equal in healing. at least thats what I foresee
I have nothing against every calling being able to perform every role to some extend.
Personally I have no problems with how it is now as well.
in other words:
IF all callings can be viable in all roles, in their own way, in most fights then I certainly could see the possibilities that this would offer
Last edited by NearioNL; 08-01-2012 at 07:02 AM.
Sotiria, GM of Fade Legion.. Founder of Covenant(Argent)
pew pew rogue
4/4, 2/4, 1/5
Thing is.. ppl are H*rny for the HPS/DPS that will enver change. Even if its wishful thinking or in a perfect world. Rift has allowed addons which i am personally glad for i think it opens alot ot MMOs
However as a cleric.. I heal.. I can tank specific fights, but mostly i heal or support heal. No one in end game raids wants a cleric dps.. why would you bring a sub par class to a progression raid. Everyones gonna take clerics as heals or in the case of a fight machanic as a tank.
Same with like if we have a choice between a mage or a rogue usually we pick mage for support.
I love the cleric too death and she is currently the only class i play. But i once played a warrior, and my friends undergeared warrior beats me dps hands down with little effort and hes never played an MMO before this. Yes there are some decent Cleric DPS specs but stat per stat any other class can out dps us with the same level of gear.
I don;t want to be JUST as good as them.. but i at least want it compedative enough that if for whatever reason they pass on taking me to a raid. It's because of my skill level or gear, rather then my class...
Last edited by WildKatt; 08-23-2012 at 05:26 PM.
Now that we have a bit more information... I doubt they are going to homogenize the Callings across their roles, like some are suggesting. I do hope they solve the more pressing balance issues that exist within the Callings, like...
1) Overpowered souls that become necessary for every spec within a role (Pyro is necessary for every Mage DPS for instance)
2) Certain souls whose core mechanics do not function in many situations (Void Knight, Dominator)
3) Role imbalances - give Warriors some love here, they're hurting for variety.
I really do think that there is a huge difference between making all callings viable/competitive, and making all callings the same; Although making all calling more about how you play over how well they do a role is a much better premise really. Though I would agree that the fact so many put so much weight into the numbers on a metter, over how enjoyable it is to play a calling that you will not see thiskinda of style till after those metters and such arre not used in that way. Also when i say viable/competitive i mean literally that their proformace via dps/hps, as well as benefit to the group should be about the same, just that each soul-combo shoud have the ration of their benefit spread out differently in those areas, and also how they go about doing their job in the group.
WHAT?? I DPS as good as a pyro (if not better) in my full necro spec (Necro51/Domi15/Archon0). And in this spec I also enjoy the mobility (and a few CC spells), that pyro-turrets (Pyros were and will be turrets. The glyphs of power may offer some mobility, but the effect is still active only while you are stationary) cannot offer. Not to mention the abilities to provide some heals (quite weak though), self-heals, debuffs and feign death, which can save you (and the raid's soul walks) in many cases.
I do agree that pyros may be better DPS in some battles (that is the only reason why I have both specs). The only reason I see why the "mage DPS is ONLY pyro" cliche exists is because it is easier to play as a pyro than as a necro.
Last edited by Elknar; 09-16-2012 at 10:45 AM.
Yeah, screw DPS meters! Let's do infernal dawn with 15 bards and 5 tanks XDXXDXDXDXDXD
If there were no DPS meters people would still play those specs...just because there is a tool that is very in your face telling you who is underperforming and who is playing up to par doesn't dictate top specs.
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