Just play rogue. Its what 85% of the gamers in rift play. The devs op'd the class so its easy sauce for anyone with at least 1 finger.
Just play rogue. Its what 85% of the gamers in rift play. The devs op'd the class so its easy sauce for anyone with at least 1 finger.
I've soloed every class and two best soloing roles, IMO, are:
- Shaman Cleric with 22 pts in Justicar
- Elem/WL/Chloro Mage with enough pts in Chloro to Synth the rock pet and pts in Elem to make the pet tougher
Both of these really start to shine around L30 and let you take on just about any number of mobs and just about all equal level quest elites. You won't kill stuff real fast but you won't die and there is little down time.
I am quite surprised at the responses that you're getting to this question.
For me I think the Cleric is the best class to start with for Solo play. You can learn to Tank, Heal, or DPS with that single Cleric class starting out with RIFT.
There are a few viable solo builds which include the Duracell, and the Inqusicar. Use the Arbiter (I think that's what its called) Premade build for the Cleric and have great fun soloing.
Rogues would be next. I think Rogues can solo the fastest with the Ranger class to start out with. HOwever I believe around the twenties a viable build including Assassins and Riftstalker becomes viable that recovers your health with each attack (a leeching poison with the right talents chosen) and with each opponent that you kill.
Mages are reputed to be an excellent Solo leveling class for both regular quest levelling, Farming, and soloing Elite monsters. The Necromancer/ Warlock spec should get you from 1 to 50 quite easily. For tough Elites a mix between the Elementalist with it's Greater Earth Elemental pet, and Chloromancer to keep that pet healed should allow you to wear down Elites.
Warriors? I found the Warrior to be frustrating to Solo. Seriously frustrating. Yeah I know it does incredible damage, and there are all these builds that use attacking groups of enemies to return health. However, to get it all to work right is too time consuming, and too difficult in my view. Compared to the ease with which other classes can solo with their self heals, having to gather a group then infect all of them and keep that infection up while attacking is just too much work, in my opinion. The Blade power that recovers your health, or the powers that give health with every block are viable around the middle of your character's life, which means that you go through a fairly long time stopping to drink all the time. I just can't recommend Warriors for Solo play. That class didn't work out for me.
Posted in the other thread, but my 2 cents:
Having leveled all four callings to 50 over 6 months ago, before leveling was streamlined, as well as testing multiple builds for each:
Rogue: Run the default grind build, which is an bladedancer/riftstalker/assassin (points negotiable, but I run 26asn/22rs/18bd at 50). With multiple ports and Rift Scavenger, you have no downtime at all with plenty of gap closers and solid AoE.
Mage: Necrolock was very solid. No downtime, fast killing, lots of high damage aoe and "oh ****" buttons like Mortality. Not really any gap closers or blinks however.
Cleric: I found the fabled "Duracell" build far far slower than Rogue or Mage leveling. It also wasn't as durable as advertised. I went back to an Inquisicar build that was quite good, arguably as good as the Rogue blender or Necrolock. No downtime due to mana regen abilities, lots of solid aoe and single target as well as self heals.
Warrior: This was the slowest. I tried a Riftblade/Champ build, Hybrid tank builds, the whole 9 yards. Too much downtime or too slow to kill, take your pick.
Currently using a pyro/warlock/chloro build for solo on mage... pretty much invincible, great aoe.
Cleric I always used duracell.. just so so easy and not even bad gear held it back much.
Warrior I use 44RB/22champ.. mighty blow / rift storm / burst spam with self heals = cannot die and can take a ton of mobs on.
Rogue... no clue... too lazy to level it up![]()
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