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Thread: Normalization of GCD time across classes

  1. #1
    Champion of Telara
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    Default Normalization of GCD time across classes

    I don't expect Trion to normalize all GCDs to 1 second each. However, after playing a Mage since I started this game and experiencing both 1.5s GCDs and 1.0s GCDs, I can honestly say that the 1.0 speed is far more enjoyable of an experience and I feel more skillful than with 1.5s when I manage the GCDs well.

    Do you, the community, feel that the game would be more enjoyable for all if GCD time was normalized at 1.0s for every class? Please explain why or why not, even if your reason is as simple as liking the speed of one GCD over another.

    (Obviously such a normalization would require careful revamping of class abilities and damage to maintain balance throughout such a change, so try not to factor that into your opinion - I'm looking for base opinions on what people feel about/prefer in terms of global cooldowns)

  2. #2
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    Wouldn't be better, they made the mistake of giving Pyro the flat out GCD reduction.

    There are ways to increase the speed of gameplay. Simply put abilities that should really be OGCD as OGCD.

  3. #3
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    As mentioned, I do not feel that GCD should be homogenized (not to mention the balancing nightmare to ensue). Differentiation between classes/specs is not a bad thing.

    Having said that, giving more focus to off GCD abilities isn't a bad idea. The only problem is that people end up just macro'ing everything which makes it back to being the same spec again with a DPS boost. If it can be done such that off GCD abilities share a CD (as per warriors), but yet you have to pick which and when to use each particular ability to get more benefit, that would be way more fun.

  4. #4
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    Extreme Increase in overall DPS with most likely Overpowering Rogue souls. Just 15 seconds of 1s GCD give mage +700 DPS. Go figure what happens if everyone will have that.

  5. #5
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    Yea lets give warriors the same global cooldown as a rogue; you must be dense.

    Everything being the same isn't better, diversity is a great part of the game, something that most other games are lacking.

    Normalizing everything across the board is a travesty, each class is good at something and weak at others. Learn your strengths and weaknesses, etc etc yadda yadda. /endrant

  6. #6
    Rift Disciple RickWolford's Avatar
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    I don't agree with this change at all. To me a 1 second GCD is a representation of speed, and the Warrior would be ******edly broken anyway.
    It takes 6 seconds for a rouge to apply 5 combo points and a finisher (assuming no 2 or 3 combo point generating abilities were used). It takes a Warrior 6 seconds to get 3 attack points and use a finisher (assuming no 2 point generating abilities were used, or passive attack point gaining abilities proc'ed). 6 seconds for both is fine the way it is
    I think the Pyromancer getting 1 GCD was a horrible move on TRIONs part. It makes Mages pigeon holed into getting 25 Pyro if they want to do real DPS (with only 1 or 2 non-Pyro working builds).
    Last edited by RickWolford; 02-21-2012 at 06:43 PM.

  7. #7
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    Default Not sure

    Quote Originally Posted by Deidan View Post
    Extreme Increase in overall DPS with most likely Overpowering Rogue souls. Just 15 seconds of 1s GCD give mage +700 DPS. Go figure what happens if everyone will have that.
    Not sure I am reading you right, but it seems like you aren't aware that rogues already have a 1 second GCD.
    ----------------------

    Personally, I hate the 1.5 it is just stupid slow. One second should be fine for all classes. Damage would need to be adjusted and/or health pools, but it would make the game much, much more fun.
    Last edited by syrianx; 02-21-2012 at 07:07 PM.

  8. #8
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    I started with a rogue, and then made a Mage which I use the 1s GCDS, and trying to play warrior and cleric alts is quite painful for me. But, if you're already used to it I suppose it doesn't matter. So for purely selfish reasons I would like a 1s GCD so my alts are not so boring to play.

  9. #9
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    I find the longer GCD more relaxing to play, it feels less spammy. This is coming from a person who is a marks/nightblade main and an inquisicar alt.

    It's a lot easier to raid lead with a longer GCD =D

    I would definitely welcome a 1.5 gcd for rogues as long as AP scaling went up to match the longer rotation times.
    Last edited by Shikamari; 02-22-2012 at 01:14 AM.


  10. #10
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    Different GCD's was a bad idea in the first place.

    Add in the fact that classes with 1s GCD's have more reactives, passive buffs and debuffs, and instants, while classes with 1.5s GCDs have fewer instants and reactives, and more cast times, and it really is sort of messy and silly.

    They should simply give EVERYONE a 1s GCD, and if need be add a CD to certain skills.

    This is why mages complain about being "stun-lock-dead".

    A rogue can deliver 3-6 attacks/bleeds/debuffs/passives in the same amount of time that a mage only gets 2 skills....IF they are instants.

    Anything with a cast time gives them only 1 skill they can use for 3-6 the rogue gets in the same time frame.

    That is a "player skill nullifer".

    It's like playing chess where one player gets 2 moves for every 1 of their opponent.

    Give everyone the same GCD to promote an action/reaction/counter, 1 for 1 action, type of PVP that promotes more player skill.
    Otherwise known as Morganlefae

  11. #11
    Rift Disciple Gumdrop's Avatar
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    Quote Originally Posted by TheGirth View Post
    Everything being the same isn't better
    This is all that really needs to be said.

  12. #12
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    Quote Originally Posted by Vihar View Post
    Different GCD's was a bad idea in the first place.

    Add in the fact that classes with 1s GCD's have more reactives, passive buffs and debuffs, and instants, while classes with 1.5s GCDs have fewer instants and reactives, and more cast times, and it really is sort of messy and silly.

    They should simply give EVERYONE a 1s GCD, and if need be add a CD to certain skills.

    This is why mages complain about being "stun-lock-dead".

    A rogue can deliver 3-6 attacks/bleeds/debuffs/passives in the same amount of time that a mage only gets 2 skills....IF they are instants.

    Anything with a cast time gives them only 1 skill they can use for 3-6 the rogue gets in the same time frame.

    That is a "player skill nullifer".

    It's like playing chess where one player gets 2 moves for every 1 of their opponent.

    Give everyone the same GCD to promote an action/reaction/counter, 1 for 1 action, type of PVP that promotes more player skill.
    If someone with a 1.5s GCD can deliver enough damage in 2 attacks then a 1s GCD class can do in 3 attacks then it doesn't matter =/

  13. #13
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    I would be in favor of normalizing it, as long as they toned down Warrior and Cleric attacks to stay consistent. It's purely a quality-of-life issue; the game should feel responsive.

    I was a long-time LOTRO player, and at one point they completely overhauled their combat system to make everything much faster. Basically they separated autoattacks from ability attacks (previously you could only use an ability in lieu of an autoattack, and everything moved at about a 1.5 second pace) and shortened the GCD timer for abilities considerably. It was a HUGE BENEFIT TO EVERYONE. Of course they did not have PVP to worry about, but essentially it made every fight go quicker, made the game feel more lively and made combat much more fun. It was a relatively simple change that basically brought that game back to life for a lot of people.
    My Eldritch Knight PVP Build (VK/RB)
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  14. #14
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    Quote Originally Posted by syrianx View Post
    Not sure I am reading you right, but it seems like you aren't aware that rogues already have a 1 second GCD.
    ----------------------

    Personally, I hate the 1.5 it is just stupid slow. One second should be fine for all classes. Damage would need to be adjusted and/or health pools, but it would make the game much, much more fun.
    I believe he is saying that if everyone else got a 1s GCD all other classes souls would overpower Rogue souls. Meaning Rogue souls would be underpowered compared to others.

    Rogue damage is balanced around them having a faster GCD than others. If every calling had their GCD lowered to 1s, then either Rogue damage would need to be boosted to compensate, or the amount of combo points needed to execute a full powered finisher would need to be lowered.

    That, or every other calling would need to have a damage decrease. It would need to be one, or the other.
    Last edited by -Shiva-; 02-29-2012 at 10:32 AM.

  15. #15
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    Quote Originally Posted by -Shiva- View Post
    I believe he is saying that if everyone else got a 1s GCD all other classes souls would overpower Rogue souls. Meaning Rogue souls would be underpowered compared to others.

    Rogue damage is balanced around them having a faster GCD than others. If every calling had their GCD lowered to 1s, then either Rogue damage would need to be boosted to compensate, or the amount of combo points needed to execute a full powered finisher would need to be lowered.
    I don't think anyone is saying they could do this without changing the damage values. Obviously Warriors would have to be weakened and Rogues would have to be buffed to make up for it.

    Side note: Riftblade actually has a 4.5 second rotation to get to 3 attack points, thanks to their finishers being OGCD. Likewise, Paragon and Champion get abilities which can let them build to 3 attack points in 4.5 seconds or faster. So Warriors are not necessarily built around having a 6-second rotation. Even Paladin can get an ability which gives attack points when he blocks. The only thing a 1.5 second GCD does is make everything less responsive and less fun.
    Last edited by nocks; 02-29-2012 at 10:34 AM.
    My Eldritch Knight PVP Build (VK/RB)
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