Please explain this Mr. Miagi wonder.
Intended?
Please explain this Mr. Miagi wonder.
Intended?
Ever watch drunk people fight? They're pretty stunned/dazed/etc.
They seem to dodge a lot too.
My stats don't change when I'm stunned, I still have dodge (until the justicar changes go through that is).
Explained enough?
If one is truly stunned, which as the definition by dictionary.com says "1. to deprive of consciousness or strength by or as if by a blow, fall, etc.: The blow to his jaw stunned him for a moment.", then one would not be able to dodge or parry. I think it's reasonable that the defensive stats should be neglected or partially reduced while being stunned.
Well, we could look at it like that.
But then one swing of an axe should be enough to kill someone.
Jumping from a moderate height should break a leg, at least.
A dodge itself shouldn't be either a full dodge or not, but a full scale of partial avoidance between.
If we are to look at RL and dictionary terms, the combat system is a failure from the ground up.
We dodge when stunned because the game is coded that way, that is all the explanation needed.
Last edited by Anuhart; 02-12-2012 at 02:35 PM.
Shouldn't be able to dodge/block/perry/deflect while stunned halfed for dazed but then again I think being able to dodge/block/perry/deflect magic should be possible.
Last edited by Brittain; 02-12-2012 at 09:18 PM.
This was pretty stupid...
Yes and maybe that's what he's asking for? change code? like it is in any fix/update etc lol
I think it's stupid too to block/Evade/parry when unconscious. As stupid as if I were able to run away when stun/mezz...
Don't try the 'this is not RL' blablabla and other Bulls*** things : when I get stun/mezz I see my character with a 'sap' effect so wth am I able to parry/dodge ?
"A dagger in the dark is worth a thousand swords at dawn..".
My guess is because if a simple stun can get rid off all survivability effects (outside of your armor, that is), then any stun is a free ticket to an easy kill without the receiver of the stun ever having a chance to fight back. And since there are a number of stuns across specs, this would cause quite an imbalance. He who stuns wins; he who doesn't have a stun (or gets beaten to it) will always lose.
My thoughts, of course.
Because of the following:
Cleric tank gets stunned for a couple of seconds.
They now no longer have any of their avoidance.
They die because they're avoidance tanks.
Well, one would hope that your group/raid members would anticipate said zomgdeadlystun and would act accordingly (mob script awareness). Or if the stun wasn't anticipated, they would be reactionary enough to counter any deficit as a result of zomgdeadlystun.
But, there probably isn't a macro for that...
"A dagger in the dark is worth a thousand swords at dawn..".
Dumb thread is dumb...
You can't whip out the definition of stun on RIFT like its a tool for you to justify your logic.
How about Fierce Strike? The ability that allows Beastmasters Pet to more damage to the target?
I can Fiercely Strike a guy in the face but that doesn't mean my cat is going to deal more damage to him =/
Look up the definition of Serendipity... does it say anything at all about reducing the time it takes to cast my next divine incantation? No... It doesn't...
Stupid thread is stupid...
Last edited by RickWolford; 02-14-2012 at 08:19 AM.
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