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Thread: Dodging while stunned/dazed/whichever...

  1. #1
    Soulwalker
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    Default Dodging while stunned/dazed/whichever...

    Please explain this Mr. Miagi wonder.

    Intended?

  2. #2
    Champion meoka2368's Avatar
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    Ever watch drunk people fight? They're pretty stunned/dazed/etc.
    They seem to dodge a lot too.
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  3. #3
    Ascendant Anuhart's Avatar
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    My stats don't change when I'm stunned, I still have dodge (until the justicar changes go through that is).

    Explained enough?

    Quote Originally Posted by View Post
    You obviously know nothing about Laethys, have you tried him?
    I don't log in anymore.

  4. #4
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    Quote Originally Posted by Anuhart View Post
    My stats don't change when I'm stunned, I still have dodge (until the justicar changes go through that is).

    Explained enough?
    If one is truly stunned, which as the definition by dictionary.com says "1. to deprive of consciousness or strength by or as if by a blow, fall, etc.: The blow to his jaw stunned him for a moment.", then one would not be able to dodge or parry. I think it's reasonable that the defensive stats should be neglected or partially reduced while being stunned.

  5. #5
    Ascendant Anuhart's Avatar
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    Well, we could look at it like that.

    But then one swing of an axe should be enough to kill someone.
    Jumping from a moderate height should break a leg, at least.
    A dodge itself shouldn't be either a full dodge or not, but a full scale of partial avoidance between.

    If we are to look at RL and dictionary terms, the combat system is a failure from the ground up.

    We dodge when stunned because the game is coded that way, that is all the explanation needed.
    Last edited by Anuhart; 02-12-2012 at 02:35 PM.

    Quote Originally Posted by View Post
    You obviously know nothing about Laethys, have you tried him?
    I don't log in anymore.

  6. #6
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    Quote Originally Posted by Anuhart View Post
    Well, we could look at it like that.

    But then one swing of an axe should be enough to kill someone.
    Jumping from a moderate height should break a leg, at least.
    A dodge itself shouldn't be either a full dodge or not, but a full scale of partial avoidance between.

    If we are to look at RL and dictionary terms, the combat system is a failure from the ground up.

    We dodge when stunned because the game is coded that way, that is all the explanation needed.
    Pretty sure we can discuss whether we'd like it to change or not regardless of how it just might so happen to be coded.

    You're pretty dense.

  7. #7
    Rift Disciple
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    Shouldn't be able to dodge/block/perry/deflect while stunned halfed for dazed but then again I think being able to dodge/block/perry/deflect magic should be possible.

  8. #8
    Soulwalker
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    Quote Originally Posted by meoka2368 View Post
    Ever watch drunk people fight? They're pretty stunned/dazed/etc.
    They seem to dodge a lot too.
    Not sure if serious...

    Quote Originally Posted by Anuhart View Post
    My stats don't change when I'm stunned, I still have dodge (until the justicar changes go through that is).

    Explained enough?
    Actually no.

    I get that you can read basic stats but I don't think you understand as to why a stunned/incapacitated/mezzed mob should not be able to dodge/parry/block an attack.

    Miss/Resists, sure.
    Last edited by Brittain; 02-12-2012 at 09:18 PM.

  9. #9
    RIFT Guide Writer Muspel's Avatar
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    Quote Originally Posted by Brittain View Post
    I don't think you understand as to why a stunned/incapacitated/mezzed mob should not be able to dodge/parry/block an attack.
    Just because it makes sense semantically doesn't mean it makes sense from a balance point of view, which takes precedence in an MMO.

  10. #10
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    Quote Originally Posted by Anuhart View Post
    My stats don't change when I'm stunned, I still have dodge (until the justicar changes go through that is).

    Explained enough?
    This was pretty stupid...

    Quote Originally Posted by Anuhart View Post
    Well, we could look at it like that.

    But then one swing of an axe should be enough to kill someone.
    Jumping from a moderate height should break a leg, at least.
    A dodge itself shouldn't be either a full dodge or not, but a full scale of partial avoidance between.

    If we are to look at RL and dictionary terms, the combat system is a failure from the ground up.

    We dodge when stunned because the game is coded that way, that is all the explanation needed.
    Yes and maybe that's what he's asking for? change code? like it is in any fix/update etc lol

    I think it's stupid too to block/Evade/parry when unconscious. As stupid as if I were able to run away when stun/mezz...

    Don't try the 'this is not RL' blablabla and other Bulls*** things : when I get stun/mezz I see my character with a 'sap' effect so wth am I able to parry/dodge ?

    "A dagger in the dark is worth a thousand swords at dawn..".

  11. #11
    Telaran
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    Quote Originally Posted by Brittain View Post
    Please explain this Mr. Miagi wonder.

    Intended?
    My guess is because if a simple stun can get rid off all survivability effects (outside of your armor, that is), then any stun is a free ticket to an easy kill without the receiver of the stun ever having a chance to fight back. And since there are a number of stuns across specs, this would cause quite an imbalance. He who stuns wins; he who doesn't have a stun (or gets beaten to it) will always lose.

    My thoughts, of course.

  12. #12
    Soulwalker
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    Because of the following:

    Cleric tank gets stunned for a couple of seconds.
    They now no longer have any of their avoidance.
    They die because they're avoidance tanks.

  13. #13
    Soulwalker
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    Quote Originally Posted by TheNameTrebor View Post
    Because of the following:

    Cleric tank gets stunned for a couple of seconds.
    They now no longer have any of their avoidance.
    They die because they're avoidance tanks.
    Well, one would hope that your group/raid members would anticipate said zomgdeadlystun and would act accordingly (mob script awareness). Or if the stun wasn't anticipated, they would be reactionary enough to counter any deficit as a result of zomgdeadlystun.

    But, there probably isn't a macro for that...

  14. #14
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    Quote Originally Posted by Omega326 View Post
    My guess is because if a simple stun can get rid off all survivability effects (outside of your armor, that is), then any stun is a free ticket to an easy kill without the receiver of the stun ever having a chance to fight back. And since there are a number of stuns across specs, this would cause quite an imbalance. He who stuns wins; he who doesn't have a stun (or gets beaten to it) will always lose.

    My thoughts, of course.
    Are you serious ?
    There are not that many stuns in this game,
    they are quite short,
    and there are so many purge/cleanse souls anyway...

    stuns, like 90% of CC spells in this game, are jokes.

    Quote Originally Posted by Brittain View Post
    Well, one would hope that your group/raid members would anticipate said zomgdeadlystun and would act accordingly (mob script awareness). Or if the stun wasn't anticipated, they would be reactionary enough to counter any deficit as a result of zomgdeadlystun.

    But, there probably isn't a macro for that...
    this is it.

    "A dagger in the dark is worth a thousand swords at dawn..".

  15. #15
    Rift Chaser RickWolford's Avatar
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    Dumb thread is dumb...

    You can't whip out the definition of stun on RIFT like its a tool for you to justify your logic.

    How about Fierce Strike? The ability that allows Beastmasters Pet to more damage to the target?
    I can Fiercely Strike a guy in the face but that doesn't mean my cat is going to deal more damage to him =/

    Look up the definition of Serendipity... does it say anything at all about reducing the time it takes to cast my next divine incantation? No... It doesn't...

    Stupid thread is stupid...
    Last edited by RickWolford; 02-14-2012 at 08:19 AM.

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