1) Trasgress has it right. If you're interested in the actual maths...
Mobs in expert/raid content have large bonuses to their critical damage. They do not hit you for less damage with non-crits even if you have a lot of toughness, it's all about the criticals. A base critical
should do +100% damage (i.e. double what the non-critical should do). This however is modified by the following...
- Tier 1: 200% Critical Damage
- Tier 2: 300% Critical Damage
- Raid Tier 1: 400% Critical Damage
- Raid Tier 2: 500% Critical Damage
Each point of toughness removes 2% from these numbers, so having 25 toughness will cause you to take 200% - (25 x 2%) = 150% critical damage from a Tier 1 mob. 50 toughness will thus reduce this to the baseline 100% Critical damage, and this cannot be reduced any further. Adding 50 extra toughness for example will change nothing in Tier 1.
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