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Thread: Energy regen rates

  1. #1
    Champion Cime's Avatar
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    Default Energy regen rates

    Really don't understand why mages and clerics get mana regen abilities yet warriors and rogues have nothing of the sort. Instead, Trion resorts to just buffing their energy regen rates. How bout put some energy regen skills somewhere in the souls that handle this? Take them off gcd so for pve, no big deal, just part of the rotation. For PVP, suddenly you have to pay attention to drains again, but you now have an ability to help counter that drain and keep dps on target.

    Any thoughts?
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    Ascendant batou079's Avatar
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    I am confused. You're a PvP mage complaining that warriors/rogues don't power regen abilities?
    Interesting.

    That aside, warriors and rogues do have power/energy regen abilties, they just are not as powerful as cleric/mage regen abilities. So Trion decided natural regen is the problem instead of possibly giving us overpowered resource regen abilities.

    I am not seeing the problem here?
    Does this topic really need another thread? Prolly coulda just posted in the plethora of other threads, not to be mean or anything.

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    Rift Disciple InuNoTaishou's Avatar
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    Quote Originally Posted by Cime View Post
    Really don't understand why mages and clerics get mana regen abilities yet warriors and rogues have nothing of the sort. Instead, Trion resorts to just buffing their energy regen rates. How bout put some energy regen skills somewhere in the souls that handle this? Take them off gcd so for pve, no big deal, just part of the rotation. For PVP, suddenly you have to pay attention to drains again, but you now have an ability to help counter that drain and keep dps on target.

    Any thoughts?
    Let me hit you with Mighty Blow 4 times. And wait for me my energy to charge back to 100. That will take me 10 years. Ok lets resume PvP.

    Lets do that, but changing Mighty Blow that deals 10 million damage with a 50 billion yard 360 degree cleave.

    take your trolling somewhere else. Different classes have different system mechanics, that is RIFT.

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    Champion of Telara Ancient's Avatar
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    Energy limited to 100 where Mana is much higher, requiring skills in the trees to help regen.

  5. #5
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    OP does make a bit of sense.

    Just that the energy regen skills probably need to be better.... and not passive. I do think it is not a bad idea to have to manage your mana/energy.... further helps identify the strong from the weak players.

  6. #6
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    Quote Originally Posted by masakari81 View Post
    OP does make a bit of sense.

    Just that the energy regen skills probably need to be better.... and not passive. I do think it is not a bad idea to have to manage your mana/energy.... further helps identify the strong from the weak players.
    Except that for the most part no one has to manage their mana except cleric healers. Any mage or cleric dps that has mana issues is doing something very wrong (assuming no drain mechanics going on of course) even without using active mana regen abilities. Mages are much more about managing their charge to maximize dps with mana as a distant afterthought.

    IMO warriors needed a buff and certain rogue souls could use a little help in their trees (not all though). I haven't played since the patch so can't comment on how the changes are but I know the pre-patch situation was:

    Mage/cleric dps: mana? Is that bar supposed to move, really?
    cleric heals: OMG shorten the &^%&% potion cooldown already
    rogue: please don't make me go X, energy starvation sux
    warrior: isn't there supposed to be some color in that bar?

  7. #7
    Champion Cime's Avatar
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    Quote Originally Posted by InuNoTaishou View Post
    Let me hit you with Mighty Blow 4 times. And wait for me my energy to charge back to 100. That will take me 10 years. Ok lets resume PvP.

    Lets do that, but changing Mighty Blow that deals 10 million damage with a 50 billion yard 360 degree cleave.

    take your trolling somewhere else. Different classes have different system mechanics, that is RIFT.
    I can't even being to understand what point you're trying to make. What are you talking about? As for me trolling? Um, no. I like abilities that must be used by the player during a fight, not passive procs/abilities that no one has to monitor or worry about. Oddly enough, abilities that must be used at certain times help separate bad players from good players. Suddenly it takes a little bit of skill to refresh energy for a warrior outside of just landing a crit.

    But hey...forget I said anything. Asking for a new ability that requires a little skill to use to help counter energy drains was certainly just a mage's attempt at trolling...
    Last edited by Cime; 02-07-2012 at 11:33 AM.
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    Ascendant nemecis's Avatar
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    Quote Originally Posted by Cime View Post
    But hey...forget I said anything. Asking for a new ability that requires a little skill to use to help counter energy drains was certainly just a mage's attempt at trolling...
    it requires skill to bind a key to an ability?

  9. #9
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    Quote Originally Posted by nemecis View Post
    it requires skill to bind a key to an ability?
    1) Nothing in an MMO is skill.

    2) Properly timing CD's (such as what the OP is describing) requires more than just facerolling a keyboard.

    For the OP's idea:

    Good idea if properly implemented. Cooldown based combat leaves more room for error, thus more engaging combat. These types of skills can quickly be deemed overpowered though if a player decides to blow cooldowns intelligently.

  10. #10
    Champion Cime's Avatar
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    Quote Originally Posted by nemecis View Post
    it requires skill to bind a key to an ability?
    No, it requires skill to know when to use an ability to maximize its potential.
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    Ascendant nemecis's Avatar
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    Quote Originally Posted by Cime View Post
    No, it requires skill to know when to use an ability to maximize its potential.
    then I suggest your definition of "skill" is rather liberal ~ and is not much to aspire to.

  12. #12
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    Smash a few hotkeys to deliver maximum damage, RECHARGE! Do it again - hey look, they're dead.

    Regen is a means to control burst. Abilities like this that were abused in WoW PvP were a huge part of the balancing problem, with a reset button for long cooldown items that were already on longer cooldowns for a reason.

    Improved Hit N Run followed by Rapid Reload in MM comes to mind - they fixed that by smoothing out the damage and adding utility for compensation.
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  13. #13
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    At least for Warriors, the energy regen abilities were inconsistent and not very well designed for some of the souls.

    Beastmaster doesn't have a form of energy regen
    Paragon's energy regen only works if he is dodging/parrying, which a DPS will never be doing
    Champion has a mediocre energy regen
    Riftblade has a great energy regen

    This is further compounded by the fact the energy regen abilities are in different places in the trees, so you only have to go 8 in champion for that one but you need 26 in Riftblade for the good one.
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    Quote Originally Posted by Cime View Post
    Really don't understand why mages and clerics get mana regen abilities yet warriors and rogues have nothing of the sort. Instead, Trion resorts to just buffing their energy regen rates. How bout put some energy regen skills somewhere in the souls that handle this? Take them off gcd so for pve, no big deal, just part of the rotation. For PVP, suddenly you have to pay attention to drains again, but you now have an ability to help counter that drain and keep dps on target.

    Any thoughts?
    sure sure, just as soon as they make rogue and warrior energy scale to 9000!

  15. #15
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    It makes zero sense how mana is not a resource that needs to be controlled, but energy and power are.

    Starvation happens then gcds are effected from there. I don't see mages running out of mana, effectively increases their GCD until it regens.

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