Which does everyone prefer? the attunement idea or pvp souls...or none?
I personally think that there should be no specific attunement solely for pvp and the pve attunements should splatter randomly useful things. Being completely honest pvp souls cause an imbalance and nothing other than a CC break should exist as baseline.. Furthermore heal debuffs should share a 10-20 second cd available to all classes causing a 50% healing debuff that causes a blocker from reapplication as baseline should heal debuffs exist in game. I also believe that there should be a segregation of brackets between those who want organised pvp and those who are more serious by using coordinated configurations. While I do not want an arena style of gaming it would be nice to have the ability to make full use of the armor we earn in a tactical match.
My appologies for the wall of text, itis my opinion and I haven't taken any litterature in a long time.




Bookmarks