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Thread: Think Warriors will be nerfed?

  1. #1
    Telaran
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    Default Think Warriors will be nerfed?

    Seems to be a lot of complaining and QQ about warriors being too OP. Just wondering if you all think there actually OP enough to get nerfed, or do you think its more of a "A warrior killed me so come to forums and make a post QQing about it" kind of deal?

    Also, Im not a Warrior before anyone starts flaming lol

  2. #2
    Rift Disciple
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    well, most QQs about overpowered souls are from players that just want to win and never, ever lose and cry when they lose.

    I personally find the low level warrior to be really weak when it comes to damage mitigation, in the high level it seems to do pretty well, so i think it is low level somewhere that needs a buff.

    I do think the flamespear needs to be a pure dot and nothing else.

    Also, my main is a rogue, i am trying to level a warrior but the low level seems like i am a warrior in cloth. lol

  3. #3
    Shadowlander
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    I do think they are op.
    But in no way i want them to be nerfed.Rift was stated as a pve game without any competitive pvp.Pvp is there for flavour.If they nerf the pvp aspect of warriors they will nerf the pve aspect as well and that will suck even more.

    In wow pvp nerfs affected pve specs.That was realy stupid.I'd rather see them making everyon equal in pve no matter how op they are in pvp than making everyone equal in pvp screwing up the pve.

    Its a pve focused game so it should be balanced in pve first and pvp 2nd.

    PS.I play an assasin and not a warror and i pvp a lot.

  4. #4
    Shield of Telara BlackUdder's Avatar
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    Yes, certain warrior soles post 40 are WAY out of balance.

    Some of, if not the highest dps in the game - check
    Access to the best armor, highest mit, highest hp - check
    Heaps of utility in the form of multiple stuns, roots, long duration slows, aoe fears, healing debuffs, interrupts, anti-cc abilities etc - check

  5. #5
    Shadowlander
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    Quote Originally Posted by JamieK View Post
    well, most QQs about overpowered souls are from players that just want to win and never, ever lose and cry when they lose.

    I personally find the low level warrior to be really weak when it comes to damage mitigation, in the high level it seems to do pretty well, so i think it is low level somewhere that needs a buff.

    I do think the flamespear needs to be a pure dot and nothing else.

    Also, my main is a rogue, i am trying to level a warrior but the low level seems like i am a warrior in cloth. lol
    This pretty much. I play Warlord/Paladin/Reaver. I think people expect to win over a certain class every time and expect a Triangular "Insert class" > "insert class" kind of deal like Aion which is most cases is hard to ever win against a certain class. Rift has many different soul combinations that bring different skills to the table which really gets rid of that "This class is" > "That class". I played the same class from Beta and rolled on it now. I think it actually has gotten somewhat harder from what i've seen. I haven't done much pvp at all in Rift yet but am sure they don't want to landslide classes against others.

  6. #6
    Prophet of Telara mtndew's Avatar
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    I'd prefer if a class wasn't nerfed based soley on "QQ".
    PVPimpin' Ain't PVEasy!

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  7. #7
    Telaran
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    Quote Originally Posted by BlackUdder View Post
    Yes, certain warrior soles post 40 are WAY out of balance.

    Some of, if not the highest dps in the game - check
    Access to the best armor, highest mit, highest hp - check
    Heaps of utility in the form of multiple stuns, roots, long duration slows, aoe fears, healing debuffs, interrupts, anti-cc abilities etc - check
    In my experience (mage and warrior @ 40+) warriors come more into balance post 40. No warrior class has anywhere near the highest dps in the game (I guess uncheck ). The pvp specs (rift, champ) do not have the highest mitigation in the game as armor doesn't do too much in pvp (uncheck). Warriors in this game do have excellent cc avoidance but still pitiful cc when compare to rogues and especially mages (I love my dominator ).

    All in all I could see something happening with rift surge (I hate that ability and it just seems like poor design) and maybe riftblade damage in general but the other souls are fine (if you are losing to champions as a mage or rogue learn your abilities and use them as opposed to trying to asplode them and crying when you fail at tanking them).

  8. #8
    Telaran
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    Champion, VK and Riftblade. I can't wait.

  9. #9
    Telaran Quarzark's Avatar
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    Yes.

    I also think they will be buffed, have abilities re-arranged, reworked, retooled, have their numbers, damage etc. change. I also expect that their weapons and armor will be buffed and/or nerfed depending on what it is.
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  10. #10
    Ascendant Vabjekf's Avatar
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    riftblade damage is fine, my champ does more dps.

    Rift surge is a key part of the riftblade, if they nerf it riftblade overall damage needs to be boosted some how. Perhaps lowering energy cost of abilities so riftblades dont run out of energy so fast, or lowering the cooldown on their spears with cooldowns (which hit a little harder than flamespear already) would be acceptable, though honestly rift surge is what makes the class neat. You sort of go rift blade for rift surge, its a very controller/mesmer type ability that rewards strategic use and proper placement in large scale pvp. Fun.

    Plate means nothing. Defensive specs are defensive regardless of calling, offensive specs are squishy regardless of calling. A little more physical damage mitigation over the other melee dps classes is not going to mean a whole lot. Most of the big damage in the game is elemental anyway.

    Ive played rogues and warriors and they are both fine and balanced with eachother.

    Mages are gimped but everyone knows that. A few specs are good but the rest is just subpar.

    I don't know about clerics. I know some people complain about them being able to heal. I dont bother with that because i make proper pvp builds for pvp that have ways to deal with it via either rift surge, stuns, or healing debuffs.

  11. #11
    Shield of Telara BlackUdder's Avatar
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    Quote Originally Posted by Cordatus View Post
    In my experience (mage and warrior @ 40+) warriors come more into balance post 40. No warrior class has anywhere near the highest dps in the game (I guess uncheck ). The pvp specs (rift, champ) do not have the highest mitigation in the game as armor doesn't do too much in pvp (uncheck). Warriors in this game do have excellent cc avoidance but still pitiful cc when compare to rogues and especially mages (I love my dominator ).
    lol, cheers for the laugh.

    But yeah, plenty of threads already covering all this in detail, and proving you wrong

  12. #12
    Plane Touched CaptainMcCloud's Avatar
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    Another problem is what Trion did to the Warrior talent trees prior to the Headstart/Release. Making the damage modifiers in the Champion and Paragon trees physical-only (Among other things) forced this extremely potent, versatile build into the mainstream. (Even when it was bordering OP before they fixed 2h Weapon Spec, not many people ran it because Void Knight and Riftblade could be efficiently mixed in with Champion and Paragon to create a wider variety of specs)

    Now you have your Riftblade/X/X specs and your Champion/Paragon/X specs and there's really no gray area between them. Both of these specs have 4 of the most important variables for PvP: Mobility, (Escape and Approach) Survivability, (Mitigation and Avoidance) Crowd Control, (Delivery and Avoidance) and high DPS Uptime. (Contact Time, Burst)

    It's no wonder souls that don't have this combination see less play in PvP than the aforementioned, and since the changes leading into the Headstart, more people have been pushed into those specs even for PvE.

    There's some off-the-wall things I tried in beta that haven't come up in complaint posts yet, but could come up if the current FOTM gets nerfed. I think being able to create a spec that has everything you want in a good PvP build is the problem, and not a specific soul. As such, I think nerfing a specific soul won't cure that underlying problem
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  13. #13
    Telaran Quarzark's Avatar
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    Quote Originally Posted by BlackUdder View Post
    lol, cheers for the laugh.

    But yeah, plenty of threads already covering all this in detail, and proving you wrong
    no no no, he has one point right

    Dominators have about the same CC as champions, maybe a little more, so it's balance right? I mean, you get a little less CC by putting a decent amount of points into one of the highest DPS classes in the game, vs. putting that same amount of points into a class completely dedicated to CC with negligible damage.
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    Igliaz - Level 30 Rogue (Rifstalker/Blade Dancer/Ranger)

  14. #14
    Shield of Telara BlackUdder's Avatar
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    Quote Originally Posted by Quarzark View Post
    no no no, he has one point right

    Dominators have about the same CC as champions, maybe a little more, so it's balance right? I mean, you get a little less CC by putting a decent amount of points into one of the highest DPS classes in the game, vs. putting that same amount of points into a class completely dedicated to CC with negligible damage.
    Doh, my bad, I stand corrected!

    Game is completely 100% balanced now, I have seen the light!

    Cheers mate

  15. #15
    Ascendant Vabjekf's Avatar
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    So being able to use the soul system to combine souls in such a way that you make a good build, is the problem? I thought that was the point of the soul system? =P

    It is a shame the things trion has done to eliminate build variety. But the answer is then not to nerf the remaining builds.

    People need to understand that there is still some flexibility, because builds can be made for specific purposes.

    The best aoe grinding/farming warrior build is not the best dungeon dps build, the best pvp build, or the best tanking build.

    The best rogue melee solo build is not the best melee dps build, or very good for pvp.

    People encounter the builds which the players have wisely used the role mechanic to optimize their build for their currently purpose, and assume that there is a lack of build variety?

    The best pve solo build should not be the best pvp build.

    So yeah. There will be a few good builds for pvp per class. There will be a few good builds for soloing per class. There will be a few good builds for grouping per class, etc.

    Thats how its supposed to be. Skill based systems allowing for infinite customization is a lie and it always has been. There is still fine tuning and flexibility of specific point placement in many builds. Is one way the best? Well, its a numbers game so yeah, technically, but not to the point that it really matters, if you like having some other ability even though it lowers your overall dps by 2% its probably fine if you actually use that ability for something.

    I hope they dont take the approach that since people can always just change specs that its alright for them to totally destroy certain soul synergies or make certain builds just stop working like they did with the RB/VK in beta.

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