hopefully *Crosses fingers*
all this qq about op tis and op that. start looking at pvp in a group view, not from your own perspective.
i play a warrior, lvl 41 champ/para/vindicator. yes, i pwn butts in 1v1 situations, huge crits, much kills. but then they call a friend, and look, i die. and the riftblade qq, please, a few elemental skills? the overall damage of riftblade is nowhere near champ or paragon. it's good harass, and that damage on ability use is harsh and should be toned down. every spec has it's drawback. i can sum up a dozen of classes who can easily kill me, but that ain't op, that is how it should work. every spec is good against something, and worse against other. never base pvp on 1vs1 situations, because that is not the point of pvp...
champions of the gods-dwarf warrior
I certainly hope not.
The warrior classes are damn balanced, it is only that people don't seem to understand that they can outheal warriors dps, CC him, and that his plate means nothing when you can deal magic dmg for full and his health is either the same as yours or he is a tankspec with lower dps.
People are still in 'i just dinged lvl50 gear' yet as a full blue/epic 2h tier2 geared champion Ive to get lucky with crits in order to kill someone fast enough before he gets spammed by heals or I die.
When was this game ever sold as a PvE game? All of the commercials and and most of the advertisements were showcasing the conflict between the Guardians and the Defiant in the spotlight, not PvE raiding. Most of the nerfs needed to balance PvP at the moment wouldn't even affect your precious read-boss-fights-from-a-script metagame as they relate to mobility and CC immunity, not damage.
PvErs make me sick, honestly. Please get over yourselves.
Last edited by Maderas; 03-08-2011 at 06:14 AM.
Having tried champion and riftblade, i see it this way.
Are champions overpowered? No. Do they need fixed? Yes, some of their highest burst damage is because of Paragon, not champion. Synergy that shouldnt exist, like path of wind and shifting blades. The other thing is, champions can initiate battle with full attack points and even bloodthirst, giving them a huge advantage. But without those, they are much more vulnerable.
As for riftblade, they do too much damage for a 1h/shield class. Using flame spear 3x then fiery burst >> power strike 3x and punishing blow. Rift surge does more to a single target than titan crits for usually. Weapons not scaling with their attacks doesnt seem to matter, they will scale in defense to compensate, they will have good defense, offense and CC. Powerful PvE, and PvP 1v1 or warfronts.
But instead of breaking riftblades, maybe change resistance values.
LoL
Yeah they need fixxed. i have a warrior now, and Champ/RB/Reaver spec is brutal. You could prolly kill any 2 and possibly any three scouts at once. Three would be tougher but I'd only be limited to how fast three titan smashes, or bullcharges can be used. 2v1s and 3v1s though are no prob with warriors. If a sab trys to kite me i just wait until he faces me to use an abilty, bullcharge, and he's dead in a few seconds nine out of ten times. Healers have to heal so hard to survive my burst, and get so snared, feared,stunned, interupted, etc they have no time to actually dps me. It's easy really. Not really a hard build either, I mean anybody can read thsoe trees and pick our 31 KILLER places to put points in that just pwn everything else in PvP. The PvP in this game is going to die within a few weeks prolly, so I'd at least suggest to anyone who still hasn't done so, REROLL Warrior. It's fun, you can dps, tank, range dps, and obviously you are only really vulnerable to other tanks in PvP. Some classes will get lucky one in ten trys (less really) or kill you with a mob, but those are aberrations, this archetype just pwns.
Last edited by Dankshasta; 03-08-2011 at 06:28 AM.
Meh probably. Just like there will probably be changes made to every soul at some point. Balancing will happen in any game. Its always the same too. Some people over play the problems, Others under state them. Some scream that a game should never "nerf" anyone and rather buff everyone else (lol) and so on.
Then when something gets done some will over state it and others will under state it and so on. Really the best bet is just to learn to deal with it and move on.
Last edited by Stome; 03-08-2011 at 06:51 AM.
how is a 5 second stun on a 1 min cooldown too much CC??? assassins have FAR more CC...
all i see is "I lost that meas (insert spec) is OP"
i swear the world will explode if these QQers (99% of the time are terrible players) would even think that they are doing it wrong
@ dankshasta
yes, you have a point, and again you talk from the 1v1-3 perspective. but i'm talking about open pvp, more then 3 people. champ/para does alot of damage, but that is the whole point of the spec. kill one or 2 players fast. and we have some of cc, but it's all on a cd. to be honest, i never use the fear on a target to kill it. i use it on the people attacking my healer so he can get out, i use it on the fangcarrier se we can get to him. but spend an aoe cc tool to help yourself kill some people better? that's not the best way to use it imo. then there is bullcharge, 8 sec cd root. easily countered. titan smash, has a 1 min cd. then what are we left with? we are easily overcome by good play and reaction. and that is what pvp lacks atm, good group play.
but tbh, i come from warhammer online, and i only trive in group oriented pvp. everybody can duel, but only a few can work as a team succeed.
champions of the gods-dwarf warrior
Sorry to say this OP but the title of your thread is silly.
Nerfing one single ability from a specific warrior soul =/= warrior nerf.
People whine out of anecdotal random experiences mixed with a lot of personal fail and probably luck on the opposite side.
Defensive Warriors do their jobs properly. They also do crap damage with the exception of flamespear that does average damage above 40 level.
Offensive Warriors do their jobs properly. They do DPS and they have crap defense. My DPS speced warrior has actually less survivability compared to a rogue. He just has higher armor (15% more physical damage reduction WOOHOO /goes crazy) same HP pool and does the same single target damage.
So no warriors are not gonna be nerfed. Some Champion skills might get toned down. Rift Surge from RB might also get a cooldown and higher tree requirement, so that bads can whine for something different when they loose.
TRION has proper alpha testers and internal testing that actually listens to maths instead of anecdotal whining.
Completely wrong on all accounts. Champion skills do far more damage (as they should since you have to be in melee range). Titan crits do almost triple the damage of rift surge along with stun, the utility alone is better, however it does have a 1min cd so rift surge could arguably be better. Having a shield means nothing, armor means really little in pvp (it's the souls that you are using that give survivability), the skills poorly scale compared to ones based on weapon dmg and that will always be the case. Riftblade attacks are easily healed through no less, so blame your team for not working together if you are dying from a low burst dmg class. Champion>riftblade, that simple. Nothing about them needs nerfed.
Until people get to 50, get decent gear, start really tinkering with their pvp specs and learn to work with their team (class balance around pugs is fail), calling for nerfs makes you look like crybaby baddies.
Last edited by wraith228; 03-08-2011 at 07:26 AM.
Maybe you should try it first. Titans Strike crits for 1400-1500, surrounding targets take more, but thats only in AoE situations. Rift Surge does 350sh per tick, 5 times, without critting. 5x350 > 1400. Power strike does not do more, infact i dont use power strike anymore, i use path of the wind, because its stronger and ranged so your 'melee does more because its melee' is out the window too.
40% damage reduction to physical is a pretty big advantage. Are you saying that riftblades wont scale defensively with high HP instead of offense? Now your just being silly. Healed through by what? A team of clerics? Because one cleric can be silenced, infact, three clerics could be silenced with a forked wind spear. His earth burst and lightning burst are 700dmg aoes + the attack to initiate them, so they are really 900-1000 damage, after you use one you can use the next. Fiery Burst ticks 315 a second too + initial activation hit. Having a shield means, unlike the champion, the riftblade can effectively train into defensive specs for better survivability, like i was saying. sorry if you think common sense is 'completely wrong'.
Maybe you didnt notice me saying i was lvl 50 and tried both, before you decided to look stupid and argue it. This isnt a WF qq, this was trying both classes and knowing how champs do burst damage, but i have seen riftblades burst huge damage in PvP, they are totally capable of it. So your completely, utterly, wrong on all accounts.
Last edited by DarkDain; 03-08-2011 at 03:29 PM.
Why does anyone need to be nerfed? Why not just buff everyone instead of nerfing people down to their levels? If every class ends up doing the same horrible damage as mages then why even play?
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