@OP:
If you want automatic de-leveling, GW2 that way ------------------------->
@OP:
If you want automatic de-leveling, GW2 that way ------------------------->
yeah, not a good arguement. Not unless you want population to drop.
If you dont like the idea, state why and contribute to the discussion.
I actually love the feature in GW2 and think it would solve a lot of issues with RIFT. I've always hated overlevelling content, its never made sense to me that at any given time 95%+ of a game is irrelevant content to me.
No to forced, it should be a choise.
Imo you could reward those who go in with a full raids of mentors lv50+normal lv50 more, then those who go in with lv50+/lv50
Maybe add an Expert-version for lv60 would be cool
Sotiria, GM of Fade Legion.. Founder of Covenant(Argent)
pew pew rogue
4/4, 2/4, 1/5
Forced mentoring does maybe solve that, but it creates another problem:
not everybody is like you, so not everybody likes it
Now you can choose to mentor down, some will others wont.
that would be perfect for the current raids as well.
The option is there, you can choose to mentor down. If you want to go through the raids at 60, you can choose to do that as well
Sotiria, GM of Fade Legion.. Founder of Covenant(Argent)
pew pew rogue
4/4, 2/4, 1/5
I think the term forced mentoring is going to irk.
Play in a system with auto-scaling, though, it's really cool, especially if they can get the maths right to maintain a little of ez-mode without being totally ez-mode.
You have clearly never played an MMO with a level cap raise. Fair disposition. But this really does sound silly to anyone who has. Absolutely no need for this.
edit: don't worry, half of this board has never experienced a level cap raise. I been too jaded all along thinking everyone already knows what to expect.
This is also a good reason why mobs are slightly over-con max level. Since con eligibility scales the old content might be the lowest conning level stuff to a new 60, or some of it may. Not 100% on that part. But people either blow through stuff easy mode or self mentor for fun all the time on old content.
No because
1) mentoring isn't done so well, so you'll probably end up losing stats compared to what you have now
2) nobody will care about level 50 content anyway. I'm assuming it's your first MMO, because really, when there's an expansion, the previous content becomes obsolete. If people still want to run the stuff for the fun of it, I don't see anything wrong with it though.
Forced mentoring, auto-scaling, or whatever you want to call it still has the issue of rewarding these penalized players for their time. Offering Inscribed Sourcestones for lowbie events is a start, but it doesn't change the fact a level 50 is still getting level 23 junk greens or other rift loot in the process that is nothing but an inventory waster and vendor fodder.
If I knew that for every 250 IAs I did in Silverwood, I'd get some piece of cool looking armor (maybe even statistically relevant), I might be more inclined to do lowbie IAs. As is, in chasing Planar Hero equipment, I've got a lot of stones I need to collect, but doing these isn't a reliable guarantee I'll get them. To that end, I actually miss EI giving ISS 100% of the time.
Players outleveling weak mobs has basically been an RPG staple as early as Dragon Warrior. And why should a blue slime pose a threat when you can kill the Dragon Lord? Does that mean the slime is also as strong as the Dragon Lord? How has the world not burnt to ashes sooner?!? It'd be like me challenging an NBA player and expecting to win. lolnope. If my didn't give out, I'd probably be on the sidelines barfing after about 5 minutes of running.
Bookmarks