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Thread: in Storm Legion, should Level 50 PvE force Mentoring down from above 50?

  1. #16
    Rift Master Hawkmoon0028's Avatar
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    @OP:
    If you want automatic de-leveling, GW2 that way ------------------------->

  2. #17
    Ascendant tro44's Avatar
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    Quote Originally Posted by Zoam View Post
    forced mentoring = me being forced into cancelling account :P
    Why?

    That keeps old content useful for all levels that can fight there.
    Lets Go Rift. Hope Archeage can do something next. Lets Save Rift

  3. #18
    Telaran Comrade Suhov's Avatar
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    Quote Originally Posted by tro44 View Post
    To keep 50 content useful, should 50's content force Mentoring on players above 50, so the raids dont become useless like in WoW when it increased the level cap?
    Forced mentroing may prevent developers recycling old content for future expansions...
    It's for you to decide it is good or not.

  4. #19
    Shield of Telara
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    Quote Originally Posted by Hawkmoon0028 View Post
    @OP:
    If you want automatic de-leveling, GW2 that way ------------------------->
    yeah, not a good arguement. Not unless you want population to drop.

    If you dont like the idea, state why and contribute to the discussion.


    I actually love the feature in GW2 and think it would solve a lot of issues with RIFT. I've always hated overlevelling content, its never made sense to me that at any given time 95%+ of a game is irrelevant content to me.
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  5. #20
    Ascendant NearioNL's Avatar
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    No to forced, it should be a choise.
    Imo you could reward those who go in with a full raids of mentors lv50+normal lv50 more, then those who go in with lv50+/lv50

    Maybe add an Expert-version for lv60 would be cool
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  6. #21
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    Quote Originally Posted by tro44 View Post
    To keep 50 content useful, should 50's content force Mentoring on players above 50, so the raids dont become useless like in WoW when it increased the level cap?
    Why do people like you always want to force others to play the way YOU want?

    So what if a level 50 raid is done by a group of 60s? It's not like the gear they'll get is useful to them. Or are you just worried about the e-peen value of your level 50 gear?

  7. #22
    Ascendant NearioNL's Avatar
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    Quote Originally Posted by zetans View Post
    I actually love the feature in GW2 and think it would solve a lot of issues with RIFT. I've always hated overlevelling content, its never made sense to me that at any given time 95%+ of a game is irrelevant content to me.
    Forced mentoring does maybe solve that, but it creates another problem:
    not everybody is like you, so not everybody likes it

    Now you can choose to mentor down, some will others wont.
    that would be perfect for the current raids as well.
    The option is there, you can choose to mentor down. If you want to go through the raids at 60, you can choose to do that as well
    Sotiria, GM of Fade Legion.. Founder of Covenant(Argent)
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  8. #23
    Ascendant Mulch's Avatar
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    I think the term forced mentoring is going to irk.

    Play in a system with auto-scaling, though, it's really cool, especially if they can get the maths right to maintain a little of ez-mode without being totally ez-mode.

  9. #24
    Ascendant Violacea's Avatar
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    Quote Originally Posted by tro44 View Post
    To keep 50 content useful, should 50's content force Mentoring on players above 50, so the raids dont become useless like in WoW when it increased the level cap?
    You have clearly never played an MMO with a level cap raise. Fair disposition. But this really does sound silly to anyone who has. Absolutely no need for this.

    edit: don't worry, half of this board has never experienced a level cap raise. I been too jaded all along thinking everyone already knows what to expect.

    This is also a good reason why mobs are slightly over-con max level. Since con eligibility scales the old content might be the lowest conning level stuff to a new 60, or some of it may. Not 100% on that part. But people either blow through stuff easy mode or self mentor for fun all the time on old content.
    Last edited by Violacea; 08-13-2012 at 10:34 AM.
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  10. #25
    Ascendant Alyvian's Avatar
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    no, thats all, forced mentoring is terrible.

  11. #26
    Rift Master Zazen's Avatar
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    Quote Originally Posted by Atropus View Post
    Actually, I think forced mentoring would nip quite a few problems in the bud before they even blip on the radar. It would make it impossible for say, ten levels 60s to run five or so fresh 50s through the old raids to pick up loot, in an attempt to bypass the new Normal dungeons and get straight into Expert dungeons. It would also help stave off solo-enthusiasts who might attempt to solo old raid content as a means of quick plat, not that coin holds any real value anymore. Another thing is people going in and soloing dungeons for PA levels, assuming we get Tier 3 soonŽtm.
    10 geared level 50s can already run 10 new level 50s through all current tier 1 raid content.
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  12. #27
    Ascendant Mulch's Avatar
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    Quote Originally Posted by Alyvian View Post
    no, thats all, forced mentoring is terrible.
    What if it were "auto-scaling" instead?

  13. #28
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    No because

    1) mentoring isn't done so well, so you'll probably end up losing stats compared to what you have now
    2) nobody will care about level 50 content anyway. I'm assuming it's your first MMO, because really, when there's an expansion, the previous content becomes obsolete. If people still want to run the stuff for the fun of it, I don't see anything wrong with it though.

  14. #29
    Ascendant Alyvian's Avatar
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    Quote Originally Posted by Mulch View Post
    What if it were "auto-scaling" instead?
    same thing, the only reason to go back to 50 raids is to get achieves (for me anyway) and i honestly have no intention in making people suffer more as they have to to get said achieves.

  15. #30
    Rift Master arus2001's Avatar
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    Forced mentoring, auto-scaling, or whatever you want to call it still has the issue of rewarding these penalized players for their time. Offering Inscribed Sourcestones for lowbie events is a start, but it doesn't change the fact a level 50 is still getting level 23 junk greens or other rift loot in the process that is nothing but an inventory waster and vendor fodder.

    If I knew that for every 250 IAs I did in Silverwood, I'd get some piece of cool looking armor (maybe even statistically relevant), I might be more inclined to do lowbie IAs. As is, in chasing Planar Hero equipment, I've got a lot of stones I need to collect, but doing these isn't a reliable guarantee I'll get them. To that end, I actually miss EI giving ISS 100% of the time.

    Players outleveling weak mobs has basically been an RPG staple as early as Dragon Warrior. And why should a blue slime pose a threat when you can kill the Dragon Lord? Does that mean the slime is also as strong as the Dragon Lord? How has the world not burnt to ashes sooner?!? It'd be like me challenging an NBA player and expecting to win. lolnope. If my didn't give out, I'd probably be on the sidelines barfing after about 5 minutes of running.

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