What is your list?
This is mine:
Raising Kain - high death and high failure. Always fail at progress 70%. comment: wasting time and traveling expenses, mend soul fee. THIS ONE IS ON MY BLACK LIST
Those elements are considering frustration factors by me:
1. The progress has too much phases
2. Elite small boss too much and spread out over all the zone
3. The mob is overly powerful. one or two shot kill a player with good gear
4. The mob has irresistible spell or magic attack
5. Do it like falling into a trap by the design of the devs
6. Death must be one or twice for exchanging the victory


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