Dispointed the green item/ISS thing was not in hotfix, planar xp is great but was really looking forward to that, oh well maybe in the next one.![]()
Thread: Low Level IA Update Dispointed the green item/ISS thing was not in hotfix, planar xp is great but was really looking forward to that, oh well maybe in the next one.![]()
My apoligies, was not in notes but seems IA has been updated and is now perfect. Bows before you.
Last edited by Questoften; 07-18-2012 at 12:38 PM.
#19 That sounds like a separate issue from what was fixed since it was a boss that you needed to kill and not just defeat. My best guess is that someone not in the IA raid tagged the boss first. Which is still obviously not cool for the people that were on the IA (in terms of the achievement - IA bosses drop no loot as the increased rewards from killing IA bosses is handled through the IA rewards).
There is no reason I can't apply the same scripting I did for the non-killed bosses to the killed bosses to make sure anyone in the IA raid gets achievement credit, even if a non-IA player gets the tag in on the boss. It's a good call, and I will try to get to that as time permits.
I pushed on it yesterday, but it looks like it narrowly missed the cut off for the hot patch. That said, it is now in the queue and should be in the next one.
The idea behind this was to increase the variety of content by shifting players to new zones every so often. That said, I don't know that it feels "good" the way it is now. We are looking into this.
It is already in the schedule to do something about this. But I have no eta on it. But yes, it needs fixing!
As mentioned in today's patch notes, PA experience for lvl 50 characters mentored down in IA has been greatly increased. The bonus PA is a blanket rate increase though, so the net result is that Kill mob adventures will still feel low, but the non-kill mob adventures will be much higher. When viewed over the course of multiple adventures, mentored IA should now be much more PA rewarding than they were.
It also appears that there are multiple causes for the teleport bug. I got a fix for one of the circumstances in and it went Live in this hotfix. The one I fixed was very specific to mentored down players being sent to Gloamwood. But there are still other circumstances we are tracking down, so do not consider this any kind of "we fixed it" announcement. Just progress. ;)
Rift Team
Senior Content Designer
"Your reality, sir, is lies and balderdash, and I am delighted to say I have no grasp of it what so ever."
#20 We have decided to remove the feature that shifts players to new zones every so often.
As I said, the intention was to offer a wider variety of content in one IA run, but it sounds like we may have been trying to "solve" something that didn't need solving. And in doing so, made it less fun. So we are pulling it out! I don't have an ETA other than we want it done and hot-fixed "soon".
Rift Team
Senior Content Designer
"Your reality, sir, is lies and balderdash, and I am delighted to say I have no grasp of it what so ever."
Thank you Tacitus. Great news, my hope is that now (or with 1.10 as I hear that there's more zones coming then) that pressing the random IA button will lead to greater variety. While it can be frustrating to suddenly find yourself alone or with just one other at first, people do join.
What was worse was being in a group of 10+ and then finding yourself alone for no reason really at all after finally getting the group up to a good size. Thanks very much.
I agree that in the current implementation, zone switching is more of an annoyance than anything else. What I would love to see is to give the IA group an option to vote on whether or not they would like to change zones. If a certain minimum number agree to it, then only they will switch zones.
I pushed on it yesterday, but it looks like it narrowly missed the cut off for the hot patch. That said, it is now in the queue and should be in the next one.
Been days now two hotfixs later and still no hotfix for the ISS deal, though everything else mentioned in the thread has mainly been fixed, I'm not being pushy or rude but it seems since everything else to do with IA was fixed, this was maybed just shelved. It was not in last hot fix, will it be in next or will it be a long time? I realise other things take priorty and rightfully so, I'm just a bit eger for this I guess and any update would be aprecated. I aprecate a Dev taking the time to awnser me at all to be honest, as I know you have more important things to do.![]()
Last edited by Questoften; 07-23-2012 at 05:10 AM.
After recent hotfixes, there is no "Complete 500 IA Adventures" achievement for Silverwood, for example. Achievement stops after 100 adventures and last 10 points for zone can't be earned. If this was intentional to cut this achievement for 100 adventures then please adjust zone points.
Elder of Arm Dearg [EU] Icewatch, Guardians http://arm-dearg.ru
so
use the 14 random clicker
get sent to freemarch 99.9% of the time
the chests contain freemarch equivalent junk
point?
#28 That fix will be in 1.10 (the work is already done). The IAs completed are still being tracked even though the achievement is not being displayed. As soon as 1.10 goes out, you should get the achievement credit if you are over 500, though you MIGHT need to one more IA to make that happen (I can't remember if this achievement checks only when the count actually ticks up and I am answering this from home where I can't check easily).
Rift Team
Senior Content Designer
"Your reality, sir, is lies and balderdash, and I am delighted to say I have no grasp of it what so ever."
1.10? Interesting.
I've recently started doing these for the nerd points and they seem really well liked by both new players and old ones leveling alts. It creates a slower paced group (as opposed to dungeons) for new players to ask questions etc and provides a nice alternative for older players to level characters without having to quest.
One suggestion I would make is to incentivize level 50 mentors to stick around for the Complete Zone Event portions. Typically the groups I see are about 60-70% level 50 players doing the IAs for achievements, PA XP, and ISS...all which grind to a halt when the IA transitions into the Zone Event phase. Those rewards come from completing individual IAs so it becomes an inefficient use of their time to stick around for an entire zone invasion. So what I usually see as soon as the event starts is all the level 50 players leave the group and move to another IA zone. One of the coolest features as a new player to Rift ARE the zone invasions and having a large group to knock it out so that's rather unfortunate for the ones "left behind." To promote the 50s to stick around I'd suggest some sort of ticking completion/contribution every 3-5 minutes. Essentially as long as the event is progressing everyone gets credit for "completing" an IA after X amount of time. It would have to be long enough to discourage them from just sitting there but not so long it isn't worth their time to complete it.
Also, as of the last two weeks at least, the trigger for the Stonefield IA boss Faulnis seems to be bugged so people are unable to complete the Stonefield Advanced Adventurer achievement. A few guys I see farming those IAs claim to have done over 2,000 in the zone having never seen him. (I'm only at 300 there without seeing him so can't personally confirm if it's just an absurdly low spawn or completely bugged!)
Thanks for the updates, looking forward to Scarwood Reach!
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