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Thread: Sometimes Rifts/Invasions can be detrimental to the game.

  1. #16
    Sword of Telara
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    They give you "Ascended Fury" or whatever now when you start the game. It is there for you to use to fight against these invasions. It basically turns your character into a one man wrecking-crew when it comes to invasions and rifts. Even in a terrible build, you should be able to take down all of the invasions. I actually find it working on event bosses to take away from my fun. Seeing the Ember Island bosses blow up in 40 seconds because a few people pop their Ascended Fury is a bit disheartening and takes away from the "epic" feel of the bosses.

    Seriously though, put that ability on a hot bar. I have it on a hot bar in all of my role setups.
    Laban Rogue <That Guild>. Bad... good? I'm the guy with the gun.

  2. #17
    Rift Disciple
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    Quote Originally Posted by Laban of C O View Post
    They give you "Ascended Fury" or whatever now when you start the game. It is there for you to use to fight against these invasions. It basically turns your character into a one man wrecking-crew when it comes to invasions and rifts. Even in a terrible build, you should be able to take down all of the invasions. I actually find it working on event bosses to take away from my fun. Seeing the Ember Island bosses blow up in 40 seconds because a few people pop their Ascended Fury is a bit disheartening and takes away from the "epic" feel of the bosses.

    Seriously though, put that ability on a hot bar. I have it on a hot bar in all of my role setups.
    You seemed to mis my point. I DO have Ascended Fury hot keyed, but when you get teleported INTO the middle of the mobs from another zone you are looking at the loading screen then you are dead. There WAS NO CHANCE to hit ANY KEYS. I was in Meridian, I got the "Test the Teleporter part 2" quest, I clicked "I am ready to teleport" in the NPC dialog window....loading....you have died. That is what my problem is. This is why I am suggesting that the PVP invulnerability buff after teleporting be extended to include planar mobs. I want to at least have a fighting change before being summarily executed.

  3. #18
    Rift Disciple lunatuna's Avatar
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    I see your problem. Like someone said earlier, customer service in this game is awesome. Have them rezz you in a safer place or remove the mobs from the rezz area.

    Then, when you are glued back together: DO YOUR PART! Open a *feedback* ticket with the quest name and a description of what happened. It may not be fixed in time to help you, but you'll help the next guy doing the quest.

  4. #19
    Rift Master
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    Quote Originally Posted by Link Dead View Post
    To be clear, I don't want Rifts nerfed, I just don't want to be teleported into the middle of a swarm of mobs. Quite a bit of difference between the two.

    As to what some others have mentioned about people ignoring them, I see this more in the lower level zones. I think the problem there is primarily that there is no reason to do them. Any lower level planar gear you buy will quickly get replaced so you are better off just leveling and not worrying about gear until L50.

    To fix this problem I would do away with the sourcestone based currency and adjust the planarite pricing to compensate. This way you could start saving early and would have a reason to do more rifts.
    You can exchange each planar zone currency into planarite at the zone's planar goods merchant. No need for a change, really. Most people sadly just run through the content without ever checking out all the merchants.

  5. #20
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    Quote Originally Posted by Link Dead View Post
    You seemed to mis my point. I DO have Ascended Fury hot keyed, but when you get teleported INTO the middle of the mobs from another zone you are looking at the loading screen then you are dead. There WAS NO CHANCE to hit ANY KEYS. I was in Meridian, I got the "Test the Teleporter part 2" quest, I clicked "I am ready to teleport" in the NPC dialog window....loading....you have died. That is what my problem is. This is why I am suggesting that the PVP invulnerability buff after teleporting be extended to include planar mobs. I want to at least have a fighting change before being summarily executed.

    Also, so what? This isn't Eve where your precious faction Battleship with silly expensive faction mods was blown up because you lagged out on a gatejump and got obliterated by the gatecamp on the other side, and now you have to spend weeks getting the ISK back to get a new one.

    You either respawn, and resurrect at the soul technician at the respawn point, then heal at the healer, or you run a little bit around and I'm sure you can find a spot that's still in range of your tombstone., but not in range of the mobs. You now lost 10% of your soul vitality. The sky is falling.

    You should have been here at the start of the game. God, that was fun! Invasions and rifts actually still meant something.
    Last edited by Mandarb; 06-25-2012 at 08:31 AM.

  6. #21
    Shield of Telara
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    Quote Originally Posted by Link Dead View Post
    While I like the concept of the Rifts and Invasions, sometimes they make the game LESS enjoyable. On occasion I have been trying to quest in an area but either a Major Rift or an Elite Invasion force prevents me from doing anything. Since I can't solo them, I have to put my fun on hold. Even though this is not fun I do understand it to a degree and have been able to deal with it.

    Well the ultimate "finger" in the face was just given to me. I am bringing up a new defiant toon and at level 39 was given the quest to "Test the Teleporter" to Iron Pine Peak. So I pop in to a camp completely over run by probably at least 25 level 40 mobs. Needless to say I didn't stand a chance and I didn't have a choice of engaging the mobs or not since I was just plopped right into the middle of them. NOT FUN. To make matters worse, the place that you pop up after dying is right there IN the camp where the mobs were.

    I would ask that on the "Teleport" quests, that they should NOT work if the wardstone has fallen.
    Invaders should stay until you clear them.

    But invader stacking is just bad.

    After a point is taken over a invasion force should move toward some other point or points. Leaving behind 1 to guard it. Which most times can be solo'ed as you can use your powers to summon help to clear it.


    50+ invaders piled on? No fun. Having to clear a hub. Fun.

    Stillmoor use to be a nightmare. You could find 50+ Elites parked. And they'd repawn faster than you could kill them. It was best to just log out. That was bad game design for sure.

  7. #22
    Soulwalker
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    Quote Originally Posted by Link Dead View Post
    Any lower level planar gear you buy will quickly get replaced so you are better off just leveling and not worrying about gear until L50.

    To fix this problem I would do away with the sourcestone based currency and adjust the planarite pricing to compensate. This way you could start saving early and would have a reason to do more rifts.
    No way.. the early gear is pretty cheap and the purple con stuff (as opposed to the green con stuff) will last you many, many levels.

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