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Thread: Low Area Zone Events (needs re-think)

  1. #1
    Plane Touched
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    Default Low Area Zone Events (needs re-think)

    ok

    so we all know that in order for a zone event to pop there must be x ampount of ppl in the area.

    i am on a low pop server (Argent) we never see low lvl area have zone events, quite simply because there is no1 in those areas as they have no reason to go there.

    i amongst many still have zone events that need completing for achievements such as Gnarcissist and Scourfe of the Waste.

    im sure there are many others that have the same issue on other servers.

    well with the incoming expansion it will be less likley to see ppl on the mainland than before, let alone in the areas that rarely pop events

    so my suggestion to trion is, instead of making it how many ppl in the area for a event to pop, simply make a timmer with a random event for that area.

    some feed back from the dev in-charge of this type of thing would be awsome (even if to say there is nothuing that can be done)

    anyway what ya think ppl ?

  2. #2
    Rift Disciple
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    I think that with both the new mentoring system and the low level ia there will be much more event in low level zone. As you will queu for a random level IA zone event would now happen in any zone.

    My only fear is that due to the fact you can only mentor down(which is logic) you will do a lot of ia in the starting zone and quite few in the other because fewer people will have the level to do the ia in those zone.
    However i am sure that if it hapen to be an issue the dev will work on it.

  3. #3
    Shield of Telara
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    Quote Originally Posted by fayeran View Post
    I think that with both the new mentoring system and the low level ia there will be much more event in low level zone. As you will queu for a random level IA zone event would now happen in any zone.

    My only fear is that due to the fact you can only mentor down(which is logic) you will do a lot of ia in the starting zone and quite few in the other because fewer people will have the level to do the ia in those zone.
    However i am sure that if it hapen to be an issue the dev will work on it.
    mentoring needs to be compulsory and automatic.

    Fed up with a few 50s steeamrolling and event my low levels characters woudl otherwise enjoy. If you are not level 50 you never see the end of battle for freemarch unless you head straight to the mark as soon as the event starts, otherwise its dead within 10secs of its becomming attackable....
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  4. #4
    Plane Walker AtomicUniverse's Avatar
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    Quote Originally Posted by zetans View Post
    Fed up with a few 50s steeamrolling and event my low levels characters woudl otherwise enjoy.
    Why would lvl 50s do zone events in low lvl areas? I'm a new lvl 50 and would only bother with zone events in EI, Stillmoor, IPP and SS....def not below SS.

    Surely the rewards at low lvl would just make them a total waste of time.

  5. #5
    Rift Disciple
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    Lvl 50 are making low level zone event to get the achievement they didn't manage to get when they were at the aproriate lvl

    The fact that zone event get kill so fast that you can't event hit them is an issue but i can't think of a good way to solve it in the low level area. Maybe that with the mentoring system and low level ia they will be more low level event and so less people will reach 50 with a lot of zone event missing.

    I think the way zone event are design in EI prevent the same thing to happen in the future.
    Last edited by fayeran; 06-03-2012 at 04:22 AM.

  6. #6
    Rift Chaser
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    Quote Originally Posted by max42 View Post
    so my suggestion to trion is, instead of making it how many ppl in the area for a event to pop, simply make a timmer with a random event for that area.
    I agree with this. Especially with Mentoring on its way in 1.9, so that level 50s are going to want to level down and do low level zone events for the rewards, they should make it so that all zone events are able to spawn even in a completely empty zone.
    Feine / Dreamwing
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  7. #7
    Plane Walker Ymirson's Avatar
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    Just change the achievement to be gotten when you contributed, like it is with the reward.

  8. #8
    Plane Touched
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    Quote Originally Posted by Ymirson View Post
    Just change the achievement to be gotten when you contributed, like it is with the reward.
    i think ya miss the point some of the zone events have never been seen on argent by most players,
    there is very rarly a zone event in low lvl area's you can go weeks without seeing any

    making it so controbution wold help but not fix the fact they dont spawn, hence a event timmer would be the way to go

  9. #9
    RIFT Community Ambassador Maelystra's Avatar
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    Well the aforementioned suggestion that mentoring down to the level of the area you're in be compulsory, won't work for a few reasons. One being the weekly guild PVP quests.
    I could just see the result of a Defiant raid trying to kill Rhamm Dragonbane on the Sanctum bridge, if all the participants had to be level 15-19! Not gonna happen That guy is hard enough with 50s let alone lowbies.
    The Guardian guild pvp quest isn't 'quite' as bad because the NPC only had like 100k hp...Rhamm has 4 mill.
    Last edited by Maelystra; 06-04-2012 at 04:04 PM.

  10. #10
    Plane Touched
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    so can we get some feed back on this from a dev ?

  11. #11
    Ascendant Maeloda's Avatar
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    Yeah as a Lv 50, I'm steamrolling zone events in Scalet Gorge for the achievements (just got them all!)

    I wouldn't even mentor myself down though, as I'm pretty sure there was less than 10 players in the zone total. Aha. (granted, middle of the night..)
    Maeloda ~ Defiant Kelari Male Rogue ~ Level 60 (Expert) ~ Faeblight ~ Philanthropy

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  12. #12
    Prophet of Telara Xenoheart's Avatar
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    I think they should do both.

    Have a population based algorithm with a timer on backup.

    Thus you will have a minimum amount that pop in a day in the zone, but also they will pop up more often during periods of high population.
    4/4 ROTP | 11/11 HK | 4/4 PF | 8/8 ID | 4/4 TDQ | 4/4 FT | 4/5 EE

  13. #13
    Plane Touched
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    Once a day is to little, make it 5 times so that ppl who are on for a few houres a day gets to see a invasion some times.

    Also SG is dead, about half the achivments I still need are in SG and nothing ever happens.

  14. #14
    Plane Touched
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    once a day would be awsome imo

    there are zone events i have never seen on argent in low lvl zones ><

  15. #15
    Rift Chaser
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    Quote Originally Posted by Xenoheart View Post
    I think they should do both.

    Have a population based algorithm with a timer on backup.

    Thus you will have a minimum amount that pop in a day in the zone, but also they will pop up more often during periods of high population.
    I don't agree with this. Part of the problem on low population servers is that having fewer zone events causes the server to be less fun to play on, which causes people to leave the server (or the game), which causes the server to be lower population; a vicious circle.

    Zone event spawn rate needs to be completely independent of population. They will be able to rely on mentoring to bring people to the zone to fight the event, even if the zone was completely empty when the event spawned. If there is any scaling with population, it should be of the zone event difficulty (ie mob numbers, health and damage) rather than of the zone event frequency.

    It should just be:

    - Per-zone cooldown.
    - Once the cooldown has expired, there's a fixed random chance at any given moment for a zone event to spawn.
    - Once it's been determined that a zone event will spawn, select a zone event from those available, with appropriate weighting given to 'special' zone events (eg for a current world event).
    Last edited by Feine; 06-08-2012 at 03:00 AM.
    Feine / Dreamwing
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