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Thread: Nerf Ochrin

  1. #1
    Rift Disciple
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    Default Nerf Ochrin

    Somebody has to say it. Getting 2 shot comboed with less than 10 fps is getting a bit old.

  2. #2
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    Big deal, I think other event bosses should be buffed tbh, it's already so easy right now Trion might as well deduct porticulum costs and then mail you the inscribed.

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    Quote Originally Posted by Focusv5 View Post
    Somebody has to say it. Getting 2 shot comboed with less than 10 fps is getting a bit old.
    No, please don't. He's one of the only world event bosses to be the slightest bit dangerous, and thus interesting and not a mindless zerg. All you need to do is watch out for the exploding gold piles and run out of the marked red circles.

    If you only have 10 fps then I can see that it would be tricky, but that's not a problem with the boss. Try adjusting your settings to improve fps, particularly the option to disable other players' spell effects (in Interface - Combat), as it's generally the spell effects that are responsible for reducing fps in boss fights.

    I'd like to see more zone event bosses that are more challenging; don't nerf one of the few that is, especially when his mechanics are very fair and avoidable as long as you pay attention.
    Feine / Dreamwing
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  4. #4
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    Also, if you don't already, use Fury of the Ascended to massively reduce incoming damage, allowing you to survive a couple of explosions in case you don't quite make it out of the circle in time.
    Feine / Dreamwing
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  5. #5
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    Quote Originally Posted by Focusv5 View Post
    Somebody has to say it. Getting 2 shot comboed with less than 10 fps is getting a bit old.
    Stop. Seriously. They have nerfed these invasions way to much as it is. They are not supposed to be loot pinata's for you.
    Last edited by Khelendross; 05-09-2012 at 02:55 AM.
    Planar Breach Support Open World PVP and PVE!
    Sourcewell and PVP Rift Objective Based PVP A more resource efficient way of adding Open World Objective based PVP!

  6. #6
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    I would like to point out that in some situations, machine performance has nothing to do with FPS.

    Ochrin is one of those situations. Rift's engine is notoriously bad at handling large numbers of people in one area at the same time, much less all of those people firing off abilities. You can run the best machine money can buy on the lowest settings possible and I guarantee you that you'll still see FPS lag.

    Until Trion can improve performance on their end, there is no excuse for mechanics like these, attached to a situation where a massive number of people is a guarantee, not an anomaly. If you want a challenge, do the beginning stages of the events that most people are not interested in doing and get your extra inscribed as Trion intended when they made the change.

    There's nothing challenging about dying to an invasion boss, considering that another 20-40 people who haven't even loaded on your screen are still alive and are going to finish killing the boss in about 30 seconds. It's just a nuisance.

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    Quote Originally Posted by Ajax1114 View Post
    I would like to point out that in some situations, machine performance has nothing to do with FPS.

    Ochrin is one of those situations. Rift's engine is notoriously bad at handling large numbers of people in one area at the same time, much less all of those people firing off abilities. You can run the best machine money can buy on the lowest settings possible and I guarantee you that you'll still see FPS lag.

    Until Trion can improve performance on their end, there is no excuse for mechanics like these, attached to a situation where a massive number of people is a guarantee, not an anomaly. If you want a challenge, do the beginning stages of the events that most people are not interested in doing and get your extra inscribed as Trion intended when they made the change.

    There's nothing challenging about dying to an invasion boss, considering that another 20-40 people who haven't even loaded on your screen are still alive and are going to finish killing the boss in about 30 seconds. It's just a nuisance.
    Thanks for summing it up, this is exactly what I mean.

    There will always be people on the forums that say they want a challenge whenever possible. This in itself is not a challenge, this is combating Trion's terrible open world performance engine. Ochrin probably would not be much of a challenge at 30 fps, but sadly, I don't think I'll ever see that day.
    Last edited by Focusv5; 05-09-2012 at 03:14 AM.

  8. #8
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    Quote Originally Posted by Ajax1114 View Post
    I would like to point out that in some situations, machine performance has nothing to do with FPS.
    This is not really true. Yes, it's true that Rift has problems handling large numbers of people in the same area all attacking the same boss, and that even on higher-end machines you will still see a significant FPS drop in these situations. However, the low performance in these situations is still improved by having a higher-end machine or by reducing graphical effects, especially spell effects. For example, I get 20-25 FPS on boss fights, which while much less than what I normally get is still perfectly playable, and I'm happy that if I die to Ochrin it's because I made a mistake and not because of poor FPS.

    The ideal situation would be that world event bosses are interesting, with mechanics that require you to do something other than just stand still and mindlessly attack the boss, and that performance should be improved for everyone. We should strive to move towards this ideal, rather than further away from it by nerfing the few bosses who are even vaguely interesting, in my opinion.
    Feine / Dreamwing
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    Ascendant Ajax1114's Avatar
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    Quote Originally Posted by Feine View Post
    This is not really true. Yes, it's true that Rift has problems handling large numbers of people in the same area all attacking the same boss, and that even on higher-end machines you will still see a significant FPS drop in these situations. However, the low performance in these situations is still improved by having a higher-end machine or by reducing graphical effects, especially spell effects. For example, I get 20-25 FPS on boss fights, which while much less than what I normally get is still perfectly playable, and I'm happy that if I die to Ochrin it's because I made a mistake and not because of poor FPS.

    The ideal situation would be that world event bosses are interesting, with mechanics that require you to do something other than just stand still and mindlessly attack the boss, and that performance should be improved for everyone. We should strive to move towards this ideal, rather than further away from it by nerfing the few bosses who are even vaguely interesting, in my opinion.
    Performance is improved sure, I don't deny that, but it's still bad, and having a high-end machine should not be a staple for bosses that guarantee a huge number of people by design.

    I don't think we actually disagree in principle. I'd like to see mechanics that involve real teamwork - something like you go and do X activity to weaken the boss or bring down its defenses (concepts like Alsbeth's air phases in RoS with the orbs and the towers) instead of "you stand in fire for 1 second, you die." Alsbeth-esque mechanics could be done even at the lowest performance and would make the fights interesting without half the people in the area dropping dead from one attack.

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    is this for real, you want MORE nerfs? really? seriously?

  11. #11
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    Some of the Ochrin fights I've been in, neither the gold piles nor the red circle markers on the ground ever render in my client so I can't actually see what I'm supposed to be avoiding and when. Oddly enough, this happens randomly in about a third of the Ochrin fights I go to, and I usually have 10-15 FPS and little other lag (and I've turned off others' debuffs, spell effects blah blah).

    I'd rather see rendering priority get looked at so that the explodey things wot kill you actually show up to enable you to step out of the fire, than have the damage reduced.
    Gear and power items in the cash shop was my dealbreaker. It was a fun 2 years.

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    WTB hide other faction players and pets, PvE flagged on a PvE server I have no reason to see these.

    WTB hide same faction PvP flagged players on PvE servers, from game and raid frames, I have no reason to see these, at least mark them in frames as PvP flagged so I don't kill myself trying to save them.

    WTB hide players that actually hides pets too, and also that doesn't just hide the x number near by at that time and render any other players entering the area. Right now it doesn't do anything but swap these players for those players.

    WTB tab and smart targeting that doesn't prioritise and cycle unflagged enemy player pets over enemy mobs in high population, and give me a message I can't damage them.

    Several optimisations that are simply not in effect because of PvP, fine for if you PvP, pretty silly when you have no intention. Options are good.
    Last edited by Anuhart; 05-09-2012 at 06:56 AM.

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  13. #13
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    What's kind of funny is I've contemplated coming on the forums to ask for more bosses and events like Orchin where you can't just run in, mash 1 over and over and win. Then I see this nonsense.

  14. #14
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    People seem to be overlooking the fact that these mechanics are very simple. However, they're incredibly hard to avoid when you're running at a constant 10 fps (yes, I know how to maximize my fps via settings). Due to Trion's terribly choppy open world engine, I believe these mechanics should be a little more forgiving when several players are playing via slideshow.
    Last edited by Focusv5; 05-09-2012 at 08:03 AM.

  15. #15
    Official Rift Founding Fan Site Operator bctrainers's Avatar
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    One thing that worries me about Ochrin is the gold piles not respecting if the player has Ascended fury / APA/HC up or not. It's flat out not taking into consideration if you have it up or not.

    If the 75% less damage taken also took into account of those gold piles, this issue wouldn't exist. Players not using Ascended Fury / APA/HC deserve to die to this boss then. It would give REASON to have those charges, it would give reason to use them.

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