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Thread: Nerf Ochrin

  1. #31
    Sword of Telara Appendy's Avatar
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    I love how people stand in aoe (whether it be pve or pvp) and then are surprised when they die.


    Nerf dumbasses plz.
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  2. #32
    Ascendant Pork Star's Avatar
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    Quote Originally Posted by Appendy View Post
    I love how people stand in aoe (whether it be pve or pvp) and then are surprised when they die.
    I love it when people completely miss the point. Anyone can run out of an AoE, provided that it actually shows up on their screen at the correct time. In this fight, due to game performance issues, the AoEs frequently don't appear until it's too late to escape. I don't mind if a fight is difficult due to it being an intentionally difficult fight. Ochrin is NOT a difficult fight without game performance issues. Hell, it's not difficult with game performance issues. It's just plain annoying.

    Quote Originally Posted by Appendy View Post
    Nerf dumbasses plz.
    I agree 100%.

  3. #33
    Prophet of Telara
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    Quote Originally Posted by Appendy View Post
    I love how people stand in aoe (whether it be pve or pvp) and then are surprised when they die.


    Nerf dumbasses plz.
    Roll a warrior. When the AoE starts I usually have to run through 3 piles to make it out, even with good FPS there's no hope.

    I've given up. I no longer even bother, once I died, I run back and wait for him to die before rezing. If someone tosses me a battle rez I'll just wait.
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  4. #34
    Sword of Telara
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    Quote Originally Posted by Focusv5 View Post
    Somebody has to say it. Getting 2 shot comboed with less than 10 fps is getting a bit old.
    **** I needed a good laugh. Consider it training wheel training to either:
    A. Get out of **** on the ground... you know.. big red circle appears... maybe you should move...
    B. Or just cheeze it and use anti-planar augmentation.

    Or hell
    C. Use a tank spec

    He's fine. I wish they'd buff ALL of the ember island bosses by about 15 - 20% damage, and 30% hp. The bosses die so damn fast now it's not even funny.
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  5. #35
    Prophet of Telara BrownsMageNerfDelivery's Avatar
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    Quote Originally Posted by Laban of C O View Post
    **** I needed a good laugh. Consider it training wheel training to either:
    A. Get out of **** on the ground... you know.. big red circle appears... maybe you should move...
    B. Or just cheeze it and use anti-planar augmentation.

    Or hell
    C. Use a tank spec

    He's fine. I wish they'd buff ALL of the ember island bosses by about 15 - 20% damage, and 30% hp. The bosses die so damn fast now it's not even funny.
    Anti-planar Aug/Holy Champ FTW.

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  6. #36
    Sword of Telara Appendy's Avatar
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    Quote Originally Posted by Pork Star View Post
    Anyone can run out of an AoE, provided that it actually shows up on their screen at the correct time. In this fight, due to game performance issues, the AoEs frequently don't appear until it's too late to escape.
    Quote Originally Posted by Carinae View Post
    Roll a warrior. When the AoE starts I usually have to run through 3 piles to make it out, even with good FPS there's no hope.
    If the event is laggy then you know you can't wait until you see the ground effect. Cast bars are your friend. Also, someone else mentioned fury of ascended. It helps.
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  7. #37
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Racthoh View Post
    Ochrin isn't fun, nor is he challenging. You spend more time running away from him since gold piles are going to spawn underneath him every single time than you do actually attacking him. That isn't fun. Or I can swap to bard, pop holy champion, ignore the piles, and heal people like crazy so they too can ignore the mechanics.

    Yes what a wonderful fight.
    you expect interesting mechanics that can't be cheesed to work in a public group raid?
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  8. #38
    Ascendant Hotter's Avatar
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    WTB swimming route to Silverwood.

    edit: Even if through fatigue zone!
    Last edited by Hotter; 05-27-2012 at 01:55 PM.

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