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Thread: Nerf Ochrin

  1. #16
    Ascendant mo0trix's Avatar
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    Quote Originally Posted by Islesi View Post
    Some of the Ochrin fights I've been in, neither the gold piles nor the red circle markers on the ground ever render in my client so I can't actually see what I'm supposed to be avoiding and when. Oddly enough, this happens randomly in about a third of the Ochrin fights I go to, and I usually have 10-15 FPS and little other lag (and I've turned off others' debuffs, spell effects blah blah).

    I'd rather see rendering priority get looked at so that the explodey things wot kill you actually show up to enable you to step out of the fire, than have the damage reduced.
    So Trion needs to rewrite the graphics engine (which yeah, wouldn't be a completely bad thing) or you can spend $100 on a PC upgrade.....
    Quote Originally Posted by Ahov View Post
    Links = Defiler = Support, not a healer. Nice try, though.
    Quote Originally Posted by Ahov View Post
    Purifier is a utility spec, not a healer.
    ^This guy writes cleric guides and claims chloro is OP. LOL!

  2. #17
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    Quote Originally Posted by Focusv5 View Post
    People seem to be overlooking the fact that these mechanics are very simple. However, they're incredibly hard to avoid when you're running at a constant 10 fps (yes, I know how to maximize my fps via settings). Due to Trion's terribly choppy open world engine, I believe these mechanics should be a little more forgiving when several players are playing via slideshow.
    I usually pull about 8-10FPS on Orchin, I don't think I've died yet unless I get incredibly unlucky in their placement . . . even then there is usually a spot you can stand. I still thing this is a complete learn to move issue.

    Though my new machine is in boxes on the way to my house, so hopefully FPS won't be a problem for me soon soon . . . 20+FPS on Orchin would make me very happy.

    Also, keep in mind "Looking For Raid" supporters... the people that want Orchin nerfed because there is a slight chance you might die if you stand on piles that give you plenty of time to get out are the people that will be queued in your LFR tool destroying any resemblance of fun as you wipe on simple bosses over and over and over.

  3. #18
    Champion Audiocubes's Avatar
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    Dodging piles and having a healer in your group also helps.

  4. #19
    Plane Walker
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    Interestingly enough, Ochrin is my favorite invasion boss (although the invasion itself is a bit drawn out, which makes it one of my least favorite invasions). Yes, I know that the problem is video and/or network lag, and it really shouldn't be that way in a perfect world. But it is what it is, and that's what makes this invasion a bit of a challenge.

  5. #20
    Sword of Telara Sargonnas_KoA's Avatar
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    Quote Originally Posted by Focusv5 View Post
    Somebody has to say it. Getting 2 shot comboed with less than 10 fps is getting a bit old.
    This is stupid. Why not just say lets nerf everything in the game that might be remotely difficult?

  6. #21
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    Ochrin isn't fun, nor is he challenging. You spend more time running away from him since gold piles are going to spawn underneath him every single time than you do actually attacking him. That isn't fun. Or I can swap to bard, pop holy champion, ignore the piles, and heal people like crazy so they too can ignore the mechanics.

    Yes what a wonderful fight.
    Greybriar Guardian Bard

  7. #22
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    Quote Originally Posted by mo0trix View Post
    So Trion needs to rewrite the graphics engine (which yeah, wouldn't be a completely bad thing) or you can spend $100 on a PC upgrade.....
    My rig is just fine everywhere else. Unless i5s and GTX 560Tis are considered a pile of crap *shrug*

    My point was that in this fight, when I don't have any other issues graphically, sometimes there are simply no visuals showing up for me. That is my issue.
    Gear and power items in the cash shop was my dealbreaker. It was a fun 2 years.

  8. #23
    Plane Walker MRFabulouss's Avatar
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    That's weird i just turn WotM on works for me /shrug
    Calm As A Bomb

  9. #24
    Telaran
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    I run on a really old rig, and if it's anything but the dead of night, there's nothing I can do to save myself on Ochrin. During the day time, on my medium pop server, I get like 4-6 fps on event bosses, so I can't even see the piles before I start getting hit usually.

    The biggest issue, to me, is the lack of an option to turn player spell graphics off. You can turn spell hit graphics off, but that doesn't stop me seeing the fireball flying through the air, just the flames on the boss when it lands. I can turn down the max number of spell effects the game will render at a time, which I have, but then I run into another issue. If I lower it to much, then important mob mechanics won't show, and if I leave it to high, then I can't dodge those mechanics due to extremely low fps.

    There's also the issue that anti-planar/fury doesn't work on the gold piles. It works on the boss (I've ended up dps tanking him with it at the dead hours of the night) but it doesn't work on the piles. Unless you're telling me with 75% damage reduction they're supposed to hit me for 3k+, while the boss only hits me for 500?
    Last edited by Kedolan; 05-10-2012 at 06:24 PM.

  10. #25
    Sword of Telara
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    Quote Originally Posted by Focusv5 View Post
    Somebody has to say it. Getting 2 shot comboed with less than 10 fps is getting a bit old.
    10 fps is enough to get out of the red domes in time, even 5 fps would be able to manage.


    Also, your the Q-button on your keyboard seems to be stuck. Should get that fixed.
    Last edited by Jinjah; 05-10-2012 at 06:31 PM.
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  11. #26
    Ascendant Pork Star's Avatar
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    I'm really proud of you guys who don't want this fight to be changed. I am extremely impressed by your ability to turn down your graphics settings, and walk out of AoEs.

    You people who don't like dying due to game performance problems should be ashamed!

  12. #27
    Ascendant Hotter's Avatar
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    I like how dangerous EI can be. 10fps is awesome... i usually get 4-6.

  13. #28
    aux
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    I agree that bosses need to be tougher... but AFTER the performance problems are fixed.
    I'm so BORED

  14. #29
    Telaran
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    a typical orchin kill on my warrior goes something like this.. run in, attack once or twice...then run out! run run run...run run run..runrunrun..ok, piles gone, run back in! attack once or twice..gold piles run out again!

    is that supposed to be challenging? sure i'd like difficult boss fights..but ones where i spend 75+% of my time running in\out isn't hard..it's annoying.

    i'd rather see pile size drastically nerfed, and the ability used more often (so that players could actually dodge them in a way that they can continue dps\tanking\healing)

  15. #30
    Ascendant MoonfireSpam's Avatar
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    Transfer to a PvP shard.

    Manually solve your over-crowded boss problem, one enemy player at a time.

    ???

    profit.

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