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Thread: Invasion bosses need more health!

  1. #1
    Soulwalker
    Join Date
    Jun 2011
    Posts
    8

    Default Invasion bosses need more health!

    As people now massively outgear the invasion bosses in the zones outside ember isle. they desperately need a health increase to enable people who have been helping with the zone event at the opposite end of the map to where they spawn. It hardly seems fair to penalise a player who has been defending some far flung wardstone in which nobody else could be bothered to help defend by denying them access to the achievement at the end of the event.

    3 times i have tried to kill a last invasion boss and arrived at the boss site (with enough time to get a touch on the boss) and yet not received the achievement (shimmersand, scarlet gorge, droughtlands) - i have the EI mount (110% speed) and the mountspeed increases from the planar attunement tree. and still arrive too late to have enough time on the boss to gain they reward.

    please either:

    1. raise their health so they are not destroyed before people who have been killing the invasions to help with the wardstone defence get killing time on the boss (enough for the achievement)

    2. have some sought of teleport to the boss location which people who have contributed enough can use to move directly to the boss location

    3. have their health dependant on the population of people in said location (as in Ember Isle)

    4. enable anybody who participates with the zone event to receive the achievement for "help banish Valificur the colossal horn of fire" (as an example)



    if anybody else has any ideas please share them =D




    (Nikobrown - redemption, wolfsbane server - 11/11 HK and all that jazz)

  2. #2
    Shadowlander
    Join Date
    Dec 2011
    Posts
    39

    Default

    Raise the health of Warleader Kaltes so that when his shield comes down he will last around 60 seconds during the Planar Chill zone event.


    When Warleader Kaltes appears sometimes I don't even bother porting to kill him because it is such a short fight. I count to 10 and he is dead.

    Today I logged in and saw that Kaltes was up so I ported to IPP and ran to the bulwark he was headed to. When his shield came down he only had 5% health left. I think I got 2 hits in. I really shouldn't have used a planar charge. I got the reward but I may have prevented other people from getting the reward. Sorry if I kept anyone from getting a reward.

  3. #3
    Plane Walker WriteThemWrong's Avatar
    Join Date
    Apr 2011
    Posts
    439

    Default

    Quote Originally Posted by bs10226 View Post
    Raise the health of Warleader Kaltes so that when his shield comes down he will last around 60 seconds during the Planar Chill zone event.


    When Warleader Kaltes appears sometimes I don't even bother porting to kill him because it is such a short fight. I count to 10 and he is dead.

    Today I logged in and saw that Kaltes was up so I ported to IPP and ran to the bulwark he was headed to. When his shield came down he only had 5% health left. I think I got 2 hits in. I really shouldn't have used a planar charge. I got the reward but I may have prevented other people from getting the reward. Sorry if I kept anyone from getting a reward.
    Exact same happened to me. The other invasion bosses last a little longer but earlier today Kaltes lasted a little over 3 gcds. Scaling bosses to gear isn't enough, there really needs to be an increase to their base health or give them some kind of mechanics like the EI bosses have so people have to run out or stop dps.

  4. #4
    Ascendant Primalthirst's Avatar
    Join Date
    May 2011
    Posts
    4,296

    Default

    I remember my guild farming Water RRs for Water Resist Cores way back.

    When Kaltes got to the first Wardstone we burnt him down in about 8 seconds or something.

    Pretty ridiculous.

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