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Thread: Ithkus' rise

  1. #1
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    Default Ithkus' rise

    Alright, I understand that you're trying to make people defend... but 3 10 million HP NPCs... isn't that a bit much? 15 minutes to kill the thing, with 17k exp and one sourcestone, while people defending are getting 3k exp per invasion, and planarites... You guys need to find a middle ground.

    And the reward was extremely disappointing IMO. Although I guess it didn't help that we had a lot of people in the zone...

  2. #2
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    Quote Originally Posted by Pricia View Post
    Alright, I understand that you're trying to make people defend... but 3 10 million HP NPCs... isn't that a bit much? 15 minutes to kill the thing, with 17k exp and one sourcestone, while people defending are getting 3k exp per invasion, and planarites... You guys need to find a middle ground.

    And the reward was extremely disappointing IMO. Although I guess it didn't help that we had a lot of people in the zone...
    I disagree strongly. The invasions are awesome right now, this reminds me of beta for the first time SINCE beta. We did the one with the earth dragon and it was insanely awesome. Yeah he had 24 mil hp but it was a fun fight and it had actual mechanics. It would have been faster if people didn't keep dying cause they stood in front of the dragon and died to his breath...
    Planar Breach Support Open World PVP and PVE!
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  3. #3
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    No one is saying to make the events less epic, brosef. He's asking for more reward for participating in a voluntary event that he was lucky enough to attend. With how much inscribed rain from the sky and how much the new gear costs, yes 15 was sorta low for an up to 2 hour event that needs about 50+ people. The invasions give plenty, but the mini bosses and end reward are meh. The solution should not be to once again nerf invasions, but give something more to the rest.
    Quote Originally Posted by Cromagis View Post
    Warriors are on par with cleric and rogue tanking

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    Quote Originally Posted by Jesslyn Daggerux View Post
    No one is saying to make the events less epic, brosef. He's asking for more reward for participating in a voluntary event that he was lucky enough to attend. With how much inscribed rain from the sky and how much the new gear costs, yes 15 was sorta low for an up to 2 hour event that needs about 50+ people. The invasions give plenty, but the mini bosses and end reward are meh. The solution should not be to once again nerf invasions, but give something more to the rest.
    Uh,

    Alright, I understand that you're trying to make people defend... but 3 10 million HP NPCs... isn't that a bit much? 15 minutes to kill the thing, with 17k exp and one sourcestone,
    Yea he was. Though I agree with you, there should be more rewards for these long invasions. And it should be rewarded per stage IMO. Like 5/10 per stage.
    Planar Breach Support Open World PVP and PVE!
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  5. #5
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    It seems to be the problem with all of them though... people are defending the wardstones because it's such good exp, and nobody's working on the goals

  6. #6
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    Quote Originally Posted by Khelendross View Post
    I disagree strongly. The invasions are awesome right now, this reminds me of beta for the first time SINCE beta. We did the one with the earth dragon and it was insanely awesome. Yeah he had 24 mil hp but it was a fun fight and it had actual mechanics. It would have been faster if people didn't keep dying cause they stood in front of the dragon and died to his breath...
    I have to agree with you Khelendross.

    However, there will always be those folks with their self-opinions re: they can tank ___.

    I have a warrior that I love to fight those mobs with, however, I am not "the tank", my warrior is DPS, and I stay behind or near one of the rear legs of these mobs.

    The major fights have specific mechanics and folks are not watching them, and learning from them, sadly.

  7. #7
    Prophet of Telara ChainsawPlankton's Avatar
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    I'd rather get the stones than the xp, but people on my shard have a bad habit of not defending wardstones. only done 2 ember isle invasions but they seem better about defending the source wells. and welp, if I do like 2 more zone invasions I'll be back over the planarite cap. the xp is nice though.

    and yes I'd like to see interesting events, but the bosses seem to have one mechanic each, and way too much hp. the fights seem to be attack, attack, take a dump, get a coffee, come back and attack some more, and that is just phase one.

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