Eye for and Eye
I wonder if a Dev could explain to me why when you need 250 invasions or Rifts this Event never spawns any?
Who wants to take hour plus to do a event where the reward is crap anyway?
I guess it's why this Event runs for days on my server:P
It just not worth riding 5 mins to the south. Kill something. And ride 5 mins back to turn in.
The Event was fun once when Rifts and invasions actually spawned. Why Trion's Dev team thought it was best to turn them just about off for this event is mind blowly stupid.
Other Events seem to spawn invasions so fast you can't kill them before you are over run. But this one you need 250 you get none. Very sad design.
That's not the problem; the problem is morons closing the rifts right next to the turn-in. Granted, rifts dont spawn nearly enough invasions to make the speed of this event fair, but it would still go faster if you didn't always have the same idiots closing rifts all over the zone.
This is by far the most tedious zone event in Rift at the moment. Something needs to be changed so it's not a 1-2 hour long invasion when there are no rifts anywhere near either turnin.
Agree with the OP. On my shard people have just quit doing this event.
Champion of Telara
Is that the Stillmoor one where you have to collect sourcestone fragments? Guardians always fail hard at that and don't pay attention to the objectives, run around like idiots closing rifts and getting maybe one event item each from them, we usually have to wait for the Defiant side to complete their onbjective or it'd never get done.
they made a quite similar event on EI and its much better there, cause you can have more then one stone carrying, and this works quite well. You farm 1 rift then each one has like 5-10 stones making it to 250 really fast.
Prophet of Telara
I was just about to make a thread about this horribly designed event. The only feedback I can give for it, is that's it's just straight up dumb.