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  Click here to go to the first Rift Team post in this thread.   Thread: [ADDON] nkThings - A unit frame addon

  1. #121
    Plane Touched Zaphrina's Avatar
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    Couple bugs found.
    If you try to disable charge bar it bugs out even after /reloadui. http://i.imgur.com/lz8w5.jpg?1

    Header bar will only use black or default as background color rest do not work. If you use default header color with buffs/debuffs at top the icons will cover any text on header bar. http://i.imgur.com/CnT0o.jpg?1

  2. #122
    Plane Touched Zaphrina's Avatar
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    Updated Karuul Alert with newest version still getting error. Posted in his thread to but thought Id let you know to. http://i.imgur.com/QmiJp.jpg?1

  3. #123
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    Quote Originally Posted by Zaphrina View Post
    Updated Karuul Alert with newest version still getting error. Posted in his thread to but thought Id let you know to. http://i.imgur.com/QmiJp.jpg?1
    Does this error only occur with KA activated? Actually the error message itself rather hints towards a problem in nkThings. I'll look into this tonight.

    Cheers
    N.


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  4. #124
    Plane Touched Zaphrina's Avatar
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    Yep with Karuul disabled it still happens so errors all yours. ;P Spams this error every time I cast anything it seems. Lots of spam. I even tried disabling all addons except NKThings and still same error.
    Last edited by Zaphrina; 05-09-2012 at 01:14 PM.

  5. #125
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    Version 1.1.8 changelog

    new: if buff and debuff position is the same debuffs will automatically placed below (or above depending on setting) buff frame

    update: buff and debuff position now take header labels and planar / role icon position into account

    bug fix: fixed an issue with mages on target's target unit frame

    nkGenie V1.3.22
    new: nkExtText now supports GetVisible()


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
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  6. #126
    RIFT Guide Writer Noshei's Avatar
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    Any chance we can get an option to move the cast bar to different positions on the frame.

    Also I'd like to have it mimic the normal cast bar in how it fills. i.e. Left to right for casts, right to left for channeled abilities.
    Last edited by Noshei; 05-09-2012 at 03:31 PM.

  7. #127
    Plane Touched Zaphrina's Avatar
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    Error's gone ty.

    Is there a way to show old health, health max numbers not the 7.0k but full amounts?

    Also could you make the yellow cast bar a bit darker in color? The white text is very hard to read.
    Last edited by Zaphrina; 05-09-2012 at 05:27 PM.

  8. #128
    Shadowlander avidgamer123's Avatar
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    Is there anything in the works to keep player (your player) cast buffs/debuffs at the top of the buff/debuff list? Sometimes I need to see all of the buffs/debuffs, but during a fight I can easily get lost in them if I run Warden, or some other spec that requires managing lots of dots/hots. Also with that, I think of the possibility of showing the stacks of a certain buff/debuff. Am I missing that, or has it just been overlooked as a necessary feature?

  9. #129
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    Quote Originally Posted by avidgamer123 View Post
    Is there anything in the works to keep player (your player) cast buffs/debuffs at the top of the buff/debuff list? Sometimes I need to see all of the buffs/debuffs, but during a fight I can easily get lost in them if I run Warden, or some other spec that requires managing lots of dots/hots. Also with that, I think of the possibility of showing the stacks of a certain buff/debuff. Am I missing that, or has it just been overlooked as a necessary feature?
    Priority probably can be done. I am however very carefull cause moving around the textures also means more performance hit to Rift. So I try to keep the updating to as few as possible. But yeah I think some priority system should be possible.

    If the stack counter is not showing there's a bug in the code. It should show stack counters.

    Cheers
    N.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  10. #130
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    Love the addon - thanks for all the hard work.

    Is there a way to show old health, health max numbers not the 7.0k but full amounts?
    (option to only show k when over 100k perhaps?)

  11. #131
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    That option will be put into the addon in the next release. However the next release will take some time cause currently I'm very much occuppied getting nkAdvisor to work with Russian language. Had to redo the whole XML import process.

    Cheers
    N.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  12. #132
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    Quote Originally Posted by Naifu View Post
    That option will be put into the addon in the next release. However the next release will take some time cause currently I'm very much occuppied getting nkAdvisor to work with Russian language. Had to redo the whole XML import process.

    Cheers
    N.
    Whatever the Russians are offering you we can double it.

  13. #133
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    Quote Originally Posted by sophee View Post
    Whatever the Russians are offering you we can double it.
    They pay Vodka ! Nothing beats good Vodka !

    Cheers
    N.
    Last edited by Naifu; 05-11-2012 at 03:50 PM.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  14. #134
    RIFT Guide Writer Noshei's Avatar
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    Just had the following error while using nkThings.

    Code:
    21:32:31: [nkThings] ---------
    21:32:31: [nkThings] Error: Incorrect security mode.
    21:32:31: [nkThings] Function documentation:
    21:32:31: [nkThings] 	Sets the frame's visibility flag. If set to false, then this frame and all its children will not be rendered or accept mouse input.
    21:32:31: [nkThings] 	Not permitted on a frame with "restricted" SecureMode while the addon environment is secured.
    21:32:31: [nkThings] 		Element:SetVisible(visible)   -- boolean
    21:32:31: [nkThings] Parameters:
    21:32:31: [nkThings] 		visible:	The new visibility flag.
    21:32:31: [nkThings]     In nkThings / nkThings.cbMovebox:LeftClick
    21:32:31: [nkThings] stack traceback:
    21:32:31: [nkThings] 	[C]: in function 'SetVisible'
    21:32:31: [nkThings] 	nkGenie/frame.lua:174: in function 'SetVisible'
    21:32:31: [nkThings] 	nkThings/unitframe.lua:396: in function 'move'
    21:32:31: [nkThings] 	nkThings/config.lua:384: in function 'move'
    21:32:31: [nkThings] 	nkThings/config.lua:82: in function 'func'
    21:32:31: [nkThings] 	nkGenie/checkbox.lua:36: in function 'func'
    21:32:31: [nkThings] 	nkGenie/frame.lua:94: in function <nkGenie/frame.lua:94>

    This is produced by having the config open with the frames unlocked, then entering combat and attempting to lock the frames.

    I believe this is an expected result, but might be somewhere to add a custom error message.
    Last edited by Noshei; 05-11-2012 at 04:35 PM.

  15. #135
    Shadowlander avidgamer123's Avatar
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    Quote Originally Posted by Naifu View Post
    Priority probably can be done. I am however very carefull cause moving around the textures also means more performance hit to Rift. So I try to keep the updating to as few as possible. But yeah I think some priority system should be possible.

    If the stack counter is not showing there's a bug in the code. It should show stack counters.

    Cheers
    N.
    I think it was a minor bug, because after I wrote that I went back to re-test and it worked fine. As for priority, I just set it to only show my buffs. Now that I think about it, it would probably be better to just go this route, since performance is a big issue, especially with the API in Beta. :P

    Thanks Naifu!

    -Ingshtrom

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