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  Click here to go to the first Rift Team post in this thread.   Thread: [ADDON] nkThings - A unit frame addon

  1. #31
    Rift Disciple Zeth's Avatar
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    Could you possibly add a feature to get disable text or unwanted bars?

    For example I want to have a target of target frame with a full green health bar (no energy bar) with castbar. Also there would be no health numbers/percentages, just the name. This will enable me to increase the font size so that the name plate is easier to see.
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  2. #32
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    Currently working on a massive update which will make a lot of things adjustable. I'll post a BETA release probably later today.

    Cheers
    N.


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  3. #33
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    Ok guys for those who are prudent enough to enter new terretory here's a first BETA of nkThings V1.1.0. The obvious stuff all worked while I tested it. But as it's a BETA release I'll expect some issues. While thinking about it I haven't really tested overriding default settings with custom ones per unit frame.

    You can find the BETA release here => Download

    Please report bugs here => Tickets

    Allowed text codes for the labels are:

    |name| = unit name
    |status| = unit status AFK and/or OFFLINE
    |class| = unit class
    |lvl| = unit level
    |race| = unit race
    |castname| = name of current case (obviously usefull for cast frame)
    |health| = unit health
    |healthpercent| = unit health in percent of max health
    |power| = unit power (energy, mana, power depending on class)
    |powermax| = unit max power (energy, mana, power depending on class)
    |powerpercent| = unit power in percent of max power (energy, mana, power depending on class)

    More coming as I find need for them.

    Cheers
    N.
    Last edited by Naifu; 04-25-2012 at 04:29 PM.


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  4. #34
    Shadowlander
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    Quote Originally Posted by Naifu View Post
    Ok guys for those who are prudent enough to enter new terretory here's a first BETA of nkThings V1.1.0. The obvious stuff all worked while I tested it. But as it's a BETA release I'll expect some issues. While thinking about it I haven't really tested overriding default settings with custom ones per unit frame.

    You can find the BETA release here => Download

    Please report bugs here => Tickets
    Sorry, I know you said report bugs there, but immediately came across a bunch and didn't want to make a load of tickets so emailed you them instead. Was about 10 I came across straight away, some pretty major.

  5. #35
    Shield of Telara dead2soon's Avatar
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    I tried this out and I really liked it but convictions for clerics seem pretty broken. The counter increases as you gain convictions but does not reliably decrease when you use them. Sorry if this has already been pointed out.

  6. #36
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    Quote Originally Posted by Zarasi View Post
    Sorry, I know you said report bugs there, but immediately came across a bunch and didn't want to make a load of tickets so emailed you them instead. Was about 10 I came across straight away, some pretty major.
    Got your mail. Thanks!

    Cheers
    N.


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  7. #37
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    V1.1.0 BETA 3 changelog

    Download link => download

    new: added header bar above hp bar (outside black border if color = default, otherwise withing black border)
    new: added text code |npcinfo| (shows elite / boss)
    new: added text code |charge| (shows mage charge)
    new: added text code |chargeMax| (shows mage maximum charge)
    new: label1 and label2 on charge frame
    new: settings for header bar can be adjusted in config
    new: added default for header bar

    update: removed elite/boss and mark text (use other available labels)
    update: reworked how the frames are drawn to make the optics more consistend with the settings

    fixed: role change is not recognized
    fixed: Unlocking the unit frames then clicking anything will cause most of frames to disappear.
    fixed: Cannot move the unit frames even when unlocked.
    fixed: Still says "Sichtbarkeit" on the EN locals (Google translates this as Visibility?)
    fixed: More supported options to change the bars
    fixed: buffs appear multiple times on zoning
    fixed: text setting |mark| now works
    fixed: buffs and debuffs were actually displayed one less than configured number of icons per line
    fixed: activating / deactivating bars now really works
    fixed: a couple of performance optimizations
    fixed: no more strange aligning of buff/debuff display
    fixed: |status| doesn't update without reloading the UI or zoning into a new area
    fixed: nkGenie - Some sliders just randomly steal mouse focus and start sliding around.

    Cheers
    N.
    Last edited by Naifu; 04-26-2012 at 02:45 PM.


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  8. #38
    Telaran
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    Love the visuals to this and that it has a focus target's target. What I would really like is to see the debuff timers work. I can't track certain debuffs unfortunately because the timer is not accurate.

  9. #39
    RIFT Guide Writer rantology's Avatar
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    Quote Originally Posted by Aeterna View Post
    Love the visuals to this and that it has a focus target's target. What I would really like is to see the debuff timers work. I can't track certain debuffs unfortunately because the timer is not accurate.
    Yeah about those, two tiny suggestions to make them extra awesome:

    - Is there any way to make them "tick" down via the actual image? like the default debuffs/buffs, have part of the image grow darker as the debuff duration ticks down

    -Make buffs/debuffs that are about to expire have a ~3sec warning red outline appear around them (maybe blink as well). Never realized how useful this was until I saw it on LifeBinder raidframes- super nice to have!

    Nice update though, a lot of annoying bugs fixed.
    afk tera.

  10. #40
    Rift Disciple Pipedreams's Avatar
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    Pretty sweet update Naifu. A few bugs, but once again reloadui fixes most of them - Alpha level seems to reset when exiting combat. I've also seen this occur out of combat after mounting. Changing some of the text color settings doesn't quite work in the energy/mana/power frame, but for now white text on a black background allows you to actually read the text. Player's target debuff timers still aren't functioning, and I also have been unsuccessful in disabling or showing only mine for buffs/debuffs on any frame. Making any updates requires a /reloadui as well, but that's not really a big deal. Other than that, this is looking 200% better than it ever has, bravo good sir. I really like what you've done with allowing us to customize what text appears in frames and where, very very slick.

    A few feature requests -

    Allow us to adjust the alphabody for bars in the config UI, I noticed in unitframe.lua everything is still set to 0.5. This most often results in illegible white text on frames, unless we use a very dark bar color (black = grey).

    Also allow us to adjust the alpha of the black background frames as well, translucent background for hp/power bars similar to what the cast bar has would be amazing.

    This is probably a more complicated request, but it would be cool if the background for the castbar didn't exist until a cast is actually initiated.

    More textures becoming available for bars would put this on level with some of the best UF addons out there. SharedMedia has several that would be great to see available for use with your addon.

    Allow us to have the castbar move in the default direction, left to right, and have channeled casts move in the default direction of right to left.
    Last edited by Pipedreams; 04-26-2012 at 07:12 PM.

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  11. #41
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    Hi Guys

    Here's a short update on some of the feedbacks. My 'To Do' list is growing quite large, so for the V1.1.0 release I'll concentrate on replicating all the functionality of the standard UI plus some small extras. Big new functionality has to wait for V1.2.0.

    My other addons needs some polishing as well (namely seals support for nkWardrobe, new pets for nkZoo, and loot table updates for nkAdvisor). This means that nkThings V1.1.0 will focus on stabilizing the functionality which is there and get that bug free. My goal is to get this done till end of this weekend.

    BTW total effort put into nkThings until now => 30 hours. Have only been in ID once for the first boss and fishing is level 75. Somebody willing to play my char while I develop the addons?

    Quote Originally Posted by dead2soon View Post
    I tried this out and I really liked it but convictions for clerics seem pretty broken.
    Haven't had a chance to test the class mechanics except for rogue (I play one). It's on the list to do tonight or tomorrow.

    Quote Originally Posted by Aeterna View Post
    ... I can't track certain debuffs unfortunately because the timer is not accurate.
    The timers can be off by up to 1 second. The reason behind this is that I throttle updates to prevent an impact on the performance. You'll see two features coming soon:

    1. A setting allowing you to adjust the throtteling to your personal performance / accuracy tradeoff
    2. A revised mechanism which tries to identify if a buff timer has changed by 1 second.

    I really need to throttle the updates of the timers as the addon will otherwise eat a lot of your addon CPU%.

    Quote Originally Posted by rantology View Post
    ...

    - Is there any way to make them "tick" down via the actual image? like the default debuffs/buffs, have part of the image grow darker as the debuff duration ticks down

    -Make buffs/debuffs that are about to expire have a ~3sec warning red outline appear around them (maybe blink as well). Never realized how useful this was until I saw it on LifeBinder raidframes- super nice to have!
    Both is possible and are good suggestions towards the addon. I'll put them on the 'wish list'. However both will eat performance so I'll have to look carefully how to implement it. Will definitely be an optional thing if introduced. However most probabely not before V1.2.0.

    Quote Originally Posted by Pipedreams View Post
    ...

    Allow us to adjust the alphabody for bars in the config UI, I noticed in unitframe.lua everything is still set to 0.5. This most often results in illegible white text on frames, unless we use a very dark bar color (black = grey).

    Also allow us to adjust the alpha of the black background frames as well, translucent background for hp/power bars similar to what the cast bar has would be amazing.

    This is probably a more complicated request, but it would be cool if the background for the castbar didn't exist until a cast is actually initiated.

    More textures becoming available for bars would put this on level with some of the best UF addons out there. SharedMedia has several that would be great to see available for use with your addon.

    Allow us to have the castbar move in the default direction, left to right, and have channeled casts move in the default direction of right to left.
    The bugs are noted. Thanks for letting me know. Some where already on the to do list. One is quite nasty. Changing (or re-setting) the texture results in the problem that if I change the alpha level the frame looks weird (whitish). I'm not sure if it's a bug in the API or my code. Have to take a closer look. As /reloadui helps it's prio 3 at the moment.

    I'm running out of space for the bars but I'll definitely will need some more. So a config UI change is something I'll need to do first. This again means drawing some new textures. DOH !

    I already had 'changing background color' on the list, but alpha level is even better

    Having no background on the cast bar is no problem at all. I can even go as far to move the icons below further down if a cast is being cast. No problem and a nice suggestion => Wish list. Same with the cast bar direction. Some things are way easier than they appear. However unfortunately the other way around happens way more often.

    Somebody mentioned to be able to change the alpha of the frame I use to 'colorize' the texture of a bar. That's also on the list of things to do.

    More textures are planned (along with custom fonts). I'll have to check copyright first before adding them to my addon.

    Cheers
    N:
    Last edited by Naifu; 04-27-2012 at 04:36 AM.


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  12. #42
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    Here we go again. This one is massive! I did a lot of testing so it should work a lot better than the previous versions. Some things I didn't have a chance to look at, yet or couldn't replicate.

    There's a feature freeze now for V1.1.0 in place. I'll test it a lot this weekend and hope that you guys help me a bit in doing so as well. Let me know if you find bugs. My goal is to officially release V1.1.0 by tomorrow night.

    Download & enjoy => nkThings V1.1.0 BETA 4

    Cheers
    N.

    V1.1.0 BETA 4 changelog

    new: custom fonts are now supported
    new: added a couple of freeware fonts
    new: added new options to filter buffs / debuffs => deactivated, show all, cast by me, cast by unit, cast by me or unit
    new: buff / debuff tooltip shows who it was casted by
    new: added warning dialog that updating frames in combat is not possible
    new: buffs / debuff display is rearranged on frame update via config
    new: cast bar can now be set to fill left to right or to defill right to left
    new: alpha level of the bar's tint is now adjustable in config
    new: added generic setting for border color
    new: added generic setting for border color alpha level
    new: added generic setting colorize level
    new: added generic setting cast bar direction
    new: added generic setting cast bar background enable / disable

    update: Due to an API bug changing texture is only possible using /reloadui
    update: much improved buff handling which should result in more correct buff timing
    update: vitality tooltip is no longer build using frames. uses tooltip function instead
    update: alpha levels in config are now shown in percent
    update: reduced cast bar alpha level from 0.5 down to 0.3
    update: made the yellow class color for warriors slightly darker
    update: cloud is now the default texture
    update: added a couple of additional textures

    bug fix: better tooltip display if no details are available
    bug fix: updating the frames from config will now properly recalculate the buffs / debuff display
    bug fix: buff / debuff filtering should now work better according to configured filter setting
    bug fix: afk status change is now properly recognized
    bug fix: config now has been told to not store debuff filter settings in buff settings. Damn you!
    bug fix: config settings for buffs / debuffs actually do something. OMG!
    bug fix: some align issues in the config screens
    bug fix: cast bar no longer is one pixel to small after update through config
    bug fix: default power bar color for clerics is no longer white
    bug fix: class mechanic buffs will now again properly displayed if char has two active
    bug fix: class mechanic buffs are cleared upon role change
    bug fix: sword counter is no longer lost for warriors on target change
    bug fix: fixed some English texts

    nkGenie fixes

    new: nkExtText supports setting of font
    bug fix: fixed a bug that was caused by changing alignment of a text
    Last edited by Naifu; 04-28-2012 at 06:32 AM.


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  13. #43
    Rift Disciple Pipedreams's Avatar
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    Excellent! I've got this 99% functioning on my end, only real issue I am seeing is non combat alpha settings aren't 'sticking' at 100 - it defaults back to ~20 when exiting combat, or when a cast is finished out of combat (example = mounting).

    P.S. - loving that you put the glossy textures in, its like you read my mind.

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  14. #44
    Telaran
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    I tried using the beta, and the counter was still a bit lackluster. The timers are not updating so that it is accurate. A lot of dps classes use the timers to put back debuffs so that's crucial. Furthermore, I couldn't get "Player's target's target" to work. At this point it is still unstable for me to use it during progression raids. I'm looking forward to seeing this get pushed through b/c it is so much more visually stimulating than the default UI.

  15. #45
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    Quote Originally Posted by Aeterna View Post
    I tried using the beta, and the counter was still a bit lackluster. The timers are not updating so that it is accurate. A lot of dps classes use the timers to put back debuffs so that's crucial. Furthermore, I couldn't get "Player's target's target" to work. At this point it is still unstable for me to use it during progression raids. I'm looking forward to seeing this get pushed through b/c it is so much more visually stimulating than the default UI.
    If the timers do not update for you something is at miss at core. Same with the targets target. There's no magic involved. If one frame works all others will as well. The timers work for me cause otherwise I'd never release. Could you please try with all other addons diabled? I supect a conflict.

    Cheers
    N.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

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