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  Click here to go to the first Rift Team post in this thread.   Thread: [ADDON] nkThings - A unit frame addon

  1. #16
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    Some quick notes regarding the last posts:

    * If you experience the nkThings/events.lua:256 error it's cause another addon deletes an entry from the Event.Unit.Available table which they shouldn't do. Namely Karuul Alter and Othersight are doing this. You need to inform these addon's authors so that they fix their code

    * More options to change the look of the frames is definitely on the list

    * timers for buffs / debuffs is definitely on the list

    I'd appreciate if you guys could file error reports and feature requests using the tool available at curse using this link: Click me

    Having to scan three different sites plus my emails for bug reports and feature requests get's kind of time consuming

    Cheers
    N.


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  2. #17
    RIFT Guide Writer rantology's Avatar
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    Aw worst news ever. Pretty sure the Karuul Alert author quit some time ago =( Guess I'll be zoning somewhere if I want to use these (KA is too essential to live w/o ;/ ), not a big deal I guess but still annoying.
    Last edited by rantology; 04-23-2012 at 10:51 AM.
    afk tera.

  3. #18
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    if you downgrade KaruulAlert to 1.20 both are working

  4. #19
    RIFT Guide Writer rantology's Avatar
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    Quote Originally Posted by Dooc View Post
    if you downgrade KaruulAlert to 1.20 both are working
    awesome, love you long time. Now just waiting for buff/debuff timer's and I'll be using these in a heartbeat ;P
    afk tera.

  5. #20
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    Today's update was a bit ... well ... argghhh my mind is hurting ... off to get some sleep.

    Cheers
    N.

    Version 1.0.3 changelog

    * much improved buff handling => more processing in same CPU time
    * display of buff / debuff timers (option to turn them off if unwanted in next update - might be a bit smallish for some people)
    * bug fix: stacks are now shown correctly on buff and debuff icons
    * bug fix: class texts now in English (for non German clients)
    Last edited by Naifu; 04-23-2012 at 03:05 PM.


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  6. #21
    RIFT Guide Writer rantology's Avatar
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    Oh god, it's beautiful. Thanks for making such great frames, the Rift stock frames are godawful.
    afk tera.

  7. #22
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    Version 1.0.4 changelog

    bug fix: tired + releasing = not good


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  8. #23
    Rift Disciple Zeth's Avatar
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    on the focus frame, when i have buffs deactivated, and debuffs show mine, it still shows buffs of friendly targets.
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  9. #24
    RIFT Guide Writer rantology's Avatar
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    flaring glyph (perhaps some other consumables too, haven't tested any others) seem to duplicate themselves, every time I zone anywhere it makes another copy of itself. =P
    afk tera.

  10. #25
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    Quote Originally Posted by rantology View Post
    flaring glyph (perhaps some other consumables too, haven't tested any others) seem to duplicate themselves, every time I zone anywhere it makes another copy of itself. =P
    Yep noticed this. The API doesn't seam to invoke the events correctly on zoning for these type of buffs. I'll have to check this a bit more in detail. If it's a bug in the API I'll try to find a workaround until Zorba can fix it.

    Until then /reloadui is your friend

    Cheers
    N.
    Last edited by Naifu; 04-24-2012 at 09:56 AM.


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  11. #26
    Sword of Telara usman's Avatar
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    Firstly, I like this addon alot, I've been hoping someone would make some decent unit frames for a long long time!

    However I have two problems -

    Firstly, the debuff timers on my Player's Target bar do not work, they seem to appear with somewhat random numbers that are then static until the debuff dexpires. Seems broken.

    Secondly, the planar charges and class role indicators overlap my buffs which just looks bad, would be great if these were located somewhere else than in the same line as the buffs, perhaps on the left hand end of the bar?
    Ambi - Cleric - Stack on 8.


  12. #27
    Plane Walker Kreiri's Avatar
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    Quote Originally Posted by Naifu View Post
    Yep noticed this. The API doesn't seam to invoke the events correctly on zoning for these type of buffs. I'll have to check this a bit more in detail. If it's a bug in the API I'll try to find a workaround until Zorba can fix it.

    Until then /reloadui is your friend

    Cheers
    N.
    In KBB I just drop everything and do full buff rescan on unit.available(player).
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  13.   This is the last Rift Team post in this thread.   #28
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    Quote Originally Posted by Kreiri View Post
    In KBB I just drop everything and do full buff rescan on unit.available(player).
    This is the right solution, btw.

  14. #29
    Sword of Telara Rounded's Avatar
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    Can anyone take a screenshot of rogue combat with 2-4 combo points up and preferably some bleeds/DoT's on the target frame up please?
    Last edited by Rounded; 04-25-2012 at 05:49 AM.

  15. #30
    Rift Disciple Randeth's Avatar
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    I haven't messed with the Unit Frames in Rift at all until discovering this addon. Am I just missing a setting somewhere to turn OFF the default Unit Frames?

    Thanks and keep up the great work. The addon looks amazing.

    Edit: Gah, never mind, I forgot it was as simple as the Edit Layout. Fell back into Wow mindset there for a bit.
    Last edited by Randeth; 04-25-2012 at 07:59 AM.

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