This is the final upate before Rift Patch 1.9 unless some big issue will show up. I think the addon is now quite nice and I'm very happy with the current state. In this version I have invested into improving the performance. The result looks quite good. CPU usage was around 4% at invasion endboss with a full ready, player + player target + player target target active and tons of people around ( 7 FPS though).
Apart from the performance improvments there are a number of nice features and of course bug fixes in this release. So make sure you grab it asap.
Cheers
N.
V2.0.3 changelog
new: You can now save your current layout in the layout manager and easily load it with other chars
new: when unlocking frame the frame type is shown - might not be visibly appealing in all cases, but it serves the purpose
new: added new config option per frame to enable / disable interactivness (click to target and mouseover target)
new: added new config option 'On healthpoints bar' and 'On power bar' for info display (if selected only role icon will be shown right align on bar). Mainly for raidframes use
update: errors caused due to invalid format specifiers in tags are now caught. In case of error the plain value will be shown
update: changed handling of castbars to reduce need to Inspect.Unit.Castbar() down to just once per cast
update: vitality icon will no longer be shown for raidframes
update: some performance tweaks in nkGenie
bug fix: if config option to shorten number is activated and tag distance used then large distances will no longer cause error messages
bug fix: fixed a bug related to setting target macro for maintank targets on unit available
bug fix: deactivated frames will no longer show up on 'unlock frames'
bug fix: any frame which changes is now shown with 'in combat' alpha
bug fix: fixed an issue with frame colored by class not being colorized updated properly


6Likes
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