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  Click here to go to the first Rift Team post in this thread.   Thread: [ADDON] nkThings - A unit frame addon

  1. #166
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    This is the final upate before Rift Patch 1.9 unless some big issue will show up. I think the addon is now quite nice and I'm very happy with the current state. In this version I have invested into improving the performance. The result looks quite good. CPU usage was around 4% at invasion endboss with a full ready, player + player target + player target target active and tons of people around ( 7 FPS though ).

    Apart from the performance improvments there are a number of nice features and of course bug fixes in this release. So make sure you grab it asap.

    Cheers
    N.

    V2.0.3 changelog

    new: You can now save your current layout in the layout manager and easily load it with other chars
    new: when unlocking frame the frame type is shown - might not be visibly appealing in all cases, but it serves the purpose
    new: added new config option per frame to enable / disable interactivness (click to target and mouseover target)
    new: added new config option 'On healthpoints bar' and 'On power bar' for info display (if selected only role icon will be shown right align on bar). Mainly for raidframes use

    update: errors caused due to invalid format specifiers in tags are now caught. In case of error the plain value will be shown
    update: changed handling of castbars to reduce need to Inspect.Unit.Castbar() down to just once per cast
    update: vitality icon will no longer be shown for raidframes
    update: some performance tweaks in nkGenie

    bug fix: if config option to shorten number is activated and tag distance used then large distances will no longer cause error messages
    bug fix: fixed a bug related to setting target macro for maintank targets on unit available
    bug fix: deactivated frames will no longer show up on 'unlock frames'
    bug fix: any frame which changes is now shown with 'in combat' alpha
    bug fix: fixed an issue with frame colored by class not being colorized updated properly


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  2. #167
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    Quote Originally Posted by Naifu View Post
    V2.0.3 changelog


    new: added new config option per frame to enable / disable interactivness (click to target and mouseover target)
    You sir, are a gentleman and a scholar. Any chance to extend the functionality to mouseoverui please?

  3. #168
    Telaran
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    With the different target frames:

    If you set the combat and non-combat opacity to 100%, and then mouse-over a(the) buffs, the frame opacity displays at what looks like the 20% opacity , even though it still shows 100%

    This is with 2.04
    Last edited by Grixal; 06-25-2012 at 06:24 PM.

  4. #169
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    Quote Originally Posted by Symphony the Guild View Post
    You sir, are a gentleman and a scholar. Any chance to extend the functionality to mouseoverui please?
    Sorry but I didn't understand what you mean by this. If you disable the interactiveness the black frames should no longer show up. Both the targeting and the mouseovertargte functionality need the 'black frames'.

    Cheers
    N.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  5. #170
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    Quote Originally Posted by Grixal View Post
    With the different target frames:

    If you set the combat and non-combat opacity to 100%, and then mouse-over a(the) buffs, the frame opacity displays at what looks like the 20% opacity , even though it still shows 100%

    This is with 2.04
    Could you please send me your savedvariables file as I cannot reproduce this behaviour myself. Please send it to nkaddons@gmail.com

    Cheers
    N.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  6. #171
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    Quote Originally Posted by Naifu View Post
    Sorry but I didn't understand what you mean by this. If you disable the interactiveness the black frames should no longer show up. Both the targeting and the mouseovertargte functionality need the 'black frames'.

    Cheers
    N.
    Other than mouseover, there is also mouseoverui macro command. This has nothing to do with 'black frames'.

    You've already made mouseover macro's work on your frames, I'm asking you make them work for mouseoverui command as well.

    Also, I'm having problems moving the frames in 2.0.4. - none of the frames are movable when Unitframes locked checkbox is disabled.

    EDIT: I discovered what the problem with moving was. Unit frame must be tagged as 'custom' otherwise you can't move it at all. Intended or bug?
    Last edited by Symphony the Guild; 06-26-2012 at 03:08 AM.

  7. #172
    Plane Walker Bizar's Avatar
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    Quote Originally Posted by Symphony the Guild View Post
    Other than mouseover, there is also mouseoverui macro command. This has nothing to do with 'black frames'.

    You've already made mouseover macro's work on your frames, I'm asking you make them work for mouseoverui command as well.

    Also, I'm having problems moving the frames in 2.0.4. - none of the frames are movable when Unitframes locked checkbox is disabled.

    EDIT: I discovered what the problem with moving was. Unit frame must be tagged as 'custom' otherwise you can't move it at all. Intended or bug?
    I believe that there is a limitation in the API and that mouseoverui can't be used with addon frames. Therefore the work around are these black boxes and use of mouseover... though I'm no expert.

  8. #173
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    Quote Originally Posted by Symphony the Guild View Post
    EDIT: I discovered what the problem with moving was. Unit frame must be tagged as 'custom' otherwise you can't move it at all. Intended or bug?
    Bug

    Cheers
    N.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  9. #174
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    Version 2.0.5 changelog

    new: Rift Patch V1.9 compatability
    => when entering configuration the check to fill the various frames is now queued to prevent addon cpu time warning
    => fixed an issue with textures on unit frames where the path was initially set to ""
    => request more CPU time when initializing tabs
    => changed build of layout manager grid to use the new delayed building of nkGenie V1.5.2

    bug fix: Fixed a bug where grids were created directly with nkGenie instead of UI.CreateFrame()
    bug fix: Fixed an issue that frames were only moveable if using custom settings
    bug fix: fixed an error if maintank and maintank target was used and one of the unit casted
    bug fix: hp bars should now have less issues with coloring by class if class joins raid

    updated nkGenie to V1.5.2
    name change revTools to nkTools V1.0.5
    Last edited by Naifu; 06-26-2012 at 08:21 AM.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  10. #175
    Rift Disciple Skarrij's Avatar
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    Love the addon, few things i would love to have:

    Portrait of targets. Easier for me to recognise some players / NPC's cause of it. Also Color graph per bar instead of certain yellow, blue, black and default.

    Dno if you want to have portrait, but please consider having a option to turn it on

    I raid only 1 hour per week!

  11. #176
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    Quote Originally Posted by Skarrj View Post
    Love the addon, few things i would love to have:

    Portrait of targets. Easier for me to recognise some players / NPC's cause of it. Also Color graph per bar instead of certain yellow, blue, black and default.

    Dno if you want to have portrait, but please consider having a option to turn it on
    Portraits is not possible currently with the API.

    More coloring options will be available at some point of course.

    Cheers
    N.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  12. #177
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    2.0.5. doesn't even show on addons list.

  13. #178
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    Quote Originally Posted by Symphony the Guild View Post
    2.0.5. doesn't even show on addons list.
    I haven't loaded the game, but if patch 1.9 is not live, then that's why you aren't seeing the addon yet. Revert to previous version, or wait for Rift 1.9

  14. #179
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    Quote Originally Posted by Symphony the Guild View Post
    2.0.5. doesn't even show on addons list.
    EDIT: Somehow a lib got lost on the way to the two SVN sites. I have uploaded V2.0.6 which is complete.

    Cheers
    N.
    Last edited by Naifu; 06-26-2012 at 11:30 AM.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  15. #180
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    Quote Originally Posted by Naifu View Post
    EDIT: Somehow a lib got lost on the way to the two SVN sites. I have uploaded V2.0.6 which is complete.

    Cheers
    N.
    Your speed is remarkable. Keep up the good work!
    Last edited by Symphony the Guild; 06-26-2012 at 12:21 PM. Reason: Spoke too soon, lib is still missing :D

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