Thread: [ADDON] KM:Boss Mods Seb - R40 OP PVP Warrior
Solo Tanking Akylios - But I hate tanking Plutonus.
New WF Idea for Rift
SAVE THE VK!!!
Thanks for the feedback! I'm glad you find one of KBM's many tools useful. I'm aiming for it to be a raiders companion were you can mix and match as many or as little of the tools available when and how you want.
And, for those wanting even more features to play around with in KBM. Custom timers, alerts and triggers are in planning stage.
Thanks for details NoShei. I'm currently working on the best way to trigger and monitor this encounter as it's not your standard Pull > Combat affair (which is how KBM works internal for starting encounters).
Also, I'd like to announce that I've just started work on a BR/CR system, to pick up the slack of what Wire left unfinished, it'll automatically track your raids Battle/Combat rez states with cooldowns and display them in a compact form you can place on your screen. More on this soon!
Rank 72 Guardian Mage
RotP 4/4 - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - HK 11/11 - ID 8/8
On Maklamos, the second timer applied to the tanks from the adds does not show the stacks that they have accumulated unlike Maklamos's 30 second debuff that shows stacks on the Tank Swap UI.
http://i.imgur.com/9RnWP.jpg
Essentially,
- I have two stacks currently as iudicium as seen at the top right from the Juggernaut.
- The little debuff icon does not reflect this debuff stack on the KBM TankSwap UI.
Seb - R40 OP PVP Warrior
Solo Tanking Akylios - But I hate tanking Plutonus.
New WF Idea for Rift
SAVE THE VK!!!
My Addons: Easy Mail | Noshei's Gadget Templates | Gadget's: Stats | Gadget's: Currency Bar | Random Title
Thanks again NoShei. I've not got around to the timings myself as I've spent every night in there getting the thing to at least fire a start. Anyhow, on Friday I managed to rig it so that KBM can now start when you pick up a Keg. Although the encounter can be activated via running in range of Rusila, I found the Keg method the most accurate.
I wouldn't mind if she actually said or notified something as soon as the encounter started, then I wouldn't need to worry about buffs etc *cough Raid devs
Failing that, I would purely and selfishly like "Encounter.start/detail/end" events. lol Probably never going to happen. So I'll ignore I ever asked and make my own.
Rank 72 Guardian Mage
RotP 4/4 - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - HK 11/11 - ID 8/8
The purple bubbles in phase 1 Spawn every 45 seconds starting roughly 2:40 into the fight
Chains spawn every 45 seconds starting roughly 0:40 into the fight
Buzz Saws begin around 1:50 into the fight
you can only stack 3 bombs by a canon at a time, any extra's will just disappear.
Dreaded Longshots spawn roughly 33 seconds after the prior one in its position dies.
for phase 2
- First Dreadshot occurs 5 seconds after rusila is targetable (roughly 3 seconds after the heart dies)
- Dreadshot should last about 7 seconds, though it can end early (not sure why though)
- First Thousand Cuts will be cast immediately after with a 2 second cast time
- Second Thousand Cuts will be cast 10 seconds after the first one began casting (10 seconds in between with a 2 second offset for cast)
- Second Dreadshot immediately after the second Thousand Cuts
- Blink ability will follow immediately after the second Dreadshot
- the abilities when she blinks last about 10 seconds before she is back to attacking the tank
- roughly 10 seconds after she is back engaging the tank she will start the rotation again with the first dreadshot
after 4 cycles of these abilities the aoe damage from dreadshot will be hitting the entire raid for about 3k per second (not sure if that is with or without power drain)
I think that pretty much covers everything
My Addons: Easy Mail | Noshei's Gadget Templates | Gadget's: Stats | Gadget's: Currency Bar | Random Title
Thank you. Very helpful. I'll get first revision timers, mechanic spy for dread shot with linked personal alert out for this coming reset.
Only thing with the buzz saws I noticed tonight was that they start as soon as all hatches are down. Could be wrong, but nothing that can't be tweaked once in alpha![]()
Rank 72 Guardian Mage
RotP 4/4 - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - HK 11/11 - ID 8/8
I don't think the buzz saws are related to the hatches. Since you can leave the hatches up, let adds keep spawning and still get the buzz saws.
My Addons: Easy Mail | Noshei's Gadget Templates | Gadget's: Stats | Gadget's: Currency Bar | Random Title
v1.0.6
System
* Fixed: Version notifications where only triggering from guild members. Now works with raid members.
Unit Tracker
* Change: Improved tracking of non-seen units. This should improve CPU performance and accuracy of auxilary tracking.
* Change: Unseen units are now correctly placed in the Idle queue until activity stops or they die.
* Change: Improved engine so that conditional checks are grouped and ordered better. CPU performance boost.
* Fixed: Removed units where not ungrouping correctly.
New! Rez Master
* New: Changing roles and logging in will check and begin to register available combat rezes.
* New: Joining a raid, and reloading UI will request an update for all raid party members who may have a combat rez.
* New: Timers for combat rezes display the appropriate icon.
* New: Timers for combat rezes will display a ready state when off cool down.
* New: Timers will attempt to order the shortest cool down combat rezes at the top.
* New: Settings will be saved for position the Rez Master anchor.
* New: Added options to the main menu for Enabling/Disabling, moving and resizing the timer bars.
Tank-Swap
* Fixed: Attempted to fix the second debuff stack display not showing.
* Fixed: Tank-Swap could error with Off-line tanks.
Infernal Dawn
* Maklamos the Scryer
** Change: Increased timer for Crystaline Desolation by 20 seconds. (This could change again, once the encounter is finished)
* Rusila Dreadblade
** New: Encounter start is now recognized when picking up a Barrel.
** New: Phase change has been implimented for when Heart of the Dread Fortune is destroyed.
** New: Personal Alert for both Cast and Channel of Dread Shot.
Hammerknell Fortress
* Estrode
** New: Added personal alert for Neddra's Grasp.
* Inwar Darktide
** Fixed: Another attempt at the fail-safe to ensure that phase 4 (Inwar himself) triggers correctly all of the time.
Expert Dungeons
* The Realm of the Fae
** Fae Lord Twyl
*** Change: Increased the Time-Out timer further to prevent the encounter ending early.
French Translations
* Updated!
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Rank 72 Guardian Mage
RotP 4/4 - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - HK 11/11 - ID 8/8
not sure if you fixed this in an alpha build, but as of build 400 the rez master would still show up even after disabling it.
My Addons: Easy Mail | Noshei's Gadget Templates | Gadget's: Stats | Gadget's: Currency Bar | Random Title
5 Man Solo Healing / Raid Healing - (4/4 RotP) (10/11 HK) (1/8 ID)
Recruiting ID Ready Raiders of all classes.
http://rift.sig.magelo.com/2170027.png
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