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  Click here to go to the first Rift Team post in this thread.   Thread: [ADDON] KM:Boss Mods

  1. #241
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Semele View Post
    Ituziel and Maklamos have timers and alerts, no eta on Conclave or Rusila just yet.
    Just popping in to say keep up the awesome work. Glad someone is doing this. I ended up disabling everything but the tank swap function (prefer my internal clock lol), but it's great for the community to do.
    Seb - R40 OP PVP Warrior
    Solo Tanking Akylios - But I hate tanking Plutonus.
    New WF Idea for Rift
    SAVE THE VK!!!

  2. #242
    Shield of Telara Semele's Avatar
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    Quote Originally Posted by Sebb View Post
    Just popping in to say keep up the awesome work. Glad someone is doing this. I ended up disabling everything but the tank swap function (prefer my internal clock lol), but it's great for the community to do.
    Thanks for the feedback! I'm glad you find one of KBM's many tools useful. I'm aiming for it to be a raiders companion were you can mix and match as many or as little of the tools available when and how you want.

    And, for those wanting even more features to play around with in KBM. Custom timers, alerts and triggers are in planning stage.

    Quote Originally Posted by Noshei View Post
    Some information for Rusila.

    Phase 1 has no enrage timer at all, enrage starts once the Heart of Dread Fortune dies

    Dreaded Longshots appear to spawn about every 40 seconds. Tank can hold threat on them, but they will still cast Deadshot on a random person in their LoS.

    Rusila will cast Thousand Cuts every 47 seconds and then follow it up with a second one 10 seconds later.
    So this would be TC-10sec-TC-37sec-TC-10sec-TC ect.

    Not sure on the timing for the jump, but I should be able to get it tomorrow.
    Thanks for details NoShei. I'm currently working on the best way to trigger and monitor this encounter as it's not your standard Pull > Combat affair (which is how KBM works internal for starting encounters).

    Also, I'd like to announce that I've just started work on a BR/CR system, to pick up the slack of what Wire left unfinished, it'll automatically track your raids Battle/Combat rez states with cooldowns and display them in a compact form you can place on your screen. More on this soon!
    Rank 72 Guardian Mage
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  3. #243
    Plane Touched
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    Quote Originally Posted by Semele View Post

    Also, I'd like to announce that I've just started work on a BR/CR system, to pick up the slack of what Wire left unfinished, it'll automatically track your raids Battle/Combat rez states with cooldowns and display them in a compact form you can place on your screen. More on this soon!
    This would be very, very appreciated.

    Thanks for your hard work!
    You can put something here? Neat!

  4. #244
    Official Rift Founding Fan Site Operator bctrainers's Avatar
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    On Maklamos, the second timer applied to the tanks from the adds does not show the stacks that they have accumulated unlike Maklamos's 30 second debuff that shows stacks on the Tank Swap UI.

    http://i.imgur.com/9RnWP.jpg

    Essentially,
    - I have two stacks currently as iudicium as seen at the top right from the Juggernaut.
    - The little debuff icon does not reflect this debuff stack on the KBM TankSwap UI.

  5. #245
    Shield of Telara Semele's Avatar
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    Quote Originally Posted by bctrainers View Post
    On Maklamos, the second timer applied to the tanks from the adds does not show the stacks that they have accumulated unlike Maklamos's 30 second debuff that shows stacks on the Tank Swap UI.

    http://i.imgur.com/9RnWP.jpg

    Essentially,
    - I have two stacks currently as iudicium as seen at the top right from the Juggernaut.
    - The little debuff icon does not reflect this debuff stack on the KBM TankSwap UI.
    I'll look in to it. I have a sneaky suspicion of what's going on there.
    Rank 72 Guardian Mage
    RotP 4/4 - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - HK 11/11 - ID 8/8

  6. #246
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Semele View Post



    Thanks for details NoShei. I'm currently working on the best way to trigger and monitor this encounter as it's not your standard Pull > Combat affair (which is how KBM works internal for starting encounters).
    I'll take a look at it next week, but I believe it's a rotation of:

    DS -> TC -> DC -> TC -> Port
    Seb - R40 OP PVP Warrior
    Solo Tanking Akylios - But I hate tanking Plutonus.
    New WF Idea for Rift
    SAVE THE VK!!!

  7. #247
    Rift Chaser Karny's Avatar
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    Neeeevermind. Operator error.

    Thanks for the great work!
    Last edited by Karny; 05-28-2012 at 01:35 AM.
    Officer and Raid Lead of <Last Attempt>, a semi-casual raiding guild.
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    run a sub model while you compile a list of most requested features to put in the cash shop, brilliant

  8. #248
    RIFT Guide Writer Noshei's Avatar
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    Quote Originally Posted by Sebb View Post
    I'll take a look at it next week, but I believe it's a rotation of:

    DS -> TC -> DC -> TC -> Port

    Definitively is

    DS -> TC -> TC -> DS -> Port

    though I'm not sure on the timing for DS, so I will try to get that tonight.

  9. #249
    Shield of Telara Semele's Avatar
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    Quote Originally Posted by Noshei View Post
    Definitively is

    DS -> TC -> TC -> DS -> Port

    though I'm not sure on the timing for DS, so I will try to get that tonight.
    Thanks again NoShei. I've not got around to the timings myself as I've spent every night in there getting the thing to at least fire a start. Anyhow, on Friday I managed to rig it so that KBM can now start when you pick up a Keg. Although the encounter can be activated via running in range of Rusila, I found the Keg method the most accurate.

    I wouldn't mind if she actually said or notified something as soon as the encounter started, then I wouldn't need to worry about buffs etc *cough Raid devs

    Failing that, I would purely and selfishly like "Encounter.start/detail/end" events. lol Probably never going to happen. So I'll ignore I ever asked and make my own.
    Rank 72 Guardian Mage
    RotP 4/4 - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - HK 11/11 - ID 8/8

  10. #250
    RIFT Guide Writer Noshei's Avatar
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    The purple bubbles in phase 1 Spawn every 45 seconds starting roughly 2:40 into the fight
    Chains spawn every 45 seconds starting roughly 0:40 into the fight
    Buzz Saws begin around 1:50 into the fight

    you can only stack 3 bombs by a canon at a time, any extra's will just disappear.

    Dreaded Longshots spawn roughly 33 seconds after the prior one in its position dies.

    for phase 2
    • First Dreadshot occurs 5 seconds after rusila is targetable (roughly 3 seconds after the heart dies)
    • Dreadshot should last about 7 seconds, though it can end early (not sure why though)
    • First Thousand Cuts will be cast immediately after with a 2 second cast time
    • Second Thousand Cuts will be cast 10 seconds after the first one began casting (10 seconds in between with a 2 second offset for cast)
    • Second Dreadshot immediately after the second Thousand Cuts
    • Blink ability will follow immediately after the second Dreadshot
    • the abilities when she blinks last about 10 seconds before she is back to attacking the tank
    • roughly 10 seconds after she is back engaging the tank she will start the rotation again with the first dreadshot

    after 4 cycles of these abilities the aoe damage from dreadshot will be hitting the entire raid for about 3k per second (not sure if that is with or without power drain)

    I think that pretty much covers everything

  11. #251
    Shield of Telara Semele's Avatar
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    Thank you. Very helpful. I'll get first revision timers, mechanic spy for dread shot with linked personal alert out for this coming reset.

    Only thing with the buzz saws I noticed tonight was that they start as soon as all hatches are down. Could be wrong, but nothing that can't be tweaked once in alpha
    Rank 72 Guardian Mage
    RotP 4/4 - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - HK 11/11 - ID 8/8

  12. #252
    RIFT Guide Writer Noshei's Avatar
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    I don't think the buzz saws are related to the hatches. Since you can leave the hatches up, let adds keep spawning and still get the buzz saws.

  13. #253
    Shield of Telara Semele's Avatar
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    v1.0.6

    System
    * Fixed: Version notifications where only triggering from guild members. Now works with raid members.

    Unit Tracker
    * Change: Improved tracking of non-seen units. This should improve CPU performance and accuracy of auxilary tracking.
    * Change: Unseen units are now correctly placed in the Idle queue until activity stops or they die.
    * Change: Improved engine so that conditional checks are grouped and ordered better. CPU performance boost.
    * Fixed: Removed units where not ungrouping correctly.

    New! Rez Master
    * New: Changing roles and logging in will check and begin to register available combat rezes.
    * New: Joining a raid, and reloading UI will request an update for all raid party members who may have a combat rez.
    * New: Timers for combat rezes display the appropriate icon.
    * New: Timers for combat rezes will display a ready state when off cool down.
    * New: Timers will attempt to order the shortest cool down combat rezes at the top.
    * New: Settings will be saved for position the Rez Master anchor.
    * New: Added options to the main menu for Enabling/Disabling, moving and resizing the timer bars.

    Tank-Swap
    * Fixed: Attempted to fix the second debuff stack display not showing.
    * Fixed: Tank-Swap could error with Off-line tanks.

    Infernal Dawn
    * Maklamos the Scryer
    ** Change: Increased timer for Crystaline Desolation by 20 seconds. (This could change again, once the encounter is finished)
    * Rusila Dreadblade
    ** New: Encounter start is now recognized when picking up a Barrel.
    ** New: Phase change has been implimented for when Heart of the Dread Fortune is destroyed.
    ** New: Personal Alert for both Cast and Channel of Dread Shot.

    Hammerknell Fortress
    * Estrode
    ** New: Added personal alert for Neddra's Grasp.
    * Inwar Darktide
    ** Fixed: Another attempt at the fail-safe to ensure that phase 4 (Inwar himself) triggers correctly all of the time.

    Expert Dungeons
    * The Realm of the Fae
    ** Fae Lord Twyl
    *** Change: Increased the Time-Out timer further to prevent the encounter ending early.

    French Translations
    * Updated!
    ----
    Rank 72 Guardian Mage
    RotP 4/4 - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - HK 11/11 - ID 8/8

  14. #254
    RIFT Guide Writer Noshei's Avatar
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    not sure if you fixed this in an alpha build, but as of build 400 the rez master would still show up even after disabling it.

  15. #255
    Shield of Telara MaddBomber83's Avatar
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    Quote Originally Posted by Semele View Post

    New! Rez Master
    * New: Changing roles and logging in will check and begin to register available combat rezes.
    * New: Joining a raid, and reloading UI will request an update for all raid party members who may have a combat rez.
    * New: Timers for combat rezes display the appropriate icon.
    * New: Timers for combat rezes will display a ready state when off cool down.
    * New: Timers will attempt to order the shortest cool down combat rezes at the top.
    * New: Settings will be saved for position the Rez Master anchor.
    * New: Added options to the main menu for Enabling/Disabling, moving and resizing the timer bars.

    OMG, I can't wait to play with this!

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