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Thread: [ADDON] Karrul Alert

  1. #91
    Telaran
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    Quote Originally Posted by Imhothar View Post
    There's a whole thread about why table.remove is a bad thing for events.

    We really need it to stay on the first page...
    Yup, pretty much what I found in my testing. The whole table.remove is bad thing. But it's nice to have the extra detail as to why. Thanks for the link.
    Last edited by Karuul; 05-08-2012 at 09:23 PM.

  2. #92
    Plane Touched Zaphrina's Avatar
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    Latest update didnt fix issue with NKThings. Heres screenshot of error NKThings gives if its any help. http://i.imgur.com/QmiJp.jpg?1 Switched back to previous version(1.18) I was using that worked fine before but now is giving same error. =/ Hope to see a fix soon its spaming my chat lol.
    Last edited by Zaphrina; 05-09-2012 at 12:52 AM.

  3. #93
    Telaran
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    Quote Originally Posted by Zaphrina View Post
    Latest update didnt fix issue with NKThings. Heres screenshot of error NKThings gives if its any help. http://i.imgur.com/QmiJp.jpg?1 Switched back to previous version(1.18) I was using that worked fine before but now is giving same error. =/ Hope to see a fix soon its spaming my chat lol.
    I'm sorry to hear that you are still having problems. However the error you are getting appears to be different than the table.remove error that I just fixed. Can you please do the following things?

    1. Disable KaruulAlert and see if you still get the error.

    2. Post the version of both nkThings and KaruulAlert you are using.

    The error that was caused by KaruulAlert was "Error: nkThings/events.lua: 136: attempted to index local 'uf' (a nil value)" and was caused by KaruulAlert removing an entry from the events table. As of version 1.24 KaruulAlert no longer removes any entries from the event table and therefore will not cause that error to happen.

  4. #94
    Rift Chaser
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    Hey that's my error. Don't you dare to take that error away from me

    It's a mage related bug in nkThings. No worries Karuul

    Cheers
    N.


    Never argue with an idiot, he'll just drag you down to his level and beat you with experience.
    Believing is not knowing. Believe me, I know it!

  5. #95
    Telaran
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    LOL, ok man, it's all yours.

  6. #96
    Plane Touched Zaphrina's Avatar
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    Hehe opps. Just sharing the error love.

  7. #97
    Soulwalker
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    Default (De)buff counts/stacks

    Is there a way to show debuff counters/stacks on particular (de)buffs, for example on pyro's combust dot and stormcaller's electricute effect. It might be by using the "stacks" field, but I don't know how to use it.

    Thanks for all the work you put into this work-or-love Karuul.

  8. #98
    Telaran Thorarin's Avatar
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    There is currently no way to display the number of stacks on the alert itself. I've been thinking about adding it, but haven't gotten around to it yet.
    The "Stacks" field allows you to trigger the alert when the number of stacks reaches a certain number.
    Last edited by Thorarin; 07-27-2012 at 12:09 PM.

  9. #99
    Soulwalker
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    would it be possible to modify the ability ID for heat retention in the saved variable files to show the 30% finisher buff that 5 stacks of heat retention activates instead of the current one?

    atm i cant get the addon to display the buff i want so i figured a quick hack-fix would be to modify the ability's ID (assuming thats what it is in the file)

    i just cant find a source for ability IDs
    Last edited by Glytch; 07-29-2012 at 05:10 AM.

  10. #100
    Telaran Thorarin's Avatar
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    Quote Originally Posted by Glytch View Post
    would it be possible to modify the ability ID for heat retention in the saved variable files to show the 30% finisher buff that 5 stacks of heat retention activates instead of the current one?
    atm i cant get the addon to display the buff i want so i figured a quick hack-fix would be to modify the ability's ID (assuming thats what it is in the file)
    i just cant find a source for ability IDs
    Buff alerts do not work off ability IDs. They work purely based on buff names, plus an optional buff duration if there are multiple buffs with this same name. The duration might solve your problem, but I'm not familiar with the exact mechanics of Heat Retention.

  11. #101
    Telaran
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    updated to version v1.31.0 and lost all setups.
    im getting this error on startup
    kAlert/alertset/lua:19:
    attempt to index global 'kAlert' (a nil value)

  12. #102
    Telaran
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    Trying to add new alert gives.

    Error: kAlert/alertset.lua:39: attempt to index global 'kAlert' (a nil value)
    In kAlert / kAlert.btSave:LeftPress
    stack traceback:
    kAlert/alertset.lua:39: in function 'Add'
    kAlert/config.lua:1565: in function <kAlert/config.lua:1410>

  13. #103
    Champion of Telara
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    I have used the stacks, layers and text options to track expose weakness stacks on the target. I made 20 different alerts in this style
    expose weakness 1 with stacks: 1, text: 1, layer 1
    expose weakness 2 with stacks: 2, text: 2, layer 2
    and so on, all overlapping in exactly the same place. This way it showed only the highest stack currently on the target.

    Here's an example of an exported alert.
    Expose Weakness 12;12;T;player.target;1;T;F;T;Expose Weakness;a000000000DC62183;0;12;F;F;0;0;Rift;Data/UIability_iconsexposeweakness4.dds;937;755;48;48;1 ;1;12;CENTER;1;;1;1;1;30;T;F;CENTER;30;T;6;F;0

    However I have run into an issue with the latest versions no longer updating the stacks. They seem to only update if I clear my target and target again and it's quite annoying. They used to update in real time whenever the stacks got consumed. Any idea why it stopped working?

  14. #104
    Telaran Thorarin's Avatar
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    Quote Originally Posted by Gery View Post
    However I have run into an issue with the latest versions no longer updating the stacks. They seem to only update if I clear my target and target again and it's quite annoying. They used to update in real time whenever the stacks got consumed. Any idea why it stopped working?
    If I understand correctly, your alerts only update when the number of stacks increase, but not when they decrease?

    I made some tests with stacks decreasing, but perhaps there is something unique to the expose mechanic that broke your setup after 1.30.0. I will have to look deeper into this.

  15. #105
    Champion of Telara
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    Quote Originally Posted by Thorarin View Post
    If I understand correctly, your alerts only update when the number of stacks increase, but not when they decrease?

    I made some tests with stacks decreasing, but perhaps there is something unique to the expose mechanic that broke your setup after 1.30.0. I will have to look deeper into this.
    Correct, the stacks update properly when they increase but not when they decrease. It does update when all the stacks drop though. I tried to look into previous versions so see when the issue appeared but nothing earlier than 1.30 seems to work at all anymore.

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