I may have missed it, and I know I can code my own version as I've done it already. But an in-line API version of the below would be awesome.
Code:
Event.Group.Join <-- List of players who've joined your group (would count when you enter a group).
Event.Group.Leave <-- List of players who've left your group.
Inspect.Group.List <-- List all Units in your group. (I know a traverse of Group01-Group20 would yield the same)
Inspect.Group.Details <-- Could return members (Private, Raid, Warfront, Leader, Assist{UnitID List}, LootMethod, MasterLooter) That's all for now, just would nicely finish up the event side of Units. The Join/Leave could trigger for position changes, and the player pairing could be UnitID and Group Specifier. And "your group" refers to the .players current group as apposed to a group you're the leader of.
I know, it makes me sound lazy. But I'm all for the API giving out Events as opposed to a variety of different methods from separate addons doing the same thing. CPU Cycles!
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