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  Click here to go to the first Rift Team post in this thread.   Thread: Post Your Small Addon API Suggestions Here

  1. #31
    Rift Disciple
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    EDIT: nevermind. Mistook topics.
    Last edited by Dominix; 09-30-2011 at 06:00 AM.

  2. #32
    Soulwalker Butterfly Kisses's Avatar
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    Quote Originally Posted by Yenu View Post
    You can turn the number of quests shown up to 10, which should be sufficient to cover your entire screen ..
    It's available under options.
    My guildmate saw this and already informed me. But thank anyways! ^_^

  3. #33
    Plane Touched Levva's Avatar
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    Examples of what should NOT be posted in this thread.
    Quote Originally Posted by SkinGeo View Post
    I would like an addon for a new action bar. I'm not "in-love" with that one... Or maybe a whole UI mod. It would be great. New ideas etc. Anyway. It's my opinion only
    Quote Originally Posted by Butterfly Kisses View Post
    What I want to see is some of the oldies but goodies from back in my WoW days!

    Like an addon for merging all the bags into one like bagnon!
    A private messaging machine like Wim!
    and that's all off the top of my head really lol...

    Oh and maybe something for the quest people like an addon that lets you track more then just 5 quests maybe? I dunno lol...

    Thats all! ^_^
    Can I make it crystal clear to anyone posting in this thread that these are examples of exactly the sort of thing that SHOULD NOT BE POSTED IN THIS THREAD. There is another thread that should be used for addons you'd like to see.

    This thread is for what DEVELOPERS want to see added to the API. If you fill it up with misplaced addon requests it derails the thread and slows down the pace of addon development. So PLEASE post your addon requests in the addon request thread and NOT in this thread.

    To clarify - if you program addons and want to see Trion's developers add a feature to the client API that you can use in your code then post in this thread. If you want an addon developer to write an addon to do something then use this thread.

    Thanks for your co-operation in advance.
    Last edited by Levva; 09-30-2011 at 08:02 AM.

  4. #34
    Plane Walker Adelea's Avatar
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    More unit strings...

    player.focus[target]

    Specifically.

    local d = Inspect.Unit.Detail("player.focustarget")

    I remember seeing a comment many weeks ago that more may be forthcoming, but cant find the post now.
    http://forums.riftgame.com/image.php?type=sigpic&userid=125779&dateline=13553  38065

  5. #35
    Soulwalker flatus's Avatar
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    Quote Originally Posted by Rugburn View Post
    Would be great to see a spell timer add-on, which allows you to calculate the cast time on spells or detrimental effects. Current with ACT we are able to do this, except for when an ability occurs and the popup occurs in the middle of the screen and is never sent to the chat log.
    They have that already it's called ADTtimer.

  6. #36
    Plane Touched Arian's Avatar
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    I noticed with the addon option at the logon screen you have to enable or disable add-ons across all characters rather than character by character. From past experience I've had different sets of addons on different chars (my dps doesn't need a healing addon for example)

    Is it possible to have an add on that allows you to set which are enabled for an individual character.

    Also as a bit of 'fluff' an add-on that allows me to toggle helm or shoulders off/on without having to go via settings every time
    (Bechka, Machine Born)
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  7. #37
    Plane Touched Levva's Avatar
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    Inspect.Unit.Detail returns .ready signifying unit's ready check status however there is no corresponding event such as Event.Unit.Detail.Ready that fires when status changes. This one should be a quick fix.

    I'd also like to ask for a Event.Group?.ReadyCheck.Begin Event.Group?.ReadyCheck.End which may take longer to implement. Not sure if it would be a "group" thing or a "system" thing.

    Does the ready flag get cleared after a time? Or does it stay at ready/not ready until next ready check?

  8. #38
    Telaran innou's Avatar
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    Quote Originally Posted by ZorbaTHut View Post
    You're not missing anything obvious Right now, the addon UI and the Rift UI don't interact terribly well. This is something we'll be working on.
    Is there any plan to allow AddOns to utilize file I/O (read/write to a config file)?
    Last edited by innou; 09-30-2011 at 02:00 PM.
    5/8

  9. #39
    Soulwalker
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    I'm runecrafter and I would love to see an addon, which would make my long list of runes recipies more user friedly. I would like to be able to sort them by item type - like legs, helmet, shield ect. and also by stat boost - like +wis, +block, +end. Now it just a very long list of nearly nothing saying names, which i must scroll each time i want to find one rune.

    I see it as a two trees. The branches of the first one would sort runes by item slots or item type (helmet, shoulders, chest, legs, feet, main hand, off hand, (two handed and shield!). The second one would make separate branches for each stat - for example there is several different runes boosting wisdom. I would like to see them in one place.

    Aith.

  10. #40
    RIFT Fan Site Operator Aieny's Avatar
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    Quote Originally Posted by innou View Post
    Is there any plan to allow AddOns to utilize file I/O (read/write to a config file)?
    Not at the moment. It's something that Zorba has tossed in his might-look-at-one-day pile. However, configs can be in StoredVariables, either per character, shard, account, or computer (global). That's how I remember window status (shown or hidden) for Altometer.
    a community-oriented site for all things Rift

  11. #41
    Shield of Telara Semele's Avatar
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    I would like to see SetMouseoverUnit() be changeable while in secure mode. As it stands, it's practically useless. Unless I'm again missing something.

    I've just finished a fully function Group Management library that fully tracks, and triggers events for Groups and Raids. It works flawlessly.. one problem. In order to fully emulate the current in-game Raid Frames, you really do need to be able to change the units mouse over frames (I went as far down as having them only parented to the context).

    But, soon as you enter combat, my raid frames will die since anyone leaving / joining a group will not be assigned a new mouse over ID, and likewise ex-group members still linger on.

    In it's current form, I have no idea what's its good for. Certainly not raid frames as they are dynamic, even in combat. Click healing would solve this and totally remove the need for Mouse Over, but I would imagine that's way off down the development road.
    Rank 72 Guardian Mage
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  12.   Click here to go to the next Rift Team post in this thread.   #42
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    Quote Originally Posted by Semele View Post
    I would like to see SetMouseoverUnit() be changeable while in secure mode. As it stands, it's practically useless. Unless I'm again missing something.
    What's wrong with :SetMouseoverUnit("group04") and similar? That way it will always refer to the fourth groupmember.

    Note that when click healing shows up, it will also not be changable while in secure mode.

  13. #43
    Soulwalker
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    At the risk of asking for something that already exists.

    The ability for clicks on a SetMouseoverUnit frame to select the unit like the standard UI.

  14.   Click here to go to the next Rift Team post in this thread.   #44
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    Quote Originally Posted by Padawan View Post
    At the risk of asking for something that already exists.

    The ability for clicks on a SetMouseoverUnit frame to select the unit like the standard UI.
    This will come along with part of a much larger click-to-cast-spells interface. It might be a few patches away, though.

  15. #45
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    Quote Originally Posted by ZorbaTHut View Post
    You're not missing anything obvious Right now, the addon UI and the Rift UI don't interact terribly well. This is something we'll be working on.
    In the meantime, an event would be mighty handy. It would allow an addon to enter/exit a "free move" mode at an appropriate time.

    Event.System.EditLayout.Begin
    Event.System.EditLayout.End

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