EDIT: nevermind. Mistook topics.
EDIT: nevermind. Mistook topics.
Last edited by Dominix; 09-30-2011 at 06:00 AM.
Examples of what should NOT be posted in this thread.
Can I make it crystal clear to anyone posting in this thread that these are examples of exactly the sort of thing that SHOULD NOT BE POSTED IN THIS THREAD. There is another thread that should be used for addons you'd like to see.
This thread is for what DEVELOPERS want to see added to the API. If you fill it up with misplaced addon requests it derails the thread and slows down the pace of addon development. So PLEASE post your addon requests in the addon request thread and NOT in this thread.
To clarify - if you program addons and want to see Trion's developers add a feature to the client API that you can use in your code then post in this thread. If you want an addon developer to write an addon to do something then use this thread.
Thanks for your co-operation in advance.
Last edited by Levva; 09-30-2011 at 08:02 AM.
More unit strings...
player.focus[target]
Specifically.
local d = Inspect.Unit.Detail("player.focustarget")
I remember seeing a comment many weeks ago that more may be forthcoming, but cant find the post now.
I noticed with the addon option at the logon screen you have to enable or disable add-ons across all characters rather than character by character. From past experience I've had different sets of addons on different chars (my dps doesn't need a healing addon for example)
Is it possible to have an add on that allows you to set which are enabled for an individual character.
Also as a bit of 'fluff' an add-on that allows me to toggle helm or shoulders off/on without having to go via settings every time
(Bechka, Machine Born)
Knowledge is power: Power corrupts; Study hard , be evil
Inspect.Unit.Detail returns .ready signifying unit's ready check status however there is no corresponding event such as Event.Unit.Detail.Ready that fires when status changes. This one should be a quick fix.
I'd also like to ask for a Event.Group?.ReadyCheck.Begin Event.Group?.ReadyCheck.End which may take longer to implement. Not sure if it would be a "group" thing or a "system" thing.
Does the ready flag get cleared after a time? Or does it stay at ready/not ready until next ready check?
I'm runecrafter and I would love to see an addon, which would make my long list of runes recipies more user friedly. I would like to be able to sort them by item type - like legs, helmet, shield ect. and also by stat boost - like +wis, +block, +end. Now it just a very long list of nearly nothing saying names, which i must scroll each time i want to find one rune.
I see it as a two trees. The branches of the first one would sort runes by item slots or item type (helmet, shoulders, chest, legs, feet, main hand, off hand, (two handed and shield!). The second one would make separate branches for each stat - for example there is several different runes boosting wisdom. I would like to see them in one place.
Aith.
a community-oriented site for all things Rift
- Trader's Village, where you can buy or sell in-game items and materials
- Rune Guide, a complete listing of runes by slot
- Salvageable Essence List, with all Rift essences and skill level to salvage, if possible
I would like to see SetMouseoverUnit() be changeable while in secure mode. As it stands, it's practically useless. Unless I'm again missing something.
I've just finished a fully function Group Management library that fully tracks, and triggers events for Groups and Raids. It works flawlessly.. one problem. In order to fully emulate the current in-game Raid Frames, you really do need to be able to change the units mouse over frames (I went as far down as having them only parented to the context).
But, soon as you enter combat, my raid frames will die since anyone leaving / joining a group will not be assigned a new mouse over ID, and likewise ex-group members still linger on.
In it's current form, I have no idea what's its good for. Certainly not raid frames as they are dynamic, even in combat. Click healing would solve this and totally remove the need for Mouse Over, but I would imagine that's way off down the development road.
Rank 72 Guardian Mage
RotP 4/4 - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - HK 11/11 - ID 8/8
#42 At the risk of asking for something that already exists.
The ability for clicks on a SetMouseoverUnit frame to select the unit like the standard UI.
#44
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