Closed Thread
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 31 to 45 of 50
Like Tree11Likes

Thread: Conquest

  1. #31
    Rift Chaser dcndnts's Avatar
    Join Date
    Jan 2011
    Posts
    364

    Default

    i logged in a few times but never got to try it
    it always seems to be on cooldown or something

    who wants my stuff
    -Skavok

  2. #32
    Rift Chaser
    Join Date
    Jan 2011
    Posts
    318

    Default

    Quote Originally Posted by dcndnts View Post
    i logged in a few times but never got to try it
    it always seems to be on cooldown or something

    who wants my stuff
    You will hate yourself if you get into a zergquest match. Dont do it.
    "On a long enough timeline, the survival rate for everyone drops to zero."

    Rhetoricx (someone stole my name on Seastone)
    <Unreal>
    I wish Rift had PVP in it...

  3. #33
    Soulwalker Jazzabella's Avatar
    Join Date
    Oct 2011
    Posts
    14

    Default

    Quote Originally Posted by Rhetoric View Post
    You will hate yourself if you get into a zergquest match. Dont do it.
    Rhetoric,

    I understand the zergfest. It's alot of fun to go in with your guild as a raid, farm the favor where every u may run into a raid. We have found it's tons of fun as a guild, I know everybody thinks that there is no way to control such a zergfest, oath has the highest ratio of winning all that good stuff. We que'd as a guild in dom for awhile and never lost. We que'd in as nightfall for a challenge and then got trolled that there is no way a organized guild can make a win. I mean it's nightfall, the one group that is never full, which means you will have less ppl mindless running around. Anybody that does que for nightfall only que'd it because they couldn't get into oath or dom, so they are going through the motions till a team wins so they can tag and be gone. Also, the one group that gets less of those nifty conquest buffs to your stats, sure they don't look like much when your on dom or oath. I realized real quick that a stack of 20 healing bonus to your raid is alot, when your sitting in nightfall with a stack of 1 <thats pretty much when it doesn't matter>. Our guild did run into other organized pvp groups quite a few times and we were called out for zerging in conquest... < the things ppl say>. Our guild was never around the large zerging parts like CM or the eye, but that doesn't mean we didn't get alot of favor. We still found raids of people to fight and we did walk away from them. Actual we only went down once in the whole battle when we ran into a very large zerg of oath.

    The point i'm making, is you can have fun in conquest. Go with your guild and find some raids out and about to kill. Then after the 10min mark do the objective's and try to make it a win. For the guilds and all the people saying there is no way a guild can make a difference of a win. I would suggest them to try it out and have your guild que as nightfall and see what happens. Because since the majority of nightfall doesn't even want to be nightfall, that is where the challenge is. If another guild is actual up to it, I would love to hear the feedback about it.

    Rhetoric come back to the game! I mean Mazely reminds me alot of you but its just not the same.
    <Nemeses> Leader of Vinco Bellum

  4. #34
    Soulwalker puffadder's Avatar
    Join Date
    Jul 2012
    Posts
    12

    Default

    I agree. I find Conquest is more PvE with a PvP twist, if that..
    I don't know how many of you que for Oathsworn, but I find that faction ruins it for the rest of us who would like to favor farm on Nightfall.

    I mean, the downtime is 60-70 minutes and I get so frustrated when Oath caps 60% within minutes; and when you are in a raid group that can't seem to agree on how to play (which happens often on Nightfall), or don't know how to play, therefore get confused as to who to follow, which then causes a fanout, it becomes difficult from stopping Oath from capping so fast.
    Then there's Dominion who, from my experience in Conquest, don't know what to do and usually ends up going after Nightfalls extractors when they should be attempting to stop Oath. This of course distracts some Nightfall players who then go after Dom.

    It's just an endless cycle of stupidity and frustration for those of us who have a set strategy that has worked in the past when we have a raid group who gets along better and follows the plan, as well as the raid group..
    Though the favor gain has been nerfed in recent patches, it is still better than that of Warfronts. Another thing I am sick of being told in Conquest channel from fellow raid members.. "If you want to get favor, go do Warfronts". The prestige gained in Conquest is also better than in Warfronts.

    Then we have the Marks of Conquest.. While I would rather favor, these are still important for the very few things they are used to purchase. I think at the very least, Trion should add some actual PvP greater planar essences, and a decent variety.. Not the 8 to chose from offered by that planar equipment enhancement vendor, each of which are based on all the available souls for your class. I had to respec my warrior to get 2 different ones as I didn't want to double up on the one that was available to the Reaver soul..
    Back to the marks though.. I think more should be rewarded, in whatever which way Trion decides. Maybe instead of requiring 50 shards to get a single mark.. Decrease that amount. Or even give a single mark everytime you cap an extractor. Single marks really don't do much as item that costs the least amount is what, 250 marks? I can't quite remember..
    I definitely think the amount of Marks gained should be increased, that being said, we should have a choice to trade in marks for favor and maybe those eternal crystallized insights.

    To end this rant, I suggest Conquest should be a bit more focused on PvP in general. Get rid of some extractors.. Maybe add in some towers/keeps to defend.. Bouncing back and forth from extractor to extractor, while being backcapped at the same time, can be extremely exhausting. Offer different stages of Conquest? Like maybe after a faction caps 60%, instead of the immediate 'Stillmoor will be Conquered in 10 minutes', offer towers and keeps each faction must defend for a time period, or only the 2 losing factions must defend, then allow 10 minutes to get back extractors, etc. All ending with those foci and the boss of course.
    Or to prevent a faction from capping to 60% so fast, offer each faction a specific quest they must accomplish before the extractors are available to cap. I'm probably going out on a limb saying this but I would just like some Conquest battles to last longer than 15 minutes for the downtime we have to wait for and the nerfed favor we gain from actual player kills.. Especially when the losing teams will kick players once you die after Stillmoor is conquered and you are forced to respawn.

  5. #35
    Soulwalker puffadder's Avatar
    Join Date
    Jul 2012
    Posts
    12

    Default

    Quote Originally Posted by Jazzabella View Post
    Rhetoric,

    I understand the zergfest. It's alot of fun to go in with your guild as a raid, farm the favor where every u may run into a raid. We have found it's tons of fun as a guild, I know everybody thinks that there is no way to control such a zergfest, oath has the highest ratio of winning all that good stuff. We que'd as a guild in dom for awhile and never lost. We que'd in as nightfall for a challenge and then got trolled that there is no way a organized guild can make a win. I mean it's nightfall, the one group that is never full, which means you will have less ppl mindless running around. Anybody that does que for nightfall only que'd it because they couldn't get into oath or dom, so they are going through the motions till a team wins so they can tag and be gone. Also, the one group that gets less of those nifty conquest buffs to your stats, sure they don't look like much when your on dom or oath. I realized real quick that a stack of 20 healing bonus to your raid is alot, when your sitting in nightfall with a stack of 1 <thats pretty much when it doesn't matter>. Our guild did run into other organized pvp groups quite a few times and we were called out for zerging in conquest... < the things ppl say>. Our guild was never around the large zerging parts like CM or the eye, but that doesn't mean we didn't get alot of favor. We still found raids of people to fight and we did walk away from them. Actual we only went down once in the whole battle when we ran into a very large zerg of oath.

    The point i'm making, is you can have fun in conquest. Go with your guild and find some raids out and about to kill. Then after the 10min mark do the objective's and try to make it a win. For the guilds and all the people saying there is no way a guild can make a difference of a win. I would suggest them to try it out and have your guild que as nightfall and see what happens. Because since the majority of nightfall doesn't even want to be nightfall, that is where the challenge is. If another guild is actual up to it, I would love to hear the feedback about it.

    Rhetoric come back to the game! I mean Mazely reminds me alot of you but its just not the same.
    As far as your comment to people who join Nightfall only do so because Dom and Oath are full, that is not the case for some people as Nightfall is the favor farming faction. Though you are right for a majority of people who join NF, which brings me to the point I made about Nightfall's raid members disagreeing quite often as to what to do, causing a fanout and what not.
    I personally do want to join NF as we have had some great battles in Conquest when the raid group works together. I'm not about capping to 60% as fast as possible, I enjoy the pvp aspect, and a good NF raid group does not care so much about trying to cap as we do preventing the other factions from capping.
    As far as the stacks.. I did not notice as I've only been with Oath a couple of times and Dom a handful. That's.. interesting... hrmm?
    I do agree with you as for your statement about an organized guild can make a difference for a win, but NF does not always try to win. Sure the rewards are great, but a lot of us in NF would prefer the favor from player kills, nerfed or not, we enjoy PvP and not allowing a win so fast. I think it makes Conquest more fun to play if not all 3 factions are about capping as quick as possible for that win.
    But Nightfall does need a good guild to help lead rather than the few of us arguing in the channel, confusing others, and so on.

  6. #36
    Prophet of Telara Kulta's Avatar
    Join Date
    Dec 2010
    Posts
    1,182

    Default

    Love conquest but would like to see


    Faction wide healings for healers

    Limited time on capping 61 percent/ or after x time. team with most wins

    More than 1 conquest at a time so I can get in more often than 1 or 2 a day

    Random entery, sorta like wf now, you que and you may be one race or another

    Eye rep too please
    Last edited by Kulta; 07-25-2012 at 11:31 AM.
    Have you ever wanted to?

  7. #37
    Telaran Blondage's Avatar
    Join Date
    Jan 2011
    Posts
    70

    Default

    I don't think you are trying very hard. <3

    Even in worshiped games, like DAoC, zerging happened on a nightly basis. Small man groups would use something called TACTICS to avoid fighting zergs head on.

    Good pvp is totally possible in conquest. If you don't believe me go to youtube and see what fun some people are having.

    Lastnight i found some actually consistent 6vs.6...at first i figured i was lucky and it doesn't happen very often but in the next conquest i broke off from the zerg and solo'd. I ended up getting solo/small man fights all night... it was so much fun, even in my t1 pvp gear i had a great time. i only wish botf was working so i could see how many solo kills i got.
    "...you are forgetting that I am a professional twice over - an analyst and a therapist. The world's first analrapist."

  8. #38
    Rift Chaser
    Join Date
    Jan 2011
    Posts
    318

    Default

    Ive done a couple matches duoing with Zimmyzz and they were pretty fun, but overall I still would rather just open world pvp. BTW I am back in game, but Im still not playing as much as I used to.
    "On a long enough timeline, the survival rate for everyone drops to zero."

    Rhetoricx (someone stole my name on Seastone)
    <Unreal>
    I wish Rift had PVP in it...

  9. #39
    Rift Disciple
    Join Date
    Feb 2011
    Posts
    113

    Default

    Glad to see you back rhet! /hug

    Ya, running around with a smaller group is more fun, if you can find other smaller groups to fight. Let’s do it again... good times are there to be had. The key is avoiding the groups of 20+ running around, so it’s not rinse and repeat visiting the respawn point. Open world is also always fun, but at least CQ does offer that consistent population vs. seeing someone by chance.


    @blondage
    The CC (along with many other things) in daoc was so different than rift that I dont' think you can make a comparison between the two when confronting a zerg with a small group.

    If the zerg catches you in rift, you will die due to sheer numbers at some point because you have no options for mass CC. Nibbling on the edges of a zerg is a nice challenge, but once somebody catches on and the zerg turns, you're done.

  10. #40
    Telaran Blondage's Avatar
    Join Date
    Jan 2011
    Posts
    70

    Default

    Quote Originally Posted by Rhetoric View Post
    Ive done a couple matches duoing with Zimmyzz and they were pretty fun, but overall I still would rather just open world pvp. BTW I am back in game, but Im still not playing as much as I used to.
    Rock on, glad to see you're havin some small man fun!

    Quote Originally Posted by Zimmyzz View Post
    @blondage
    The CC (along with many other things) in daoc was so different than rift that I dont' think you can make a comparison between the two when confronting a zerg with a small group.

    If the zerg catches you in rift, you will die due to sheer numbers at some point because you have no options for mass CC. Nibbling on the edges of a zerg is a nice challenge, but once somebody catches on and the zerg turns, you're done.
    there are a number of tactics to use in CQ depending on your group size and make-up all of them made even easier by the CQ map which pretty much tells you everything you need to know. ...And of course rift is not daoc but avoiding the zerg 9/10 times while still getting kills is totally do-able and pretty fun.




    ....also, even in daoc, attempting to mez a whole zerg would be the wrong way to go.
    if you were less than 8 vs. more than 30 (and a bad enough driver to meet the zerg head on) you pretty much had two options: aoe bomb if spec'd for it or flee/kite and hope not to many follow.





    Last edited by Blondage; 07-30-2012 at 09:53 PM.
    "...you are forgetting that I am a professional twice over - an analyst and a therapist. The world's first analrapist."

  11. #41
    Prophet of Telara Oblivion333's Avatar
    Join Date
    Nov 2010
    Posts
    1,183

    Default

    Look I do too get very bored of running around in circles for hours trying to cap extractors. But, there are more boring ways you can do to help the raid.

    What I do is collect powerstones, powerup/feed turrets, and I become the dedicate crafter for my raid. Although it is super boring, it gives you a break from the /wrist activities you normally do. Try to spice it up or join a guild raid conquest to make it much more enjoyable.

    After I got my trinket, I took a break from it but I do partake sometimes and basically try to have fun. If it gets too /wrist I leave.

    Covergirl Diamond now in Greybriar

  12. #42
    Rift Chaser
    Join Date
    Jan 2011
    Posts
    318

    Default

    What I do now is just join when the 10 min timer is going, tag all the idols when they come up, then tag the boss. I usually get around 20-25 marks for about 10-15 min of my time. Sure beats running around in a mindless zerg for 2 hours because no one will let any side hit 60%.
    "On a long enough timeline, the survival rate for everyone drops to zero."

    Rhetoricx (someone stole my name on Seastone)
    <Unreal>
    I wish Rift had PVP in it...

  13. #43
    Telaran Captain oh captain's Avatar
    Join Date
    Feb 2012
    Posts
    55

    Default

    NF trolls make conquest bearable.

    Captainblackbeard@Searock <Thug Life>

  14. #44
    Telaran Crystalynne's Avatar
    Join Date
    Mar 2012
    Posts
    88

    Default

    I join conquest for the chat
    playing two no-name nobodys as seen on
    SEASTONE : DEFIANT : REALM GUARDIANS
    Laureena ~ Rogue|Crystalynne ~ Cleric

  15. #45
    Plane Walker Ashrai's Avatar
    Join Date
    Mar 2011
    Posts
    449

    Default

    Quote Originally Posted by Oblivion333 View Post
    Try to spice it up or join a guild raid conquest to make it much more enjoyable.

    After I got my trinket, I took a break from it but I do partake sometimes and basically try to have fun
    That's what I try to do to make it more bearable. My computer can't really handle the larger battles (especially with the fact I play specs that need good reaction time and it's too frustrating), so I usually head over to Briarcliff port and basically see how long I can hold it. Once my turrets are boosted I can hold off a decent amount of people in my annoyadom spec. Sometimes the same people will show up over and over, also desperate for some actual PVP. Usually a few others will join me and we'll just do the circuit around the port extractor. Definitely passes the time until it's Marks time.
    Last edited by Ashrai; 08-07-2012 at 02:33 PM.
    Ashrai@Deepwood
    Sporeslinger of <Godlike Awesomeness>

Closed Thread
Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts