With the NA Shards down for maintenance:
http://forums.riftgame.com/official-...7-25-12-a.html
I'd like to comment on the moaning and complaining I'm hearing about our population issues. A couple ground rules based on the rules of networking:
The only factor we can change as players is which server we live on. With that in mind, all the players that moved servers have a decision to make. When the lag on their new server has reached an unacceptable level, i.e. Stability equals 0, they will be back. Until that day comes, current players,please encourage friends and colleagues to join you,so that we may increase our population on our own, and to all the players that left, we THANK YOU for increasing our stability.
- As Server Population increases, lag increases exponentially, at about the order of 2^x, where x is the number of players logged in - in Milliseconds.
- As Server population decreases, stability increases at nearly the same factor.
- This means that lag and stability, are an inverse relationship to each other. In simple terms, as lag goes up, stability goes down, and as stability goes down lag goes up.
- 2^x is used because the TCP/IP Protocol is a bi-directional protocol that must wait on an error check packet on the receiver's end before sending the next packet. The error checking mechanism creates extra overhead, that is the main cause of lag in every network



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