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  Click here to go to the first Rift Team post in this thread.   Thread: 2.2 Parsing on PTS

  1. #151
    Ascendant Byona's Avatar
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    Quote Originally Posted by mr3onion View Post
    Why would EU lose dps when there is ability queue? Its not like delay does anything when you can queue up spells.
    Somehow by doing the exact rotation and time (4min). I always have 10 to 20 less "hits" on the PTS.

    Quote Originally Posted by Havors View Post
    So Pyroharb is parsing higher? Nerf it then, that seems to be your philosophy. Do you even play anymore? get raiding and stop fishing
    Tempest = Ranged.
    Pyroharb = Melee.

    Two different goals to meet. Ranged being higher than every other calling melee is unbalanced. You should take a look at where Mage/Cleric/Rogue range souls are, that's most likely where Tempest should be.
    Last edited by Byona; 01-21-2013 at 10:47 AM.

    See you all in Wildstar!

  2. #152
    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by Byona View Post
    Somehow by doing the exact rotation and time (4min). I always have 10 to 20 less "hits" on the PTS.



    Tempest = Ranged.
    Pyroharb = Melee.

    Two different goals to meet. Ranged being higher than every other calling melee is unbalanced. You should take a look at where Mage/Cleric/Rogue range souls are, that's most likely where Tempest should be.
    Yeah I know, i was just winding Trickle up

    Tempest will be toned down no doubt, it just best not be nerfed into the ground.
    World First - Cyril Kalmar Kill
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  3. #153
    Plane Touched Solace's Avatar
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    i see a lot of parses showing just over 4 minutes. which probably means you are ending just after a 2min cd. i believe they want parses to end around 5 mins. : )


  4. #154
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    When are we getting 50% dummies so we can test warlock ?

  5. #155
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    Quote Originally Posted by Byona View Post
    Somehow by doing the exact rotation and time (4min). I always have 10 to 20 less "hits" on the PTS.



    Tempest = Ranged.
    Pyroharb = Melee.

    Two different goals to meet. Ranged being higher than every other calling melee is unbalanced. You should take a look at where Mage/Cleric/Rogue range souls are, that's most likely where Tempest should be.
    That absolutely right, but pyroharb and harb have melee disconnect range utility and aoe, so paragon and assassin should be higher. If we go by utility ofalone spec the dps hierarchy should be

    1) assassin, paragon and other melee with no ranged or aoe/ defensive cds.
    2)pyroharb, harb, shammy, Riftblade, blade dancer, nightblade, and other specs with ranged and aoe utility but are still melee
    3) harder mage single target range specs
    4) rogue warrior and cleric range
    5) support
    6) tanks and healers.

    All of the comments most of you make point towards this being balanced. Which puts rogues and warriors in one trick pony single target specs as top dps. The problem is most of you do not really want balanced, you just want to complain x and x class is higher than you.

    The pts testing is not near over, stop getting and keep parsing and bug reporting. Trion is not the enemy. They are the developers giving us this game we used to spend our free time on.

    I do not expect them to follow the set up I just typed out, but I also do not expected them to nerf and buff based on people crying, just saying. The goal is for all classes to have equal options not for one class or another to be highest.

    I know people are going to misquote this post all up. So I will say it again, the goal is for all classes to have equal footing.
    Last edited by NJoyTheSilence; 01-21-2013 at 02:24 PM.
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  6. #156
    General of Telara
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    Quote Originally Posted by Taxt View Post
    When are we getting 50% dummies so we can test warlock ?
    We'd actually require a dummy with a set amount of HP that didn't auto regen after each hit to properly test souls that have %HP based modifiers. Testing on a dummy that perpetually has 50% or below HP wouldn't do much good because I'm sure people would try to use math to approximate DPS and suck at it.

  7. #157
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    Quote Originally Posted by Havors View Post
    Yeah I know, i was just winding Trickle up

    Tempest will be toned down no doubt, it just best not be nerfed into the ground.
    Just nerf Tempest to be on Inquisitor level, ofcourse you will have to dig a hole to get down here.
    I kill more players than anyone! Just ask the last raid that asked me to heal!!!!!

    Quote Originally Posted by Daglar View Post
    I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.

  8. #158
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    Quote Originally Posted by Vitto View Post
    We'd actually require a dummy with a set amount of HP that didn't auto regen after each hit to properly test souls that have %HP based modifiers. Testing on a dummy that perpetually has 50% or below HP wouldn't do much good because I'm sure people would try to use math to approximate DPS and suck at it.
    Yes thats what i mean, a dummie stuck unde 50% with no regen abilies, Deaths Door is only able to be casted on a target under 50% HP which is where most of a warlocks DPS comes from, and would very much like to parse this and see if its going to be a spec worth using.

  9. #159
    Ascendant Bloodbourne's Avatar
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    I can attest to having much lower Latency while on the PTS (and a higher framerate too!) Which means I have to modify my rotations for live and often have to wait a moment to continue the rotation as I would on live.
    4/4 FT 5/5 EE
    Farewell for now, Telara.

  10. #160
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    Here is a 61 Warlock 15 Necro 0 Harb spec

    Im very positive that this will perform very well post 50% on most of the bosses in EE and FT right now.

    http://i1134.photobucket.com/albums/...ps5ffec769.png


    Cheers mates


    Edit, oh yea this was done in the Gear box provided on PTS.
    Last edited by Taxt; 01-21-2013 at 05:24 PM.

  11.   Click here to go to the next Rift Team post in this thread.   #161
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    I just added level 60 and 62 dummies that have below 30% health. They should be in the next build.

    Cyzo

  12. #162
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    Quote Originally Posted by Cyzo View Post
    I just added level 60 and 62 dummies that have below 30% health. They should be in the next build.

    Cyzo
    that's great to hear. would it be possible to have a dummy with 6,000,000 hp that does not regen until not attacked for more than 5s maybe? so if someone is doing 20k dps it would last 5 mins. something like that. so we can accurately see from 100-0% hp.
    Last edited by Solace; 01-21-2013 at 05:40 PM.


  13. #163
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    Where is this 30% dummie at ?

  14. #164
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    Here is 48 ele 28 necro 0 pryo

    http://i1134.photobucket.com/albums/...psedff9c23.png



    Cheers

  15. #165
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    Default Full Chloro Tests

    Hi Trion Development Team,

    I have testing the Heal Output from the 61Chloro/10Pyr/5Harb and it looks not very Good. How would his place be in the Raids? On PTS he cant Heal and Cant do DmG. Was it Overpowered? Yes, Corrosive Spores whas not good Balanced and Yes nobody has want to read an tooltip wich is over the full Monitor (Rift 1.4 Lifgiving Veil). But are this Reason enough to patch, over-patch, Fix, patch and Nerv so Nice Class Talent?

    It confused me..
    • ... When i look on Skills like Nature`s Corrosion, witch was total useless, since the Dmg Pro-cent in Lifegiving Veil heal was nerved in to Cast-Timing Skales..
    • ... the Day witch the Chloro Sinergy implement in the Talent Tree and was free to use in Group healing....
    • ... Skill boon of Life on Viles Spores and Ruin is an Very Nice Idea, but since the Heal skale calculate over the cast time Chloros Rotation was on two Keys.. 2xVoid Life 1x Natures Touche.

    If i look what the Chloro do with de Raidkontent Equip on the PTS, it must be Buggy, or its Time to go back to Roots. I suggest that:
    • ...the Synthese MT-Heal and Group heal abilitys should be split up. I think the Groupe heal can so becom the old Heal per Precent over DpS. Encounter wich needs 150k RaidDpS bring so also the Heal what must hold. And.. Yes Chloro made so DmG!
    • ...Synthese amplifier or Funtkions are to seperate and maybe to choose out of Fights. It bring so an Strukture in those Spells and Rotation.
    I hope, i`m not alone with this Mind and i become some good symbathie at oure Healer Classes Clerics! Special tanks to Trion, for that great Comunitiy work.

    Regards from the Swiss Alps...

    PS: Sry 4 my horrible English

    Lifegiving Veil
    With lower Equip (SP:4.1k KH:1.6k KP:160) it made three times more in non Crit area and same miss value in Snythese with Lifebound Veil. Its look like Spellpower doesn't right skale. Test Basics Tests should speak them self:

    4min Rotation:
    2x Vode Life
    1x Nature`s Touch
    Allies DPS 04:40 xxx: 3519
    Allies OPS 04:40 xxx: 1188

    4min Rotation:
    Vile Spores
    Corrosive Spores
    Nature's Touch
    Ruin
    Withering Vine

    Without Entropic Veil:
    Allies OPS 04:05 xxx: 1893
    Allies DPS 04:05 xxx: 5230

    With Entropic Veil and WildGrowth:
    Allies DPS 04:51 xxx: 5132
    Allies OPS 04:51 xxx: 1772

    Vile Spores 878 heal (like instent cast without anny SpellPower?)
    DoT Skill <Natures Corrossion>still nothing heal.

    Corrosive Spores 900 heal impact (like instent cast without anny SpellPower?)
    DoT Corrosive Spore 300 heal (like a NonLife dmg?)

    Nature's Touch 2700-4520 heal

    Ruin heal 800-1300 heal
    DoT Skill <Natures Corrossion>still nothing heal.

    Withering Vine (Great DmG Skales but low Heal) Total:
    -DmG:14.3k -Overheal:3285
    -DmG:14.7k -Overheal:4165
    -DmG:15.5k -Overheal:3653

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