+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 16 to 30 of 31
Like Tree3Likes

  Click here to go to the first Rift Team post in this thread.   Thread: PTS NOTES: 1.11 CRAFTING In-Progress Notes

  1. #16
    Soulwalker
    Join Date
    Jul 2011
    Posts
    6

    Default

    Quote Originally Posted by Amary View Post
    CRAFTED TEMPORARY ENHANCEMENTS
    * All Temporary Enhancements now stack to 99.
    Hrmmmm

    Does this mean what I think it means? Because what pops into my head is me popping 99 Burning Powerstones before a raid

  2. #17
    Soulwalker
    Join Date
    Aug 2011
    Posts
    12

    Default

    Quote Originally Posted by BYGolgoroth View Post
    Hrmmmm

    Does this mean what I think it means? Because what pops into my head is me popping 99 Burning Powerstones before a raid
    Nope, it does not.

  3. #18
    Soulwalker
    Join Date
    Aug 2011
    Posts
    12

    Default

    * Salvage materials no longer need to be combined into Salvaged, Reclaimed, Processed, or Refined materials.
    - All recipes that require Salvaged Materials now use the base material.
    - If you have combined Salvage items in your bank or bags, you will be able to convert these back to their component parts.

    So, I don't see where if you have 1000 refined bars like me, you can make whetstones or oilstones with these. You can only make the metal widgets and the processed make heavy metal. I seem to only be able to make augments with these and crappy ones at that.

    Is there a way to turn these back into the base metal. Otherwise my 1000 plus stock will be worthless.

  4. #19
    Soulwalker
    Join Date
    Aug 2011
    Posts
    12

    Default

    I would like a dev to reply to this as I have thousands of refined and processed bars that I will have no way to use if this changes without a fall back option to use them for their original purposes.

    I dont want to be stuck with thousands of worthless bars when this goes live. Give me an option to make the bars back into the base metal or something. I dont see any options on PTS.

  5. #20
    Ascendant
    Join Date
    Jan 2011
    Posts
    2,467

    Default

    Quote Originally Posted by Darksyd3 View Post
    I would like a dev to reply to this as I have thousands of refined and processed bars that I will have no way to use if this changes without a fall back option to use them for their original purposes.

    I dont want to be stuck with thousands of worthless bars when this goes live. Give me an option to make the bars back into the base metal or something. I dont see any options on PTS.
    Fire sale time! No seriously, fire sale!

  6.   Click here to go to the next Rift Team post in this thread.   #21
    Rift Team
    Join Date
    Mar 2012
    Posts
    39

    Default

    The Salvaged, Reclaimed, Processed and Refined items previously gained from combining Salvaged materials only break down into their original parts. There is no plan to allow for a conversion from Salvaged materials into normal Crafting materials.

    You will no longer be able to use these materials to craft Enhancements such as Whetstones. All Enhancements now require normal Crafting materials.

    Salvaged materials are now used exclusively in the new (and existing) Augment recipes. In this case, your Heavy Metal Chunks can make the Median tier of Augments and your Metal Widgets can make the Major tier of Augments (level 50 rare) for both Armorsmith and Weaponsmith.

    If you feel that the Salvaged materials you have now would be more valuable to convert into Enhancements rather than Augments, you still have some time to do so before the patch goes Live.
    Last edited by Taleen; 10-15-2012 at 12:41 PM.

  7. #22
    Rift Disciple Snags's Avatar
    Join Date
    Dec 2011
    Posts
    155

    Default

    Since it seems you guys read this thread...

    Any plans to make herbs/bones/wood/gems stack to 99 like ore, cloth and leather do? When mining, ores nicely stack up to 99 right now while when you pick up herbs they stack to 50 only.

    Logs stack to 50 only, you have to make them into lumber to have them stack to 99; but, since ore stacks to 99 just like bars do, it'd be really really nice to have every crafting mat stack to 99 like metals do. Pretty please? ^^

  8. #23
    Telaran
    Join Date
    Dec 2010
    Posts
    81

    Default

    I think everything should just stack to a max of 999. Seriously, we have such a horrible lack of bank space, this will definitely help. I see no reason why this should not be implemented.

    As far as I am aware, Trion only mentioned bigger bags for 2.0, but no mention of a bank overhaul. Bigger bags alone is not enough - not even close. Hopefully they keep the bank space in mind as well.
    Last edited by Nullity; 10-15-2012 at 06:23 PM.

  9.   Click here to go to the next Rift Team post in this thread.   #24
    Rift Team
    Join Date
    Mar 2012
    Posts
    39

    Default

    All crafting materials should stack to 99 in Storm Legion. I don't think that change made it into the 1.11 build or onto PTS, however.

  10. #25
    Plane Touched Vler's Avatar
    Join Date
    Jul 2010
    Location
    Northern VA
    Posts
    267

    Default

    Can we make it go the other way too please - trade in the 100k, 50k, 10k crystals for artisan marks?

  11. #26
    Soulwalker
    Join Date
    Mar 2011
    Posts
    16

    Default New materials stacks

    Quote Originally Posted by Taleen View Post
    All crafting materials should stack to 99 in Storm Legion. I don't think that change made it into the 1.11 build or onto PTS, however.
    Couldn't you instead let the stacks go to 100? It's a round nice figure and better to work off when splitting it into lesser amounts.
    Might just be the asperger syndrome talking but i've had issues with the fish stacking to 99 for a while now.
    And i'm sure i am in the extreme minority here but had to at least mention it.

  12. #27
    Soulwalker
    Join Date
    Sep 2012
    Posts
    1

    Default

    The reason they can easily increase it to 99 and not 100 is because of the database field size. There is no difference in the amount of storage on a database that storing a value of 10-99 (due to everything being stored as 2 digits. If they were going to increase the max stack instead to 100 that would mean they would have to be able to store up to 3 digits for that value of 100. If they were going to raise the stack size up to 100, then there would be no difference in database storage being used going all the way from 100-999 since it is all 3 digits that would be stored.

    I realize that storage of a single additional digit in the field size may not sound like much, but when multiplied by the possible 200+ stacks of any one character, multiplied by up to 6 characters on any one server, multiplied by the MILLIONS of users.... every additional digit stored really does add up to allot of more hard drive storage being used.
    Last edited by grondor; 10-16-2012 at 06:40 PM.

  13. #28
    Rift Disciple
    Join Date
    Feb 2011
    Posts
    185

    Default

    Quote Originally Posted by Popo85 View Post
    Can't help but notice that its mentioned that the "Dusty Treasure Hunter Satchel Recipe" has been modified... was that recipe added in 1.11? because that satchel was a unique 24 slot bag added back in 1.5. I'm confused.
    Maybe its a rare drop recipe? I can't find it on PTS...

  14.   This is the last Rift Team post in this thread.   #29
    Rift Team
    Join Date
    Mar 2012
    Posts
    39

    Default

    It looks like the Dusty Treasure Hunter's Satchel recipe only exists in data and is not and never was available. It should not have been in the patch notes. Sorry for the confusion. It is also unlikely to be added; partly because the bag itself is a unique world event reward and we would like to preserve the value of those items and partly because new (and larger) bag recipes will be available in Storm Legion.

    The Dusty Treasure Hunter's Satchel is a unique bag reward from the Ashes of History event. It remains unchanged.

  15. #30
    RIFT Guide Writer ChrisN's Avatar
    Join Date
    Aug 2011
    Posts
    1,150

    Default

    What is the delay with the class patch notes?

+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts