
Originally Posted by
Alustar
Well, as a PvPer since the Half Birthday, I say the one thing that seems wrong to me is an almost constant nerfing. Either of classes/callings and then of gear, WFs, and gains. It always seems like pushing things back to make them easier for people cause its "too hard" or "I die too much" I was just in a wf earlier and someone complained that the group sucked, when they had some of the lowest stat output, and werent even trying to support the group in any fashion other than "Ugh smack with stick" style of play.
If a class or a specific set of people are complaining, dont nerf someone else, try and fix that class before you mess with others. Rift is a unique game in that you have a great level of control over your character and how it plays. However, that's a double edged sword. That means that not every player is going to -want- to fit into the shellings that make a group good. Sometimes (and more often than not) you get people who will flat out refuse to do something that their class is better suited for. combine that with people searching for the "Magic Bullet" spec that will just pwn everyone. (and yes, I tried this myself) Which, in my opinion, should NEVER happen in this game, or any other for that matter. Bottom line is, some classes/spec will just always have a class/spec you wont do well against, regardless of gear.
The gear issue is a big deal for people, as Rift has been established since launch as a progressive gear based MMO. Hell most of them are. I've seen some things on GW2 and personally don't seem all that interested. I tried Tera (which was supposed to be similar) And it wasn't bad, and given that it didn't have so many flaws I may have stuck with it.
I think the issue making everyone upset is the fact it seems like Trion is worried they will lose many people to the release of GW2, so they are trying to scramble to find a way to keep people interested. So to me, it seems like PvP didn't TRULY matter till it came time for sub renewal and the choice of a new game or not. When was the last time pre 1.9 that PvP got a nice change or something that we could enjoy? I have seen several patches and releases of new content for PvE and world events, but not a great deal to actually look forward to in PvP.
First it was the nerfing of the ranking system, which didnt really make it easier to grind the gear, changing from P8 system, to a P40. In fact, there were quite a few people left in the void that it created that got totally screwed when their gear became obsolete, and the prices just ruined without any compensation for time already spent. Then you had to deal with the conquest debacle. Which to me all seemed like a huge joke in the first place.
When I first heard of it, I thought, "Great, it will be port Scion with another group of to watch out for. so an even worse cluster F*CK" I couldn't have been more right, yet so wrong. Not only was it a giant mess that cause a huge imbalance in PvP. But then they made it a massive PvEvP match.
Conquest was PvP for all of a few hrs. When that fresh Warfront smell was in the air, and you had groups of friends rushing out with wild abandon to find whatever group they could and smash some faces! Then... as is PvP, people started camping. All the while Trion just kind of sat and watched... Didn't really do anything drastic to fix the issues.
And now this, the third time they are working to "fix" PvP and this seems to be just one more thing they take from the ones that spend the time to enjoy it the way it was meant to be.
I just hope they listen to some of the things they said here. And at least think it through. They said in the PTS that is was a 'Metrics Gathering" test. To that I say:
What metrics of value could you possibly gain by having EVERYONE in that match capped at certain points regardless of spec? And then you throw in consumable exploits in that and you get an even more skewed look. Personally a test like that should have been run/done/recorded souly by devs. not players. There was no need for it, and if you are -using- any of what I would now call faulty data for SL, i shudder to think of what that could mean.
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