Honestly, the prospect of World Event and warfront integration is pretty exciting. The concept alone has a lot of potential to be badass.
Thread: PTS:900MB Download, 1.10 goodies Honestly, the prospect of World Event and warfront integration is pretty exciting. The concept alone has a lot of potential to be badass.
(delete this)
Last edited by aabuster1; 08-10-2012 at 12:24 PM.
White Fang - 4/4 FT, 5/5 EE, 4/4 TDQ
Adastra@Greybriar (rogue - main)
Nuadore@Deepwood (mage)
Euli@Greybriar (cleric)
Just checking out PTS now. They moved the T2/raid1 gear vendors out with the dye/armor/costume vendors. I don't know if its a bug but the pvp vendors are now floating 10ft in the air. Guess its so everyone stacking can still reach npc.
Last edited by Boase; 08-10-2012 at 01:35 PM.
< Snakes on a Planarite > End Game Raiding | Faeblight | Rank 80 Cleric | 15.8k Nerd points
Progression: 4/4 TDQ - 4/4 FT - 5/5 EE - 4/4 HMs
edit is stupid ><
Just got a new update on PTS and the npcs have moved around again. Relic npcs are beside the fishing npc. World event npc is out in the npc ring aswell. The crafting npcs are all standing by their own table now.
< Snakes on a Planarite > End Game Raiding | Faeblight | Rank 80 Cleric | 15.8k Nerd points
Progression: 4/4 TDQ - 4/4 FT - 5/5 EE - 4/4 HMs
#39 For those noting the changes to Meridian, the newest PTS update should be cleaner.
The Warfront vendors are no longer floating. The Barbershop stylist is back in her tent. Some of the other vendors have been shifted around a bit. The main thing is that all the gathering profession trainers are now in the Manufactory as well. And the world event merchant is now next to the artifact collections merchant. Just minor little polish items that I threw in while I was doing some other work in Meridian.
Last edited by Tacitus; 08-10-2012 at 02:26 PM.
Rift Team
Senior Content Designer
"Your reality, sir, is lies and balderdash, and I am delighted to say I have no grasp of it what so ever."
So far, my mount will not show up at all, it looks like I am just running really fast. I tried a few different ones.
I found a bug with Scarwood IAs, I did submit a report on the PTS server catergorized as a "quest" (can we please get a new catagory for IAs when submiting bugs?) as well as for the mount thing
Nothing at all happens during the "DEFEND SHATTERBONE CANYON" quest. It says "Protect Shatterbone Canyone from the Planar invaders." One problem with this, there are no planar creatures in the Canyon. I got that one after having to close a death rift for the IAs. Since I was waiting around doing nothing on this next one I cleared out a planar idol about 50 meters away from the defend point thinking that was what it wanted me to kill, nope. After clearing that idol there were no other planar creatures in the area and none spawned during it.
Edit: the quest did end up failing when the 15 minutes expired
Last edited by Turrant; 08-10-2012 at 02:47 PM.
hah! the next adventure Wicked Gravity, kill Lashing Vortices at Howling plateau, teleported me right in a defiant quest camp. I am a guardian. Luckily I was just far enough out of it I did not aggro the gaurds.
The quest after that, Balck Market Magitech, is bugged too. The Vortex engines are bugged and never despawn after you "destroy" them so you can sit at the same one and keep on interacting with it back to back to complet it.
Will just write everything else I find on sticky notes to compile them later instead of writting a new post the moment I find each one.
Turrant and I are having a camp out waiting for the planar invaders to kick our collective ascended a**
So far, we've told a dozen ghost stories and i've yet to let fire a single arrow (save for killing a dragon in a typically heroic fashion).
http://a4.sphotos.ak.fbcdn.net/hphot...33753121_o.jpg
#45
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