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Thread: New PvP trinket.

  1. #106
    Plane Walker
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    Holy **** I wasn't execting the trinket that be that insane. I mean I don't mind doing a lot of PvE but seems better placed as vengance focused... or a half mix at least.

  2. #107
    RIFT Fan Site Operator Xillean's Avatar
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    Quote Originally Posted by Fates View Post
    As much as it would be nice for it to be SP instead of vengeance (since vengeance seems buggy) it should not replace trinkets such as GI and AMoP. I wouldn't mind them splitting the SP/vengeance so that people who are currently using the pvp trinkets in pve can have an upgrade.

    Whether you a PvPer or a PvEr I think we can all agree itemization is pretty bad in this game. instead of creating a rift (no pun intended) between the PvP and PvE community we should work to create better itemization. Trying to make this a e-peen thread of omg PvP is harder.... no PvE is harder.... doesn't help anyone.
    This 100000000000 times. The non stop bickering of which content is harder needs to stop. Everyone deserves the best possible gear for their content if they put in the time for it, you cant stop leechers and they can be found in either pve or pvp. I dont think the gear should be completely useless in each others content and I really do think they have the beginnings of what could be a good way to manage the gear for each play style. Make vengeance scale with our ap/sp increasing talents and make a pve only stat call it Courage or w/e that does the same in pve and make sure it scales to.

    If they both scale properly then you can ensure the gear is adjusted accordingly in each others content. Personally for me if they made vengeance work properly they could make 50% or more of our current ap/sp vengeance on our pvp gear and I wouldn't care, just give us enough pve related stats to handle the pve related things in our pvp content and im good with that.
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  3. #108
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    I like my idea of simply lowering the SP/AP provided.
    Cut it down by half, make it 35 SP/AP

    This would ensure that you don't have to deal with the issue of vengeance, ensures that it is better than previous tier trinkets; which it should be; and ensure it isn't better than AMOP/GI.
    This way, everyone gets to walk away satisfied.

    PvPers get a worthwhile trinket they need, and PvE'ers dont need to worry about something being as gooas as Amop/GI.

    If anything, it means they get a nice substitute until they can get an Amop/GI

  4. #109
    RIFT Fan Site Operator Xillean's Avatar
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    Quote Originally Posted by Aguni View Post
    I like my idea of simply lowering the SP/AP provided.
    Cut it down by half, make it 35 SP/AP

    This would ensure that you don't have to deal with the issue of vengeance, ensures that it is better than previous tier trinkets; which it should be; and ensure it isn't better than AMOP/GI.
    This way, everyone gets to walk away satisfied.

    PvPers get a worthwhile trinket they need, and PvE'ers dont need to worry about something being as gooas as Amop/GI.

    If anything, it means they get a nice substitute until they can get an Amop/GI
    I posted that idea on the very first page of this topic and everyone pretty much ignored it :P I think its a decent idea overall, I even stated the part they removed if they really want to give us a uber trinket for pvp could be moved to vengeance along with the 32-35 ap/sp, and yes I know vengeance scales horribly atm but eh it added on top of the 32-35 ap/sp isn't going to hurt it.
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  5. #110
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    Been reppin the Brigade Badge of Glory for months oh who am I kidding no one cares about tanks back to my corner.
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  6. #111
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    Man an extra 2 pages since I went to bed, exciting!

    For those of you saying it will only encourage people to do conquest, you are 100% wrong. They will zone into conquest, buy their item instantly, and get out of it. How exactly does that make them want to keep playing Conquest?

    And for those of you are STILL arguing..../facepalm.
    Last edited by RoughRaptors; 06-23-2012 at 02:14 PM.
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  7. #112
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    Quote Originally Posted by Hosss View Post
    With Increased Fire Power(25%ap), Annihilate(15%ap), and 5 stacks of Kushi's Petrified Detonator - 2247ap

    With Increased Fire Power(25%ap), Annihilate(15%ap), and pvp trinket - 2245ap

    So my GI is 2ap better assuming 100% uptime, which it's not...
    Just because rogues have stupid AP multipliers doesn't mean it's better than GI overall, there are such things as DPS warriors you know.

    I really hope this doesn't get nerfed, we haven't gotten a single GI drop and we're 5/8 ID, getting this trinket will help all our rogues and warriors get a leg up for Laethys.

  8. #113
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    Quote Originally Posted by Kyera View Post

    Personally, I'd like a greater variety of PvP trinkets, considering the BiS bard trinkets all come from lolPvE.

    Also, wtb more separation of PvE/PvP gearing.
    This this this. Honestly more trinkets overall (regardless of where they are obtained) would be a great idea.
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  9. #114
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    Some of the crying go on by "adults" in this thread is pretty funny. Some of you princesses feel a little more entitled than you should.

  10. #115
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    I like the trinket. Naturally it is going to be nerfed but I still like it. Everyone keeps complaining about all the great PvE gear that is used in PvP and to be teh best you can be in PvP the reality is you need to PvE, yet again when a trinket turns up giving great stuff to PvPers, suddenly it seems PvErs are 'forced' to PvP to get the best and that is apparently totally unacceptable.

    I say the item should stay as it is for the time being. When Trion have come up with a solution that prevents PvE being the best in PvP then they can go ahead and nerf this item, until then all is fair in love and war.

    It's petit, I know, but as a PvEr and a PvPer I am tired of the relationship between the two being so one sided and also tired of the solutions mentioned which tend to result in removing all cross over in gear which I think is no benefit at all, a lot of people do both and enjoy it and like the fact that they can mix and match gear (this does not mean the items must be better than its counterparts, only equivelant!) what they don't like is for the most part it is just mixing Pve into PvP and pretty much never the other way round (except for a month or so where the PvP weapon may be beneficial. My PvP weapon was beneficial for a week before being resigned to the bank)
    Last edited by Asteldian; 06-23-2012 at 04:32 PM.
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  11. #116
    Prophet of Telara The Real Viz Shady's Avatar
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    Didnt want to have to pvp on my rogue.. I guess I could turn a few movies on, queue up and run around the starting areas, maybe run down and pew pew during the slow parts.. for a few weeks. Not like getting pvp gear means anything but time.
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  12. #117
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    Quote Originally Posted by The Real Viz Shady View Post
    Didnt want to have to pvp on my rogue.. I guess I could turn a few movies on, queue up and run around the starting areas, maybe run down and pew pew during the slow parts.. for a few weeks. Not like getting pvp gear means anything but time.
    I feel the same way about Raids :P
    Learn the mechanics in a couple hours, go through the motions, pew, pew for a few nights till we get it right then farm the boss from then on.

    Everyone says PvP is not hard and easy to get the gear, so why nerf it so it means all the PvE trinkets will once again be far better than PvP. If they want to adjust it so it is not BiS in PvE then I can live with that, but at least keep it comparable so that the PvE item does not trounce the PvP ones in PvP and also the PvP one can be used in PvE
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  13. #118
    Ascendant RoughRaptors's Avatar
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    Quote Originally Posted by Asteldian View Post

    Everyone says PvP is not hard and easy to get the gear, so why nerf it so it means all the PvE trinkets will once again be far better than PvP. If they want to adjust it so it is not BiS in PvE then I can live with that, but at least keep it comparable so that the PvE item does not trounce the PvP ones in PvP and also the PvP one can be used in PvE
    Exactly, scale it down in AP or scale the AP down AND give it vengeance for all I care. Just don't let something like this go live.
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  14. #119
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    The root of this problem is really how bad vengeance sucks. 65 AP will always be better than 65 Vengeance, because it doesn't scale with +% AP talents or abilities that benefit more from it. There's no way to rebalance the trinket without flat out nerfing it, because replacing vengeance for AP is still a nerf. Unless the trinket gained something like 100 vengeance, I suppose.

    It'd be nice to see vengeance just become an additive +% outgoing damage/outgoing healing mod. As it is, Vengeance is really just garbage. It also doesn't work in open world or duels, it only works in Warfronts.
    Last edited by Zaros; 06-23-2012 at 06:52 PM.
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  15. #120
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    Quote Originally Posted by Xillean View Post
    I posted that idea on the very first page of this topic and everyone pretty much ignored it :P
    My bad.
    Quote Originally Posted by Xillean View Post
    I
    I think its a decent idea overall, I even stated the part they removed if they really want to give us a uber trinket for pvp could be moved to vengeance along with the 32-35 ap/sp, and yes I know vengeance scales horribly atm but eh it added on top of the 32-35 ap/sp isn't going to hurt it.
    That is true. A conversion of half the SP into 45 vengeance would be good. Mainly to make up for how poorly vengeance sales.

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