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  Click here to go to the first Rift Team post in this thread.   Thread: PvP gear in PvE I'm tired of it.

  1. #31
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by Daglar View Post
    Still not planning on removing it. There is an entire other thread on this subject.

    ~Daglar
    Do some research and change your plans. PvP hit on weapons needs to be 2 tiers back at a very minimum.

    There is no reason to do that though, just remove it like it's been for the past year and a half. Pvp gear shouldn't be best in slot for pve.
    Last edited by Zyzyx; 06-14-2012 at 07:43 PM.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  2. #32
    General of Telara
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    Quote Originally Posted by Zyzyx View Post
    Do some research and change your plans. PvP hit needs to be 2 tiers back at a minimum.

    Just remove it though like it's been for the past year and a half. Pvp gear shouldn't be best in slot for pve.
    Lying to try and make a point just makes you look like you have no clue what you're talking about...

    Oh wait, you do have no clue what you are talking about because PvP gear isn't BiS for PvE.

    If PvP gear is BiS for PvE then prove it. Back up your comments with some actual facts.

  3. #33
    Ascendant Zaros's Avatar
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    Quote Originally Posted by Zyzyx View Post
    Do some research and change your plans. PvP hit on weapons needs to be 2 tiers back at a very minimum.
    They are two tiers back.

    Quote Originally Posted by Zyzyx View Post
    There is no reason to do that though, just remove it like it's been for the past year and a half. Pvp gear shouldn't be best in slot for pve.
    I think you're confusing "usable" with best in slot. You can cut down a tree with a butter knife, but it's certainly not better than a chainsaw. I don't think you should have to worry about the people with butter knives controlling the market on the people with chainsaws, either. Just sayin'.

    Also, what about PVE weapons, synergy crystals, trinkets, and essences all being better than their PVP equivalents?
    ~Quiescent

  4. #34
    Champion of Telara DemonRage's Avatar
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    Quote Originally Posted by Flashmemory View Post
    I have done warfront with you so many times since you are on my cluster and I know for a fact you use MM 4 piece for like 5 months straight with relic HK weapon. You pulled tons of KBs throughout your time pvping against players who do not raid. You abuse broken game mechanics and ask for buffs to your class so you can continue to abuse the mechanics.

    What a hypocrite.
    Another fan of Zyzyx is born....

    useless topic please delete. even dev commented on that.
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  5. #35
    Telaran
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    sorry guys but is this guy trolling

  6. #36
    Plane Walker
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    If a R50 joins your raid they will need much less gearing up for progression compared to someone who only has HK junk, this instantly makes PvPers a bigger asset to progression guilds than actual raiders.

    Possible solution: replace all the AP with vengeance on PvP gear, make AP on PvE gear less effective in PvP than vengeance.
    Last edited by Cammyle; 06-14-2012 at 10:20 PM.

  7. #37
    Ascendant Kyera's Avatar
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    Can't be a serious thread.

    Just can't be.
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  8. #38
    RIFT Guide Writer Zyzyx's Avatar
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    Overall this is a problem with incentives and the differences in how rewards are given in pvp and pve currently. This topic has very little to do with hit/focus.

    After thinking about this more I can only conclude that the only people who want +hit/focus on pvp weapons are trolls/greifers.

    There simply isn't enough hit/focus on pve weapons to prevent people from wanting the rank 50 pvp weapons over previous tier raid weapons.

    There is 75 hit/focus gained from runes(13+13+13+18+18). So we are looking at next tier until items start having that amount of hit/focus. For pvp weapons with hit/focus not to be incentive for raiders looking for an easy upgrade we have the formula:

    current tier pvp weapon Hit/focus + 75 < current tier pve weapon hit/focus

    Serious PVE player just need to take a quick look on the pts in order to see how they can gain some serious dps from a pvp weapon. The main difference in pvp and pve rewards is how gear / loot is given. In raids you have a chance at loot once a week. Whereas in pvp you have a guaranteed amount of prestige and favor to farm for your weapon. Getting items is more of a factor of mountain dew and time mashing the "que warfronts" button than it is skill or talent. These pve players who have not had the grace of the rng gods will be incentivised or "forced" to pvp and grind to rank 50 for a new weapon. This has some serious implications. First less people will want to raid previous tier content because there is little reason to do that for a chance at a drop once a week when you can simple afk your way to a guaranteed weapon upgrade.

    Serious PVP players will not like this as there will be an influx of people botting and or afking in war fronts. If you have ever had the bad luck to join a team with afk members you know this is not fun. Secondly, the quality of warfronts will decline as pve players are notoriously bad at pvp. If you want "competition" or "good fights" these changes will prevent that.

    There are already solutions to pvp players who feel they require hit/focus in this age of less shamicars(or so I've been told). The aformentioned runes will give you 75 hit/focus which is really all you need in pvp. Secondly, if you have enough plat you can already craft weapons with hit/focus and valor with various recipes. I suggest the pvp community look into these 2 options before attempting to make the gameplay experience miserable for their fellow players.

    In conclusion a bunch of players will have less fun in rift because of these changes that seem completely unecessary. The dev team should instead refocus any efforts on balancing the reward scheme of pvp with that of pve.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  9. #39
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    Quote Originally Posted by Zyzyx View Post
    Overall this is a problem with incentives and the differences in how rewards are given in pvp and pve currently. This topic has very little to do with hit/focus.

    After thinking about this more I can only conclude that the only people who want +hit/focus on pvp weapons are trolls/greifers.

    There simply isn't enough hit/focus on pve weapons to prevent people from wanting the rank 50 pvp weapons over previous tier raid weapons.

    There is 75 hit/focus gained from runes(13+13+13+18+18). So we are looking at next tier until items start having that amount of hit/focus. For pvp weapons with hit/focus not to be incentive for raiders looking for an easy upgrade we have the formula:

    current tier pvp weapon Hit/focus + 75 < current tier pve weapon hit/focus

    Serious PVE player just need to take a quick look on the pts in order to see how they can gain some serious dps from a pvp weapon. The main difference in pvp and pve rewards is how gear / loot is given. In raids you have a chance at loot once a week. Whereas in pvp you have a guaranteed amount of prestige and favor to farm for your weapon. Getting items is more of a factor of mountain dew and time mashing the "que warfronts" button than it is skill or talent. These pve players who have not had the grace of the rng gods will be incentivised or "forced" to pvp and grind to rank 50 for a new weapon. This has some serious implications. First less people will want to raid previous tier content because there is little reason to do that for a chance at a drop once a week when you can simple afk your way to a guaranteed weapon upgrade.

    Serious PVP players will not like this as there will be an influx of people botting and or afking in war fronts. If you have ever had the bad luck to join a team with afk members you know this is not fun. Secondly, the quality of warfronts will decline as pve players are notoriously bad at pvp. If you want "competition" or "good fights" these changes will prevent that.

    There are already solutions to pvp players who feel they require hit/focus in this age of less shamicars(or so I've been told). The aformentioned runes will give you 75 hit/focus which is really all you need in pvp. Secondly, if you have enough plat you can already craft weapons with hit/focus and valor with various recipes. I suggest the pvp community look into these 2 options before attempting to make the gameplay experience miserable for their fellow players.

    In conclusion a bunch of players will have less fun in rift because of these changes that seem completely unecessary. The dev team should instead refocus any efforts on balancing the reward scheme of pvp with that of pve.
    [Edit]

    First of all 75 Hit in PvP is pathetic, that won't even break through the 20% defense Warriors, Rogues, and Clerics get just from Str/Dex/Wis.

    And second of all, your answer for PvPers to get extra Hit/Focus is to buy crafted gear? Really? PvPers should buy crafted gear to PvP with because their PvP weapons are crap without enough Hit on them.

    What a joke.

    If someone bots, or AFKs in warfronts to try and get substandard PvP weapons to raid with, then they deserve to be reported and lose everything they get. Which has happened in the past, and will happen in the future.

    If PvE players can't get a decent weapon raiding, which I find hard to believe because even I managed to get HK weapons doing PuG raids, then why can't they buy crafted weapons to raid with?

    If it's good enough a solution for PvP players, then it's a good enough solution for PvE players.

    This whole argument is a smokescreen. PvE players don't need to to grind maximum ranks for good gear to raid with. That is a load of bollocks.

    But you know what? If they do they'll be in for a rude surprise, because they won't be getting into any ID raids any time soon. A PvP player sporting a full set of top end PvP gear would be kicked from a raid group for not being able to compete with a full geared HK player. Even if R50 weapons on the PTS had their Hit/Focus returned to +50, a full set of PvP gear would still suck compared to its PvE counterparts.

    You can try and spin it any way that you like, but it just isn't happening. The only person trying to make other people's game play miserable is you, and others of your ilk who spout nonsense and have no clue what they are talking about.
    Last edited by Alyn; 06-15-2012 at 09:01 AM. Reason: rude comments

  10. #40
    Telaran Meteorblade's Avatar
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    Quote Originally Posted by Zyzyx View Post
    Serious PVE player just need to take a quick look on the pts in order to see how they can gain some serious dps from a pvp weapon. The main difference in pvp and pve rewards is how gear / loot is given. In raids you have a chance at loot once a week. Whereas in pvp you have a guaranteed amount of prestige and favor to farm for your weapon. Getting items is more of a factor of mountain dew and time mashing the "que warfronts" button than it is skill or talent. These pve players who have not had the grace of the rng gods will be incentivised or "forced" to pvp and grind to rank 50 for a new weapon. This has some serious implications. First less people will want to raid previous tier content because there is little reason to do that for a chance at a drop once a week when you can simple afk your way to a guaranteed weapon upgrade.
    I'm in a guild that has been clearing HK for months on end and is progressing in ID. Whilst raiding I'm currently using Inferno (2H sword from ROTP end boss) because of the RNG on Akylios. In the time we've been killing him he's actually dropped eight warrior tank maces (at one point someone was dual-wielding them for a Meridian wardrobe spec) but, as yet, not a single Kraken's Spine. We're not yet getting to / killing the Council in ID so I have no opportunity for a scythe. I still raid pretty much every instance there is, on two toons, every week even though the only boss that could possibly give me a weapon upgrade is currently Akylios.

    Whilst every other class / role got Carceran craftables available to them (yes, I know the mats are hard to come by, but they are possible to get) there is no crafted +130hit 2H. So... if a R50 weapon offers me the DPS of an Aky relic or an ID 2H, but I have to do some funky runing to maintain hit, of course I'm going to grind my way from R40 to R50 precisely because there is no RNG, i.e. if I put the time in I am 100% guarenteed of a 2H axe or sword. How much fun do you think is involved when months of RNG refuses to drop the one item from that tier that's still an upgrade?

    If you want people to not be able to use PvP gear in PvE content then the opposite should also be true. If you want the +hit on the R50 weaponry removed that's fine but to balance that out the PvE weapons should have a *minus* valor stat on them, i.e. PvE weapons are detrimental to your survivability in a warfront. Likewise, if you want to stop people using PvE armour / synergy crystals in warfronts, make all PvE armour have a *minus* valor stat, to the extent that if you use enough pieces you're valorless. I'm already sick of seeing warriors in warfronts using their council scythes in warfronts due to it being massively more DPS than any equivalent PvP 2H'er. If you want this stuff kept separate, it has to work both ways. It also means going back to the 'good old days' of where you'd start warfronts in PvE gear and be a free kill for anyone in PvP gear... feel free to bring me some guardians like that.

  11. #41
    Plane Walker Grimt's Avatar
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    Quote Originally Posted by Zyzyx View Post
    Overall this is a problem with incentives and the differences in how rewards are given in pvp and pve currently. This topic has very little to do with hit/focus.

    After thinking about this more I can only conclude that the only people who want +hit/focus on pvp weapons are trolls/greifers.

    There simply isn't enough hit/focus on pve weapons to prevent people from wanting the rank 50 pvp weapons over previous tier raid weapons.

    There is 75 hit/focus gained from runes(13+13+13+18+18). So we are looking at next tier until items start having that amount of hit/focus. For pvp weapons with hit/focus not to be incentive for raiders looking for an easy upgrade we have the formula:

    current tier pvp weapon Hit/focus + 75 < current tier pve weapon hit/focus

    Serious PVE player just need to take a quick look on the pts in order to see how they can gain some serious dps from a pvp weapon. The main difference in pvp and pve rewards is how gear / loot is given. In raids you have a chance at loot once a week. Whereas in pvp you have a guaranteed amount of prestige and favor to farm for your weapon. Getting items is more of a factor of mountain dew and time mashing the "que warfronts" button than it is skill or talent. These pve players who have not had the grace of the rng gods will be incentivised or "forced" to pvp and grind to rank 50 for a new weapon. This has some serious implications. First less people will want to raid previous tier content because there is little reason to do that for a chance at a drop once a week when you can simple afk your way to a guaranteed weapon upgrade.

    Serious PVP players will not like this as there will be an influx of people botting and or afking in war fronts. If you have ever had the bad luck to join a team with afk members you know this is not fun. Secondly, the quality of warfronts will decline as pve players are notoriously bad at pvp. If you want "competition" or "good fights" these changes will prevent that.

    There are already solutions to pvp players who feel they require hit/focus in this age of less shamicars(or so I've been told). The aformentioned runes will give you 75 hit/focus which is really all you need in pvp. Secondly, if you have enough plat you can already craft weapons with hit/focus and valor with various recipes. I suggest the pvp community look into these 2 options before attempting to make the gameplay experience miserable for their fellow players.

    In conclusion a bunch of players will have less fun in rift because of these changes that seem completely unecessary. The dev team should instead refocus any efforts on balancing the reward scheme of pvp with that of pve.
    You know (or should know) that you've taken a stupid position when half the people responding to you conclude that you are a troll.

  12. #42
    Plane Walker
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    Quote Originally Posted by Zaros View Post
    PvErs think it does.
    And PvPers think this is only about the hit.

    Hit isn't an issue at all, in fact it's good that PvP weapons are getting hit to make sure PvE weapons aren't this good in PvP.

    The problem which all of you seem to be missing is that R50 gear is ridiculously overpowered for PvE.


    The solution to this is extremely simple, either do something like Marty suggested or just reduce the universal stats on PvP gear and replace them with more vengeance/valor.

  13. #43
    Soulwalker Granit's Avatar
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    seriously check the post of Meteorblade.

    In PVP whatever you do you always get your weapon upgrade. IT IS A MATTER OF FARMING.

    In PVE raid it is rng on drop, plus a matter of who your guild decides to handle the weapon to. If there are 4 dps warriors in a guild and for 6+ months there is only one Kraken Spine drop for them all 3 out of 4 warriors have wasted their time. Because for 6+ months they would have already grinded their better r50 pvp weapon (r50 pvp weapon is better than Grug's Axe and Estrode's sword by far!)

    I am glad that in our guild we have 4 Kraken Spines, but there are guilds that have never seen one! You can not, I repeat CAN NOT set comparable stats on something that you can farm (pvp weapon) with something that you have to earn (pve weapon) And earning means you are there every god damn raid and be focused to kill bosses and perform well. Cause usually better gear goes to better raider first.

    I am with thumbs up for improving PVP experience, but this is not the way to do it. Regarding people that run with HK/ID relics in warfronts, I can tell you that they have spent a hell lot more time acquiring this gear than any pvp running with r40 gear.

  14. #44
    Plane Walker Lonyn's Avatar
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    I think Kraken Spine drops a lot more now as much as 50% I think.

    Same as AMOP trinket never dropped for us before well I think once in 6 months seems now to drop every week

  15. #45
    Sword of Telara usman's Avatar
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    Quote Originally Posted by Cammyle View Post
    And PvPers think this is only about the hit.

    Hit isn't an issue at all, in fact it's good that PvP weapons are getting hit to make sure PvE weapons aren't this good in PvP.

    The problem which all of you seem to be missing is that R50 gear is ridiculously overpowered for PvE.


    The solution to this is extremely simple, either do something like Marty suggested or just reduce the universal stats on PvP gear and replace them with more vengeance/valor.
    This is has already been done, P50 weapon has exact the same stats at P36 weapon and has increased vengeance.

    End result from my point of view as cleric is that moving to the P50 weapons from Aky relics is a net gain of +24SP, -1 SC, -36focus. This isn't even an upgrade, just a side-grade. Why all the QQ?
    Ambi - Cleric - Stack on 8.


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