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  Click here to go to the first Rift Team post in this thread.   Thread: inb4

  1. #121
    Telaran
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    Would it work if they just moved some stats from gear to the appropriate synergy crystal?

    So have the top tier gear for pve and pvp be equal(hit AND valour) but dump a bunch of the appropriate stats for pve on its crystal and pvp on its. That way if you are maxed in pvp you can get into high tier raids, but have to wear 4Xpvp slots so you wont be BiS(so have less int/wis ect.). Also, pve players can use the gear that they worked hard for in pvp, but wont bis as they have to wear 4X pve gear and will be lacking in core pvp stats(end/crit mostly).

    edit: and have vengeance scale equally or just get rid of it.
    Last edited by Brooktrout; 06-11-2012 at 11:04 PM.

  2. #122
    Ascendant bitnine's Avatar
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    Quote Originally Posted by Bluelightt View Post
    I was going to make a response to this, but Sebb said it pretty much perfectly right here. Forget everything else, PvP rewards you no matter how you do and until that changes I really can't be in favor of giving PvP weapons anywhere close to the value of PvE weapons.
    Yeah - except I don't know that there's any permutation of a PvP reward structure that will not solicit similar sorts of comments.

    Favor gain from losing: "So whoever grinds or gains the most favor from afking/losing gets gear?"
    Favor gain from winning: "So whoever has merc/opposition faction friends and trades wins gets gear?"
    Favor gain from winning, some sort of anti-trading mechanic: "So whoever runs premades on off-hours against newbs gets gear?"
    Majorin version: "Every class but warriors is stupid overpaowred and automatic gear!1"

    Quote Originally Posted by Nakotix View Post
    Exactly, his numbers for PVP are bit exaggerated also lol, I've been playing my rogue for 3 weeks now, In that time i used all my favor/prestige pots and have still yet to hit rank 25.
    I dunno, back under the old rank system I did get well over half of rank 6 in a single day, and I didn't play all day. Library weekend it was, I believe?
    If I had something interesting to say, it probably would have been in the post. [4/4 ~ 4/4 ~ 5/5 ~ 80]

  3. #123
    Prophet of Telara Havors's Avatar
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    They should remove all Valor and Vengeance, then put HIT on weapons. OR put some valor on PvE gear and its all even.
    Last edited by Havors; 06-12-2012 at 08:03 AM.
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  4. #124
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    Dear Trion: Thank you for ignoring raiders once more and continuing to make the same mistake you did in HK, which was giving pvpers the best armor and weapons in the game at the time (aside from TWO guilds that have killed Maelforge atm which have access to better). Thank you for continuing to allow casual and lesser skilled players to achieve better items than me with less work, most likely using a bot or afking somewhere for hours at a time. Thank you for taking the time to listen to all of our complaints last year in HK and then repeating them except not just repeating them, you decided to add some salt to an old wound.

    /exit thread, have fun...first and only time I'm gonna probably post here.
    Last edited by RoughRaptors; 06-12-2012 at 08:30 AM.
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  5. #125
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    Quote Originally Posted by RoughRaptors View Post
    Dear Trion: Thank you for ignoring raiders once more and continuing to make the same mistake you did in HK, which was giving pvpers the best armor and weapons in the game at the time (aside from TWO guilds that have killed Maelforge atm which have access to better). Thank you for continuing to allow casual and lesser skilled players to achieve better items than me with less work, most likely using a bot or afking somewhere for hours at a time. Thank you for taking the time to listen to all of our complaints last year in HK and then repeating them except not just repeating them, you decided to add some salt to an old wound.
    A raider that can't read. That's new.

  6. #126
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    Quote Originally Posted by RoughRaptors View Post
    Dear Trion: Thank you for ignoring raiders once more and continuing to make the same mistake you did in HK, which was giving pvpers the best armor and weapons in the game at the time (aside from TWO guilds that have killed Maelforge atm which have access to better). Thank you for continuing to allow casual and lesser skilled players to achieve better items than me with less work, most likely using a bot or afking somewhere for hours at a time. Thank you for taking the time to listen to all of our complaints last year in HK and then repeating them except not just repeating them, you decided to add some salt to an old wound.

    /exit thread, have fun...first and only time I'm gonna probably post here.
    You know what would go well with this post? Some nice http://www.google.com/imgres?q=chees...,r:4,s:0,i:165
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  7. #127
    Ascendant bitnine's Avatar
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    Quote Originally Posted by spaceboots View Post
    A raider that can't read. That's new.
    As someone who has been in raids before, I can emphatically assure you that such a thing would certainly not be new at all.
    If I had something interesting to say, it probably would have been in the post. [4/4 ~ 4/4 ~ 5/5 ~ 80]

  8. #128
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Havors View Post
    They should remove all Valor and Vengeance, then put HIT on weapons. OR put some valor on PvE gear and its all even.
    Remove valor and vengeance. Remove 15% of SP and AP off pvp gear and replace it with endurance. Problem solved.

    Not using pvp gear in pvp will put you at such a HP disadvantage....
    Using pvp gear in pve will give you a big sp/ap disadvantage.
    Seb - R40 OP PVP Warrior
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  9. #129
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    Quote Originally Posted by Sebb View Post
    Remove valor and vengeance. Remove 15% of SP and AP off pvp gear and replace it with endurance. Problem solved.

    Not using pvp gear in pvp will put you at such a HP disadvantage....
    Using pvp gear in pve will give you a big sp/ap disadvantage.
    The stats are already so ****ty on pvp weapons, that I haven't used them since I got into HK (which I joined a raid guild specifically to do... just so I could pvp with better weapons hah). Molten daggers are only slightly less dps than the proposed P50 daggers, why would I use the P50s? :P And as I'm lined up to get ID weapons soon, I'll continue with that heh. Trion is not going to give pvp weapons decent stats I understand, the only thing I can figure them doing to keep raiders from abusing the **** out of the "I just pvp" folks, is making all pve gear give a huge penalty to Valor when used in pvp.


    VOTE FOR: Keep pvp stats ****ty, but make PVE items -valor in pvp!
    Last edited by Laban of C O; 06-12-2012 at 09:36 AM.
    Laban Rogue <That Guild>. Bad... good? I'm the guy with the gun.

  10. #130
    Telaran Jerv's Avatar
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    Quote Originally Posted by Sebb View Post
    Remove valor and vengeance. Remove 15% of SP and AP off pvp gear and replace it with endurance. Problem solved.

    Not using pvp gear in pvp will put you at such a HP disadvantage....
    Using pvp gear in pve will give you a big sp/ap disadvantage.
    That would make PvE weapons and posibly PvE set bonuses even better for PvP. Since you'd do even less damage compared to the current state. And adding 18 endurance isn't really going to do much to fix that.
    17,7 is what you end up at if you remove 15% of the attackpower on the PvP set for rogues that is up on the PTS.
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  11. #131
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    You know the funniest part of this whole "Raider" vs "pvper" and all the whining about bla bla grind this, grind that? There are already ID pugs going on heh, who are.. actually downing bosses. Everyone will probably have the ID weapons by the time 1.9 hits anyway, even puggers. So... we won't have to grind the 1.9 ****ty weapons anyway.
    Laban Rogue <That Guild>. Bad... good? I'm the guy with the gun.

  12. #132
    Ascendant bitnine's Avatar
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    Quote Originally Posted by Sebb View Post
    Remove valor and vengeance. Remove 15% of SP and AP off pvp gear and replace it with endurance. Problem solved.
    Hrm. I don't know if that would be great in that it might end up severely dulling burst DPS in the end.
    Last edited by bitnine; 06-12-2012 at 09:52 AM.
    If I had something interesting to say, it probably would have been in the post. [4/4 ~ 4/4 ~ 5/5 ~ 80]

  13. #133
    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by Sebb View Post
    Remove valor and vengeance. Remove 15% of SP and AP off pvp gear and replace it with endurance. Problem solved.

    Not using pvp gear in pvp will put you at such a HP disadvantage....
    Using pvp gear in pve will give you a big sp/ap disadvantage.
    All they have to so is adjust healing accordingly and reduce ALL players damage against other players by a set % and you dont need a HP boost or valor or vengeance. You dont have people moaning about gear... you can either PvP for gear or Raid for gear. Stop HIT having any effect against players.

    I personally believe the Raid gear should be a bit better than PvP gear as Raiding is the primary reason for playing rift for 80% of the player base.
    World First - Cyril Kalmar Kill
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  14. #134
    Champion jaal's Avatar
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    Quote Originally Posted by Sebb View Post
    Remove valor and vengeance. Remove 15% of SP and AP off pvp gear and replace it with endurance. Problem solved.

    Not using pvp gear in pvp will put you at such a HP disadvantage....
    Using pvp gear in pve will give you a big sp/ap disadvantage.
    No this is bad, It would make PvE gear do serious damage and everyone would wear PvE gear. would only work if PvP gave a significant boost to HP, armour and resistances. But with a few tweaks it could actually solve all the problems...

    Remove Valor and Vengence but instead make a new stat called "Aim" Aim should work like Hit but for players and Hit should only work for PvE. Without a certain amount of Aim you will miss all the time so if you use PvE gear you may do damage but thats no good if you miss 50% of the time. Make each PvP item type carry the exact same amount of aim (so t1 chest, t2 chest, t3 chest etc ALL have 50 aim, t1 weapon, t2 weapon, t3 weapon ALL carry 100 aim) so unless every slot has PvP gear you wont be Aim Capped and that will result in DPS loss. Make sure Weapons carry the most aim so replacing them with PvE weapons will no way be worth it.

    Also make PvP gear include lots of endurance and not so much AP/SP so play health pools are much larger and fights dont finish within 5 GCD
    Last edited by jaal; 06-12-2012 at 10:29 AM.

  15. #135
    Sword of Telara
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    Quote Originally Posted by jaal View Post
    No this is bad, It would make PvE gear do serious damage and everyone would wear PvE gear. would only work if PvP gave a significant boost to HP, armour and resistances. But with a few tweaks it could actually solve all the problems...

    Remove Valor and Vengence but instead make a new stat called "Aim" Aim should work like Hit but for players and Hit should only work for PvE. Without a certain amount of Aim you will miss all the time so if you use PvE gear you may do damage but thats no good if you miss 50% of the time. Make each PvP item type carry the exact same amount of aim (so t1 chest, t2 chest, t3 chest etc ALL have 50 aim, t1 weapon, t2 weapon, t3 weapon ALL carry 100 aim) so unless every slot has PvP gear you wont be Aim Capped and that will result in DPS loss. Make sure Weapons carry the most aim so replacing them with PvE weapons will no way be worth it.

    Also make PvP gear include lots of endurance and not so much AP/SP so play health pools are much larger and fights dont finish within 5 GCD
    Problem is with bumping up health pools a lot, there are a few builds who's entire play mechanic is based around short quick fights. *cough, cough* Assassin? I run 51Sin for a reason, I like quick burst down. I know full well if someone doesn't go down fast though, I'm a corpse. It's only good for open world, but yeah. The aim/hit ideas are alright.

    Honestly, Trion just has to decide whether they WANT crossover, or do not want crossover between pvp and pve. They keep dabbling in both concepts, and all they are doing is confusing the player base... and pissing off pvpers. If they don't want any crossover, there are some ways to accomplish this. If they want to make it so gearing up via either path is viable... they seriously need to look at pve to pvp crossover problems.. like hk trashdrops being better than the top tier pvp stuff. Now seeing Scythes/Kraken spines in pvp is just getting ridiculous. If they totally separate pvp and pve gear via the aim/hit idea, it's going to make doing any open world pve stuff on a pvp server even harder. IE, having 0 hit while trying to complete stuff in EI? They could just keep pvp item stats ****ty for pveing, but give all pve gear significant penalties to valor. That would work as well. That way, someone on a pvp server could wear their ghetto pvp gear in ei and still hit a few things while having their protection up against being killed by players. Or if Trion wants actual crossover, they have to put Hit on pvp weapons. The stats on all of the pvp gear is already sub raid gear, a good chunk of ap/sp turned into Vengence (which is like AP's lame little brother). If vengence actually scaled up with class abilities, it might not be as much of an issue.
    Laban Rogue <That Guild>. Bad... good? I'm the guy with the gun.

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