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  Click here to go to the first Rift Team post in this thread.   Thread: Conquest PTS Test Feedback

  1. #106
    Soulwalker
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    It have an axe for the rogue that we can't see. Please fix it, if you need to know what is the item, feel free to message me in-game. Baconn

  2. #107
    Champion
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    Quote Originally Posted by Daglar View Post
    We had more than that during the first playtest FYI. It did not crash.

    ~Daglar
    Lol, either you were not there or you're trying to defend conquest.

    It crashed twice during the first playtest, i clearly remember it crashing just as you flipped the switch on people being able to join. Because the make-shift NPC you guys spawned so we could join a faction disappeared when the servers came back up. Many people were upset over this in 50chat(defiant), and i was laughing in ventrillo with my guildmates.

    The 2nd time it crashed was about 30mins into the testing, though i was busy trying to find people to fight so im not quite sure why it crashed.

  3. #108
    Soulwalker
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    Okay, since this is the Conquest Feedback Thread, i will post my opinon...

    It's the third test... i was in all tree... first time i write something.

    Because there is only one thing which bugs me i will just say this...

    It's painful if you are a healer and got sperated from your group. You have 3 Options, 1. Catch up with your group(not likely), 2. join another group, 3. heal everyone with single heals...
    I know option two should be used (I used it many times in this test) but if you are 3-4 member in a raid and one or two warrior from another raid comes and he gets focused, its painful to heal them, extractor, your group and most likely yourself.

    Maybe you could give us healing that goes into others raids... maybe they will just get 50% of the healing to encourage single-target healing, but it would make it easier for healers.

    Expect of this, there is no negativ point i saw. I would enjoy conquest, if it goes live like this.


    so... see you and good night^^

  4. #109
    Ascendant Hartzekar's Avatar
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    Well it went really well. First of all, more fun than first test. I have two issues. It was just running aorund taking extractors. No incentive to kill other people (increase favor/prestiege gains). That leads into my second point. It barely gave any favor. Two hours of non-stop PvP and I got 11k favor. That just isn't gonna fly.



    P.S. I spoke with Scott Hartsman, and I told him I'd post this here. Hope he gets to see this: http://www.youtube.com/watch?v=FiZX1ka_22E (Piece I wrote with soundtrack music in mind).
    Piras@Faeblight
    Elsing@Faeblight
    <Celestial Might> [Retired: Hartzekarr and Greogard]
    My CD is now available for purchase here: https://itunes.apple.com/us/album/opus-1/id580677269

  5.   This is the last Rift Team post in this thread.   #110
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    Quote Originally Posted by LockedOn666 View Post
    Lol, either you were not there or you're trying to defend conquest.

    It crashed twice during the first playtest, i clearly remember it crashing just as you flipped the switch on people being able to join. Because the make-shift NPC you guys spawned so we could join a faction disappeared when the servers came back up. Many people were upset over this in 50chat(defiant), and i was laughing in ventrillo with my guildmates.

    The 2nd time it crashed was about 30mins into the testing, though i was busy trying to find people to fight so im not quite sure why it crashed.
    The crash in the first playtest had nothing to do with number of players in map. The crash was the result of a null value in a group. We had 100% repro of player disconnects from group == entire server goes down.

    We then hotfixed that out and had no server stress related crashes.

    ~Dalgar

  6. #111
    Ascendant Hartzekar's Avatar
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    Quote Originally Posted by Daglar View Post
    The crash in the first playtest had nothing to do with number of players in map. The crash was the result of a null value in a group. We had 100% repro of player disconnects from group == entire server goes down.

    We then hotfixed that out and had no server stress related crashes.

    ~Dalgar
    Oh snap!

    /1morechar
    Piras@Faeblight
    Elsing@Faeblight
    <Celestial Might> [Retired: Hartzekarr and Greogard]
    My CD is now available for purchase here: https://itunes.apple.com/us/album/opus-1/id580677269

  7. #112
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    Portable turrets seem to want to attack foothold extractor thingys, but do not. Its similar to the bug in EI where the mob they wanna shoot is in range but something is blocking LOS.

  8. #113
    General of Telara
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    Kind of boring tonight, I will chalk it up to all the confusion on if there was going to be a test.

    I didn't see the big fights like we had before, Need a easier way to get back in the fight, if you die and dont have soulwalk up, by the time you get back everyone is split up.

    As I have said before and others have, this is not a healer or support friendly battle. When you are in a group of 20 and your aoe heals only 4 it is bad.

    I see a PVE guild that raids just rolling over everyone.

    And the Favor is not worth it, when the R50 pvp gear hits I will grind warfronts.

  9. #114
    Soulwalker
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    Drowned here from the PTS

    An uncommon-rare bug that happened was when attacking extractors as a rogue, if I used a blink on the extractor I would not move. I got my self buffs and I can't remember if combo points had been applied. I encountered this bug in two locations. First was at an extractor prior to the main match in Ravenna and the second was during the planned match at a central-southern extractor in a flat area

    Unrelated: An artifact is floating in Sanctum near the new AH location, can't interact with it either.

  10. #115
    Plane Walker Zengar Zombolt's Avatar
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    Once again had quite a bit of fun with it, though I only stuck around for the first match. Seems like Nightfall has a tendency of winning frequently >.>

    I did see the Colossus pop up on the map after we won, but it seemed to vanish way too fast. Not sure if that was due to it dying super fast or if it was some sort of bug that despawned it.

    Only real suggestions I can think at this point would be to show more things on the map. Namely, let us at least see the raid leaders of each raid in our faction on that map. That way we can kind of get an idea of where our raids are scattered, and how many we have. Ideally it'd be awesome to see everyone on the side you're on on the map, or even somehow increase the raid capacity to fit enough people in, but... kiiind of guessing that won't happen and could make things really crazy to manage.

    Also it'd be nice if the Death Idols popped up on the map too once they're spawned after the lockdown. If there were any other objectives that popped up on the map afterwards as well, add markers for those too since I never saw anything else.

    Can't wait til Conquest goes live ^^
    Last edited by Zengar Zombolt; 06-15-2012 at 10:42 PM.
    Also known as Sorenthaz on the Faeblight server.

  11. #116
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    Quote Originally Posted by Tyaus View Post
    And the Favor is not worth it, when the R50 pvp gear hits I will grind warfronts.
    The unique Conquest perks (bonus move speed, AP, HP, vengeance) are worth it though.

  12. #117
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    Quote Originally Posted by AlienFromBeyond View Post
    The unique Conquest perks (bonus move speed, AP, HP, vengeance) are worth it though.
    Dont last outside of conquest though.

  13. #118
    Telaran
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    a few things i would change:
    1.: the start bases should look more spectacular then 6 turrets and 2 npcs
    2.: is there a reason wherfore we canīt see the location of the other factions bases on the map?
    3.: in real stillmoor there are guns shooting the endless citadele. this is bringing so much atmosphere. perhaps the bases could also shoot ot each other


    4.: during conquest soul recall should be on a 10 min cooldown and teleport you back to you base instead out of conquest
    5.: perhaps an option for raid leaders (raid bigger than 15 members) making waypoints on the map which can be seen by everyone. a flag for attack and defend or requesting backup maybe
    6.: the portal points should perhaps give additional bonuses. the eye of regulos could give additional 2 ressources per second or something like that.

  14. #119
    Rift Disciple Snags's Avatar
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    Quote Originally Posted by Tyaus View Post

    As I have said before and others have, this is not a healer or support friendly battle. When you are in a group of 20 and your aoe heals only 4 it is bad.
    Darn, they STILL haven't done anything about grouping?? (didn't make it to the test, got a tooth extraction yesterday and was kinda dead)

    This is such a bummer... I was really looking forward to Conquest, but there's not a chance I'll take the frustration of healing single target by clicking on nameplates (because, let's face it, they're awesome but targeting by clicking on them is kinda buggy and doesn't work perfectly. Sometimes you have to click multiple times before the game accepts that action and lets you get the target. In pvp, that means a dead target.). Single targets only spells in pvp are simply useless, and a waste of a spot in your raid -_-

    C'mon Trion!

  15. #120
    Ascendant bitnine's Avatar
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    Quote Originally Posted by Tyaus View Post
    Dont last outside of conquest though.
    Hm? Don't they stick around?
    Last edited by bitnine; 06-16-2012 at 05:34 AM.
    If I had something interesting to say, it probably would have been in the post. [4/4 ~ 4/4 ~ 5/5 ~ 80]

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