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  Click here to go to the first Rift Team post in this thread.   Thread: Conquest PTS Test Feedback

  1. #136
    RIFT Community Ambassador Slipmat's Avatar
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    Would be nice to 'flesh' out the three Faction bases as well, throw in a row of tents with NPC's in training, something like the camps we saw in the cities during the last World Event

    Something just to give the feel of you're in a war, 2 NPC's and a crafting table isn't quite the 'atmosphere' to indicate that

  2. #137
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    yeah please work a bit on the atmosphere in the starting points! Medic Tents, wounded Soldiers, canons shooting. Soldiers Patroling something like this. Watch some game of thrones episodes (not the ****ing! ^^) and you know
    Last edited by Antigonos; 06-19-2012 at 02:19 AM.

  3. #138
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    Quote Originally Posted by Samfortal View Post
    Conquest big problem.

    I tested conquest on 19/06 in PTS, the system of conquest and I think the system has one major flaw. I made several goals, like capture extractors, use sourcestones, deliver blue stones at the base, destroying towers of defense, everything I thought possible in the conquest and did not gain prestige or favor. In a pvp event I found it very absurd.

    Ok, my bar conquest rose, but who cares? Players want prestige and favor. Of course, when I killed some players i got prestige and favor, but very little of what I expected from this event.

    Another problem is the quest weekly conquest. 300 kills for 1500 only prestige / favor is too little. It Should be daily, to kill 50 players and give the same. The rewards can be improved too, like unique rewards per faction(like hats, mounts, etc), but look these big problem frist.
    Trion, please, focus in Conquest system's problems. There are some points that makes all diference between sucess and fail and i wrote one of them. In last patch you did a better balance faction, wich i think it become better, but it still can improve.

    I know other tester suggests some more features or details, but you do little objectives like i descript and do not gain prestige/favor are like real holes that can frustate lot of players. Some players were with me and all got disapoint because this.

    Ty for your attention.
    Last edited by Samfortal; 06-19-2012 at 04:48 AM.
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  4. #139
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    rewards must be major for conquest, i agree.

  5. #140
    Rift Disciple Keavhavdra's Avatar
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    sadly i missed the test due to raiding, however, when i did finally go (though there weren't many people) 4k favour for completion/ win was a little low IMO, you're expecting loads of people to take part in this and sadly this wont be the case due the the low number of PVPers on each shard. it's a little different for defiants however, lots of pvpers there. might roll one just to actually get some decent games in....

    While there their's pvp objectives which is fine, i didn't come across any pvp objectives however... :/ but that might be me. may have missed them
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  6. #141
    Ascendant Byona's Avatar
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    Quote Originally Posted by Keavhavdra View Post
    it's a little different for defiants however, lots of pvpers there. might roll one just to actually get some decent games in....
    What does guardian/defiant has to do with this? i see you are on icewatch, therefore you will be playing with the entire EU shards in conquest, guardian and defiant mixed.

    See you all in Wildstar!

  7. #142
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    Quote Originally Posted by Antigonos View Post
    rewards must be major for conquest, i agree.
    There is to be honest a fundamental issue with improving the rewards for Conquest in terms of prestige/favor gain.
    If they were improved, why would anyone do warfronts besides for the pvp daily? After all, Conquest will undoubtedly have more players, more kills, more rewards. Why bother with warfronts?
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  8. #143
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    as long as trion doesnt provide 5vs5 teamplay tactical warfronts, there isnt any need for them anymore to be honest ...

  9. #144
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    Rewards do need to be improved. I can see favor only being for player kills but, you should get prestige for any accomplishment, like a small bit for returning source stones, a bit more for crafting a buff, more still for upgrading an extractor. Of course bonus everything for being on the winning team.

    Just favor alone, if I want it, i can pop a favor vial and even on my level 35, do an average of 500 every 15 mins in the WFs, conquest should be more than that, about 700/15 mins with a vial used or it needs to give other rewards easier, like gear, prestige, PvE items, crafting skills, PA, ISS, something that is of value to negate the low favor it gives for the time and effort it takes to run a match in there.

    I do also think it need to run only at set times, say it starts once every two to four hours at most and won't run unless there are at least 20 per team. Anything less and it will simply flop. If say 90 want in but 70 are wanting Nightfall, too bad, merc the spares to other teams so it is fairly even. Better to play as a merc than not at all. It does need the merc system IMO, not just the can't join a faction, but once you load in, you may be merced if one team is say more than 5 members low. I would also say add a choice in the menu to let you chose to allow yourself to be merced mid conquest or not.

    Sure many would want to stay with their friends or guild but, some like me who generally solo, who who simply want to play would gladly allow themselves to be merced mid match to keep it balanced and rolling and, fun.

  10. #145
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    Quote Originally Posted by Byona View Post
    What does guardian/defiant has to do with this? i see you are on icewatch, therefore you will be playing with the entire EU shards in conquest, guardian and defiant mixed.
    In general Defiant players seem much more likely to also be PVP players. Where I've found guardian players seem more likely to be the ones that avoid all forms of PVP. Obviously not always, or even specific people, I'm talking anecdotal averages here from what I've observed.

  11. #146
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    Quote Originally Posted by Sariina View Post
    In general Defiant players seem much more likely to also be PVP players. Where I've found guardian players seem more likely to be the ones that avoid all forms of PVP. Obviously not always, or even specific people, I'm talking anecdotal averages here from what I've observed.
    Yes but my point was in Conquest there is no guardian/defiant, we are all mixed fighting alongside each other. So i dont see why would a guardian want to reroll defiant for this.

    See you all in Wildstar!

  12. #147
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    Quote Originally Posted by Byona View Post
    Yes but my point was in Conquest there is no guardian/defiant, we are all mixed fighting alongside each other. So i dont see why would a guardian want to reroll defiant for this.
    Because they will probably be far more likely to get full raids to jump in to conquest and zerg/dominate the map with.

  13. #148
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    Quote Originally Posted by Kadeth View Post
    If say 90 want in but 70 are wanting Nightfall, too bad, merc the spares to other teams so it is fairly even.
    Dont Merc Conquest Plz!.... If it mercs, then whats the use of factions. For once i wanna be able to play with my friends and guild mates that Queue for WFs, not against them

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  14. #149
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    Just did some more crafting on Conquest.
    Please either disable the ability to craft more than one turret of a single type (Healing/Attack) or clearly warn people in big red colors that they cannot have more than one turret of a single type at a time.

    I.e., If you craft 2 Portable Turrets and you use one of these turrets, then you click on the other turret, it will replace the initial turret (and if the initial turret had any upgrades, it will be eliminated in the new turret).

    Since the turrets are Bound to Account and therefore crafters cannot trade to their faction, there can be disappointment and, at worst, major abuse.

    Disappointment: Someone crafting multiple turrets in the hopes of spawning them all at key locations, like Teleporters to help defend those locations. End up with a couple of useless turrets as they find out only one turret can be put up at a time.

    Imagine some saboteur standing at the workbench creating useless turrets continously as soon as the faction reaches the sourcestone limit. No faction-wide buffs created, just stacks and stacks of turrets on a single char.
    The best people can do is either kick that person out (if there is such an option), or, have other crafters stand there at the workbench madly clicking the craft button for faction-wide buffs in the hopes they beat the guy trying to sabotage their war efforts.
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  15. #150
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    Something is wrong with the portable healing thing, tried to use it but nothing showed up.

    I do like that when you summon a turrent you can upgrade it.

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