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  Click here to go to the first Rift Team post in this thread.   Thread: NOTES: RIFT 1.9 In-Progress Set #1 - 5/22/12

  1. #31
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    Quote Originally Posted by Caution View Post
    Still no fixes for all the broke terrible mage souls in pvp, we have one option pyro or variations on pyro and then we can enjoy being basically 1 hit by these godly warriors or easy killed by any rogue with a blindfold on
    The usual disclaimer applies - all of this is in early stages, highly variable, and this first set does not represent the entirety of what may or may not be on deck for 1.9

  2. #32
    Rift Chaser Fangthane's Avatar
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    Quote Originally Posted by Chaszar View Post
    Overall, I look forward to 1.9, see how things go.
    Thanks for quoting the whole release notes, just to say basically nothing!
    Warwolf (Cleric) @ Shatterbone. 4/4 TDQ, 3/4 FT, 2/5 EE

  3. #33
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    Quote Originally Posted by mich View Post
    Bag sort : Finally !! extend it for the bank and it's perfect

    New pvp gear : stats seems a but low for a new tier, weap dps are lower than the ID one, and stat are the same than r40 ( execpt a bit more veangeance)

    rogue : FIX OUR ENERGIE STARVATION FFS !!!!!!!!!!!!!
    The new pvp gear leaves you with a lot to wish for i have basically the same stats but now i have to grind ten more prestige ranks and they still dont have focus or hit . meanwhile pvers with relicas can now do pretty good on wfs while does that just do pvp cant do it the other way around....... very balanced

  4. #34
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    Quote Originally Posted by Amary View Post
    * Added a new 'Bag Sort' button to the inventory bag bar and the bank window. Bag Sort will rearrange the items in your bags to group them into similar categories (Artifacts next to artifacts, crafting items next to crafting items, etc.).
    Interesting. Could be very nice, depending how it's implemented. Hopefully you can default to fill your bags in reverse, starting from your last slot, for instance (so new things you pick up go to the front).

    Quote Originally Posted by Amary View Post
    * Tells can now be sent to any player on a shard in the same region (NA or EU). Use the Player@Shard format to send messages cross-shard (ex: /tell Asha@Greybriar). Ignore also works the same way - you can ignore someone cross-shard now.
    Oh thank you, thank you! Can we get confirmation on maintaining friend lists cross-shard please?

    Quote Originally Posted by Amary View Post
    * Experience locking has been removed now that you can set your level lower via Mentoring!
    A million lolz!!! I hate twinks (although I've liked their coin)! Four thumbs up!

    Quote Originally Posted by Amary View Post
    * Pets now have a maximum active distance from their owner that when reached, will cause them to stop what they're doing and return to you.
    Interesting - can be quite helpful at times, but I suspect it might be more targeted to fix the Sicaron exploit or something along those lines.

    Quote Originally Posted by Amary View Post
    * The Screenshot and Movie save file location is now under the Windows 'My Documents' folder.
    Yeah, bad idea. Keep Rift portable! Or at least give us the option. Sure we can move the location at the OS-level, but why should we have to do anything globally?
    Warwolf (Cleric) @ Shatterbone. 4/4 TDQ, 3/4 FT, 2/5 EE

  5. #35
    Rift Chaser Fangthane's Avatar
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    Quote Originally Posted by Leonardus33 View Post
    The new pvp gear leaves you with a lot to wish for i have basically the same stats but now i have to grind ten more prestige ranks and they still dont have focus or hit . meanwhile pvers with relicas can now do pretty good on wfs while does that just do pvp cant do it the other way around....... very balanced
    So you want to do just PvP, and get the "Ultimate Dungeon Hero" title. Yeah, thanks for humming that familiar tune!

    I do not use my relics in PvP (in fact, they're just worse), and I don't expect my PvP weaps to have anything near the focus required for instances (which themselves drop the items needed to do the content).

    If you want the best of both worlds, spend the time in each necessary.
    Warwolf (Cleric) @ Shatterbone. 4/4 TDQ, 3/4 FT, 2/5 EE

  6. #36
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    Quote Originally Posted by Pricia View Post
    Meh. Absolutely not excited about this update... there's just not much if you don't pvp

    Curious about the companions thing though... is there a way to cancel them? I usually just cast another and canceled mid cast.
    This. How do we despawn them now?
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  7. #37
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    Quote Originally Posted by Jobar View Post
    I'm not impress at all with the 1.9 WORLD EVENT coming up.

    Having to get thru a damn maze just to talk to pnj and get quest is not what i call a funny and attractive event. Content of the event may be nice but when you have to find your way in an ugly maze to get into it is not what i appreciate too much
    I have motion sickness... just doing the maze puzzle in IPP made me sick (the one in stillmoor even worse). Not looking forward to this at all.

    But yes, looking forward to seeing what 1.9 has to offer as new PvE content for level 50.

  8. #38
    Ascendant Misun's Avatar
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    Quote Originally Posted by Fangthane View Post
    So you want to do just PvP, and get the "Ultimate Dungeon Hero" title. Yeah, thanks for humming that familiar tune!

    I do not use my relics in PvP (in fact, they're just worse), and I don't expect my PvP weaps to have anything near the focus required for instances (which themselves drop the items needed to do the content).

    If you want the best of both worlds, spend the time in each necessary.
    As it stands now; focus and hit are both a pve stat and a pvp stat.

    Focus and hit are needed for pvp.

    So, since this is the case...pvp weapons and gear should have the exact same amount of focus and hit that pve gear does.

    OR, they could simply remove the focus/hit requirement for pvp.
    Pridy Bebe of Mobile Death Squad @Faeblight

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  9. #39
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    Default remove xp locking and my goals go poof.

    If xp locking is removed I will seriously consider quitting.

    my main is a lvl 39 inquis and I am very bad at pvp even twinked, (ask anyone on shatterbone) but since I am not interested in the 50 permagrind, I am locked. Someday I will figure out how to make cleric work n the 39 bracket. eventually.

    I dont even really use macros I just dont want to deal with 50.

    If after all months of trying to get this to work, I am forcibly unlocked. well I really don't see the point. Don't do it.

  10. #40
    Rift Chaser Fangthane's Avatar
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    Quote Originally Posted by Misun View Post
    As it stands now; focus and hit are both a pve stat and a pvp stat.

    Focus and hit are needed for pvp.

    So, since this is the case...pvp weapons and gear should have the exact same amount of focus and hit that pve gear does.

    OR, they could simply remove the focus/hit requirement for pvp.
    Your argument draws a tiny comparison, and extrapolates that into a grand exaggeration. It would be similar to saying:

    1) Both airplanes and cars require fuel.
    2) So, since this is the case... airplanes and cars should have the exact same amount of fuel tank capacity.

    Yes, you need some hit/focus in PvP. It's to overcome resistances. It doesn't have to be much. I keep +13 focus runes on my main and offhand, and never have a problem. Benefiting from that 26 focus is not even in the same league as needing 400 focus.

    I didn't say it shouldn't be considered at all (my exact quote was not to give them "anything near the focus required for instances"), but there is no reason whatever to give a PvP 2H 100 or 130 focus.
    Warwolf (Cleric) @ Shatterbone. 4/4 TDQ, 3/4 FT, 2/5 EE

  11. #41
    Rift Disciple Ardwick's Avatar
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    Quote Originally Posted by Rabe View Post
    If xp locking is removed I will seriously consider quitting.

    my main is a lvl 39 inquis and I am very bad at pvp even twinked, (ask anyone on shatterbone) but since I am not interested in the 50 permagrind, I am locked. Someday I will figure out how to make cleric work n the 39 bracket. eventually.

    I dont even really use macros I just dont want to deal with 50.

    If after all months of trying to get this to work, I am forcibly unlocked. well I really don't see the point. Don't do it.
    The reason they are getting rid of the lock is because you can become any lower level that you want to for dungeons, warfronts, questing. You determine which level you want to be at and go into those things. You can still play warfronts as a level 39 inquistor at whatever 39+ level you get to.
    Ardwick: 60 Warrior
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  12. #42
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    Quote Originally Posted by Pricia View Post
    Meh. Absolutely not excited about this update... there's just not much if you don't pvp

    Curious about the companions thing though... is there a way to cancel them? I usually just cast another and canceled mid cast.
    So one patch for PvP after a new raid and new solo content is added, and you're upset?
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  13. #43
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    Quote Originally Posted by Ardwick View Post
    The reason they are getting rid of the lock is because you can become any lower level that you want to for dungeons, warfronts, questing. You determine which level you want to be at and go into those things. You can still play warfronts as a level 39 inquistor at whatever 39+ level you get to.
    Mentored players cannot queue for warfronts.
    Pridy Bebe of Mobile Death Squad @Faeblight

    Thinking about trying ArcheAge? Read this first.

    PvP FUEL \m/

  14. #44
    Ascendant Misun's Avatar
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    Quote Originally Posted by Fangthane View Post
    Your argument draws a tiny comparison, and extrapolates that into a grand exaggeration. It would be similar to saying:

    1) Both airplanes and cars require fuel.
    2) So, since this is the case... airplanes and cars should have the exact same amount of fuel tank capacity.

    Yes, you need some hit/focus in PvP. It's to overcome resistances. It doesn't have to be much. I keep +13 focus runes on my main and offhand, and never have a problem. Benefiting from that 26 focus is not even in the same league as needing 400 focus.

    I didn't say it shouldn't be considered at all (my exact quote was not to give them "anything near the focus required for instances"), but there is no reason whatever to give a PvP 2H 100 or 130 focus.
    I'm pretty sure you need at least 120 hit, in order not to have anymore misses.
    Pridy Bebe of Mobile Death Squad @Faeblight

    Thinking about trying ArcheAge? Read this first.

    PvP FUEL \m/

  15. #45
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    Quote Originally Posted by Pricia View Post
    Meh. Absolutely not excited about this update... there's just not much if you don't pvp

    Curious about the companions thing though... is there a way to cancel them? I usually just cast another and canceled mid cast.
    10 man raid, mentoring, new IA's
    Planar Breach Support Open World PVP and PVE!
    Sourcewell and PVP Rift Objective Based PVP A more resource efficient way of adding Open World Objective based PVP!

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