Low level IAs give level 50 rewards if mentored, and you get lots of XP with IAs and mobs.
I see no reason to have low level zone events give you level 50 rewards, but I wouldn't be opposed to it.
Thread: Question About Mentoring Low level IAs give level 50 rewards if mentored, and you get lots of XP with IAs and mobs.
I see no reason to have low level zone events give you level 50 rewards, but I wouldn't be opposed to it.
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Ran a few IA's in Silverwood yesterday, only the level 10-14 range one is enabled.
All of them ran smooth, every stage popped, each one was different with different objectives and a "new" boss at the end, eg Hylas, Atrophinius, a big wasp boss, Goblin Chiefs and so on
Rewards were a guaranteed ISS from each final boss and 3-4 XP Pure crystals in between, so obviously the rewards aren't going to be the same as say, running a Scerrion event on Ember Isle, but the rewards are there, albeit these mightn't be the final pass on them seeing as the level 15-19 range isn't active yet
#20 Just for some clarity, the adventures should be in a fairly final state so any bugs found in them I am most keen to hear. Also interested in how the balance feels for objective numbers vs availibility of targets, both for kill adventures and the non-kill types.
Also, the lvl 15-19 band of SW/FM will not be in 1.9. At patch launch will be the current lvl 10-14 band seen on the PTS and lvl 20-26 GW/SF due on PTS soon. As noted, you do NOT need to be level 50 to use mentoring, so as of 1.9 it will be possible to level from 10-50 purely through IA.
I will be working on lvl 15-19 SW/FM before 1.9 goes Live, however, and ideally we will not wait for 1.10 to release it. Eventually, you will see all of the current leveling range of content represented through IA as well.
As an aside, I have also tried where possible to integrate much of the current normal quest content with IA counterparts. For example, if you are on the quest "Beautiful Wreck" in FM, the Glamour Stones you collect count both towards the normal version of the quest and towards the IA version if you happen to be on both at the same time. There will be a few places where this is not the case due to technical limitations, such as the SW quest "Mischief Un-Makers", but those should be rare exceptions.
We have a lot of ideas of things to do with IA, so the variety of content is only going to keep growing!
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No, there does not. The high level zones aren't even populated, whose bright idea was it to spread the few people that are left out even more? I consider myself lucky if I join a level 50 IA and see more than 2 other people in my party at peak hours, on a medium population server. We're going to need all servers merged into 1.
I'm so BORED
Thats your server then. Always plenty of people when I do them, at off hours even. And the bright idea was of the people who want the game to thrive knowing that IA will be a much better selling point of the game to perspective players than the traditional MMO quest system of kill 10 rats and fedex quests.
Last edited by Khelendross; 05-21-2012 at 04:04 AM.
Planar Breach Support Open World PVP and PVE!
Sourcewell and PVP Rift Objective Based PVP A more resource efficient way of adding Open World Objective based PVP!
Edit: Wrong thread
Last edited by Feine; 05-26-2012 at 05:19 AM.
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