Does anyone have screenshots of the new rogue PvP armor/weapons compared to the p7/8 set? I just want to compare the stats for scoring purposes.![]()
Does anyone have screenshots of the new rogue PvP armor/weapons compared to the p7/8 set? I just want to compare the stats for scoring purposes.![]()
White Fang - 4/4 FT, 5/5 EE, 4/4 TDQ
Adastra@Greybriar (rogue - main)
Nuadore@Deepwood (mage)
Euli@Greybriar (cleric)
I can screeny it for you later after work I suppose. It's pretty simple though, exact same str/dex/AP/Crit as the P7/8 set. 5ish more endurance each piece, and 6ish more vengence. The look is currently identical to P7/8. The weapon is just a bit under the ID drops, dps wise. Stats are still sub HK.
Laban Rogue <That Guild>. Bad... good? I'm the guy with the gun.
If that's the case, it's almost as if they considered the p7/8 gear to be equivalent to the HK relics instead of HK epics as far as budgeting for the new p9/10 stuff. The increase in vengeance on the new gear would need to be doubled (realistically, 2.25x-2.5x), possibly a bit more to mirror the gains from HK epic -> ID epics as far as pure dps goes.
I do get why they're only increasing vengeance and endurance only though, but it seems kinda heavy handed to limit the use of gear outside of PvP, oh well.
Last edited by Adastra; 05-24-2012 at 11:51 AM.
White Fang - 4/4 FT, 5/5 EE, 4/4 TDQ
Adastra@Greybriar (rogue - main)
Nuadore@Deepwood (mage)
Euli@Greybriar (cleric)
I have 0 intention of actually using the pvp weapons. I'll be either running ID drop weapons, or the 1.8 crafted axes when I need valor (made with valor augment). More valor than the pvp weapons, 65 hit, and higher base dps. Along with far superior stats. :P
Last I heard vengence wasn't increased by class ap boosting abilities either, so I'll probably go back to running a 4 piece ID set with hk crystal and pvp gear to fill out the last slots for a little bit of valor. I'll grind out the new couple of pieces I need to fill in the rings, and neck. But yeah, I'll be using more pve gear heh.
Laban Rogue <That Guild>. Bad... good? I'm the guy with the gun.
L2Read ... I said Tank trinket, not DPS.
Also, I run P40 gear, HK weapons and top KBs + Damage done on a regular basis. It's much easier to PvP with PvE gear in the 1-25 bracket then the 25-40. That's where the loss of valor is most noticable (especially for Warriors). Not to mention I'd lose about 4k HP by swapping to PvE gear. Just because some do it doesn't make it BIS. BIS in PvP is not as clearly defined as PvE, which is why so many presume PvE is superior to PvP gear for PvP. Outside of the native +hit actually providing a tangible advantage over PvP items, much of this QQ is vaslty over stated.
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Well, +hit is now on the PVP weapons on the PTS.
Haters gonna hate.
~Quiescent
I feel a bit better by the pts changes on the weapons, their stats are not high enough to make them BiS for raiding since they are end/vengeance heavy but it will put them on par for pvp vs relics maybe even bring the relics down a bit.
[QUOTE=thechair;3808756]How much hit did they add?[/QUOTE
Hits are only found on the weapons - btw
r40 = 38 hits
r50 = 50 hits
Drank at Conqueronline, Vanguard, AOC, WAR and AION. Currently collecting meh Beers at Rift! aka (Killforbeers)
WHERE'S MEH BEERS !!
Here meh 2 cents - Keep da change ya filthy animal...
Nice day fer Murda
I don't understand why you would want to take resistances to things out of PvP. It was something that I rather enjoyed and made the game much more unpredictable in its encounters. Again I do not play a rogue or a warrior or a melee cleric, so bare with me as I try to understand. What is the average miss on CD abilities or base abilities for the melees out there? If it is significant, I would agree with adding in +hit/+focus... but if we're talking less than 6%, I would argue against the addition of +hit/+focus and here's why.
In DAOC, we would have toe-to-toe fights (I did play a melee class there --- savage, reaver, and thane --- although my main was a healer) and yeah we missed sometimes, randomly, even on cooldown abilities, but that made the game a hell of a lot of fun. The unpredictability of it all was part of the fun in PvP. I wouldn't have wanted that to be removed at all.
A geared out / high PA rogue can have about 20% passive dodge / parry, I think there is a base 5% miss change on top of that (could be wrong).
Also it is not as simple as having hit or not, because PvE weapons have 100 hit on them and are a huge advantage in PvP, which is pretty dumb design.
So the miss rate is 5%.... 5 misses for every 100 swings? That seems awfully LOW. If its not about having hit... (and I am DUMB, so please bare with me) why are we asking for hit to be added to PvP for a 5% miss rate?
And Rogues use PvP weapons in PvE --- its best in slot for some of them even without the +hit on them, no? So they have access to a BIS item through their PvP. So why shouldn't you be able to use a PvE weapon for PvP? What exactly is the unbalance there?
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