
Originally Posted by
Violacea
The puzzle is how can Trion create an inverse of their current situation.
PvE gear is needed to hit raid mobs, with pure pvp gear you cannot hit raid mobs.
Why can't..
PvP gear is needed to hit players, with pure pve gear you cannot hit players.
It is the copy cat concept just applied inversely to how the game works now. The problem is centered around the fact that you need aid of a couple pve pieces of gear or many runes of +hit to be viable. Going up against 20 - 30% base parry/dodge chances with 0% chance to bypass is not viable. Same way you wouldn't be very viable if you hit raid mobs in the same way.
Trion feels to be viable in raids you have 100% hit rates. Well guess what, players feel to be viable in pvp they need 100% hit rates. So they just wear +hit/focus to the degree needed to basically create the experience of 100% hit rates in pvp (minus temp buffs sometimes). This seriously needs a solution. It's a bigger problem than anything else in pvp realm. In the way you can perhaps sacrifice smaller amounts of full on equipping pve gear to kill the best raid mobs. To hit players you should be able to sacrifice little pvp gear.
You did the gimmick for raid mobs. Figure out a way to do the gimmick for players. In your scheme for the raid mobs it is in control and you guys have control over the curve. If you make it happen in pvp, you have control of that curve as well. Right now you have no control of pvp mechanics in that regard.
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