Iam playing my Druid, and my Pet is doing way too much damage at level 15.
I say put a percentage damage cap on pet abilities. So each attack cant do more than 15% of the mobs max HP in damage.
Thread: Bugs with Mentoring Iam playing my Druid, and my Pet is doing way too much damage at level 15.
I say put a percentage damage cap on pet abilities. So each attack cant do more than 15% of the mobs max HP in damage.
Lets Go Rift. Hope Archeage can do something next. Lets Save Rift
#17 Last edited by Tacitus; 05-16-2012 at 12:53 PM.
Rift Team
Senior Content Designer
"Your reality, sir, is lies and balderdash, and I am delighted to say I have no grasp of it what so ever."
ISS and PAXP is precisely what is being rewarded. Personally, the ability to set your lvl to the minimum allowed for the zone and do content as a challenge will be the carrot for me. The sad reality though is that setting your lvl to the max for the zone and comparing rewards to SS/SM/IPP/EI to see if it is 'worth' it will be the general 'yey or ney'.Tacitus, are you able to speak to any potential "carrots" for low level IA's? No offence, but unless there are some neat rewards and a mentored lvl 50 can get ISS from lower level IA's, I wouldn't find much reason to do them, vice SM/SS/EI.
Independent IA zone achievements won't hurt.
Well, the ISS and exp are more of a secondary concern to me. What I'm really interested in are mounts, companions, lore book collectibles, and potentially artifacts. If the new zones don't offer things to that tune, I will only ever do Silverwood IA's because I find it aesthetically pleasing. Yes, this is assuming that exp and ISS rewards are comparable to higher level IA's.
#22 There are no carrots at this time in terms of stuff like the SS costume pieces, BUT the rewards are completely scaled to your real, non-mentored level. So if you go into FM IA as a mentored down level 50, you will still be getting ISS and PA XP as though you were doing SS IA.
Also, while I am on the subject of rewards, someone mentioned the loot boxes - these loot boxes will give class appropriate BOP greens and sometimes blues scaled to your actual, non-mentored level. IA is meant to be a viable way of leveling, and it was important to me that players have some path of upgraded gear to replace the lack of traditional quest rewards.
This is of course in addition to planar gear purchased from the various rare planar vendors since all players will get level appropriate sourcestone (not just high level players getting ISS).
Last edited by Tacitus; 05-16-2012 at 12:53 PM.
Rift Team
Senior Content Designer
"Your reality, sir, is lies and balderdash, and I am delighted to say I have no grasp of it what so ever."
#23 Last edited by Tacitus; 05-16-2012 at 12:54 PM.
Rift Team
Senior Content Designer
"Your reality, sir, is lies and balderdash, and I am delighted to say I have no grasp of it what so ever."
This is pretty awesome.
As to rewards: CoH gives no bonus rewards for levelling up or down, but makes it automatic when running missions, and people do it all the time casually, because there's no reason not to. Standard team opening message is "LF4M radio missions, any archetype, any level". Works really well.
What I want out of mentoring is:
1. A chance to do content roughly at-level.
2. A way to hang out with people I know without regard to relative levels.
I am all for a thing that encourages guildies to mentor down to 25 to run instances with a friend, and "it's more fun" is probably reason enough.
You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Got ideas for improving the RIFT community? Feel free to PM me. Just came back? Welcome back! Here's what's changed. (NOTE NEW URL)
#26 I think I figured out the SW IA thing - there are two bands of SW and FM IA planned - level 10-14 content and level 15-19 content. The same issue that was displaying inaccessible SG, SR, etc IA was also displaying the second band of SW content, but that is not in yet. However it shares some information with the first band that IS in so you were getting some bizarre hybrid of non-function. When the PTS comes back up, the unfinished IA content should no longer be displayed.
As a follow up to my previous content about which IA will be in 1.9 (SW, FM, GW, SF) I should clarify that SW and FM is band 1 (lvl 10-14). Band 2 (lvl 15-19) should be released shortly after.
Last edited by Tacitus; 05-16-2012 at 01:33 PM.
Rift Team
Senior Content Designer
"Your reality, sir, is lies and balderdash, and I am delighted to say I have no grasp of it what so ever."
Hah, that figures.
I first was getting them at 13 but later was down leveling to 15 when there were no objectives/quests/ports.
I did notice that while IA's may give rewards appropriate to your actual level (I only did a few last night and got no rewards so can't confirm), rifts in particular were not giving appropriate rewards for mentored players, might want to look into that. Also how will mentoring work in dungeons. What rewards can a level 50 helping out newbies expect? This is I should think a major concern since one of the problems with leveling is that its pretty hard to find people to run a dungeon with you unless its a level 50 one. The other area of concerns is zone events. Both dungeons and zone events as well as rifts/invasions should have some tangible way of rewarding mentor level players.
Last edited by Khelendross; 05-16-2012 at 05:03 PM.
Planar Breach Support Open World PVP and PVE!
Sourcewell and PVP Rift Objective Based PVP A more resource efficient way of adding Open World Objective based PVP!
I'm just updating my PTS Client now, but has anyone tested open-world PvP while Mentored? Warfronts (if possible)? Are high-level consumables disabled if you have Mentored down from their usable range, like powerful healing potions or Rift Consumables? It would be far less work than re-scaling every item in the game >.>
Additionally, is there a way to determine at a glance whether someone has Mentored themselves or not?
Is it intended that low-level Rifts, invasions and zone events should give rewards appropriate to your true level for mentored-down players? (They currently are not doing so) If not, I think this feature is missing out on a lot of its potential to bring life back to low level zones.
If you do give true-level-appropriate rewards from low-level zone events, will you reconsider or remove altogether the local zone population requirement for zone events to spawn? Level 50s will be happy to go to low level zone events and mentor down in order to farm Inscribed Sourcestone, but you still need for those zone events to actually happen in the first place.
Feine / Dreamwing
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