It would have been a much better solution IMO to improve silence and other CCs. The PAs and head enchant combined with DRs made it effectively impossible to stop wardens from healing. While I'm thankful that they will be casting HI and RF which are interruptible, the HC nerf might not be necessary.
PS I don't pvp on my cleric, so this is pure warrior opinion :-)
11/11. People seem to think that number changes the quality of my posts.
Currently, the cleric Inquisitor raid buff "Spiritual Protection" will keep your PvP flag up forever. When you are grouped with a PvP-flagged player, you will never get rid of your PvP flag no matter if there is no "PvP combat" going on. Is this behavior a bug then?
First there was a problem with instants and then a problem with hots and now a problem with a mana intensive 2 sec cast. DPS is going to be sweet in 1.8 I can promise you that and @self keeps getting better and better. I bet the forums will have more qq from other classes than clerics after 1.8 drops...
Ill be singing this song for my chloro til i get buffedhttp://www.youtube.com/watch?v=4JwHA495iHU
I Xbox Controller Turn, Keyboard turners cant see me son. I Hadouken my rotations.
Zinbik, Cleric Lead
Maybe you can shed some light on this. Why does a Mage benefit from the primary stat only when determining the mana pool? Mages have 3k+ more than clerics and this is a serious imbalance when they also have many more mana regen skills in trees that do not require you to use a melee ability to gain mana or a junk 15% 2 min cd. The ability for a mage to gain mana pool from a single stat is broken and not a fair balance, and we both know regen cannot even be part of the discussion as it was nerfed beyond usefulness.. So can we also split mages mana pool from 2 stats like the cleric so they can be more cautious of drains and such.
I know you described it pretty clearly, but if this description is true then the patch notes could read:
Soothing Stream: Now heals 60% of normal in PvP, previously it was 50%.
Healing Flood: Now heals 50% of normal in PvP, previously it was 50%.
Healing Spray: Now heals 70% of normal in PvP, previously it was 50%.
Overflow: Now heals 25% of normal in PvP, previously it was 50%.