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  Click here to go to the first Rift Team post in this thread.   Thread: Cleric Healer Changes in 1.8

  1. #106
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    Quote Originally Posted by Anmila View Post
    I dont see why its an issue when DPS knows that the warden will NEVER turn around and kill them. NEVER.
    It probably has to do with the fact that most of the objectives in PvP are more about surviving over killing. I.E. Black Garden, Whitefall, Codex, and Library. Port Scion seems to be the only WF about killing.

    The longer you survive with the objectives intact or under your control, the better your chance of winning.

    Also, it was pointed out that HoTs give too much damage buffer presently, especially when stacked between multiple Warden healers, so they are toning that buffer down to make the unkillable combos (2x warrior, 2x warden + someone else) more manageable.

    I like open-world where killing is the only objective, and in open world I don't run around in Warden spec unless I'm with friends. This change isn't going to really restrict competitive PvP, only diversify healing builds. I'm sure you, like most cleric healers, will just adapt to the change and find a new healing rotation that works well enough.

  2. #107
    Rift Disciple ltank's Avatar
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    Quote Originally Posted by Anmila View Post
    Obviously the 1 warden your talking about with 200k more healing was better geared than the others. Why does everyone think that any 1 non geared player should be able to single-handedly take a p40 healer out? I mean really....

    If 3 healers are healing a healer, you still think 3 DPS should be able to take them out? Comon you people with these type of complaints are rediculous.

    If any 1 DPS can take out any 1 healer, guess what that means? Healing is useless!!
    Way to make assumptions. yes he may have had better gear but we aren't geared in rags either. Also he didn't have 3-4 other healers healing him, maybe one at most while several people were trying to focus him down. We were communicating about who needed to die and we couldn't do it. But go ahead and keep trying to protect your OP spec.
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  3. #108
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    Quote Originally Posted by Patchkid View Post
    It probably has to do with the fact that most of the objectives in PvP are more about surviving over killing. I.E. Black Garden, Whitefall, Codex, and Library. Port Scion seems to be the only WF about killing.

    The longer you survive with the objectives intact or under your control, the better your chance of winning.

    Also, it was pointed out that HoTs give too much damage buffer presently, especially when stacked between multiple Warden healers, so they are toning that buffer down to make the unkillable combos (2x warrior, 2x warden + someone else) more manageable.

    I like open-world where killing is the only objective, and in open world I don't run around in Warden spec unless I'm with friends. This change isn't going to really restrict competitive PvP, only diversify healing builds. I'm sure you, like most cleric healers, will just adapt to the change and find a new healing rotation that works well enough.
    I look at 1.8 as an opportunity to rank my rouge.

    At anyrate, people dont seem to realise the fact that Wardens were nerfed in 1.6, then players stopped healing (some of us continued, but much less than before.) When 1.7 hit, everyone started in with the Wardens are OP. This was not because of a change to Wardens, but it was because of the change in Valor. (which effected everyone equally mind you.)

    The real problem isnt wardens, it was the changes to valor.

  4. #109
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    I find it funny, that you would think that 3-4 healers, assuming they are at least throwing aoe heals regularly, are not contributing to his heals.

    Or that, healers, looking at raid screens, noticing a reachable players hp dropping, and not instinctively throw heals his direction.

    Iunno.

  5. #110
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    Quote Originally Posted by Eughe View Post
    I find it funny, that you would think that 3-4 healers, assuming they are at least throwing aoe heals regularly, are not contributing to his heals.

    Or that, healers, looking at raid screens, noticing a reachable players hp dropping, and not instinctively throw heals his direction.

    Iunno.
    Not sure who this is directed at. (nevermind i figured it out.)

    I for one do heal completely off my raid screen. I can see who is nearby and who I need to heal, thats the way it should be done. (and of course if there are a few wardens near other wardens they do crossheal)
    Last edited by Anmila; 04-04-2012 at 10:51 AM.

  6. #111
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    The way I see it, a healer's philosophical job is to enrage the other team. They undo all of your hard work.

    So raging about healers on the Forums -- especially from DPS -- is hilarious to me. Sure no healer should be a standing God, but neither should they be taken out by a single equally-geared opponent. As many have said, that would undo the point of being a healer at all (unless you want the "ideal wf composition" to consist of half healers and half dps).

    So yeah. 1 Healer -should- count for 4 or 5 dps. Fight smarter, not harder.

    P.S., damn. Reading back, Zin was on fire. I now know why he rarely posts: he makes the trolls cry.
    Last edited by Morvick; 04-04-2012 at 10:52 AM.
    Quote Originally Posted by Zinbik View Post
    I also made other enhancements to certain aspects of the game for various reasons.

  7. #112
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    Quote Originally Posted by Zinbik View Post
    • If you are on a PvE server and do not wish to engage in PvP in the open world, do not flag yourself for PvP.
    • If you wish to avoid flagging automatically through combat, go into Settings->Interface->Combat and uncheck PvP Auto Flag.
    • If you should find yourself flagged, simply type /pvp and avoid PvP combat until the, "PvP Turning Off" buff goes away.
    • If you are on a PvP server and are concerned about the dangers of PvP, I would suggest transferring to a PvE server.
    That sir... is awesomely well put.
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  8. #113
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    Quote Originally Posted by ltank View Post
    Way to make assumptions. yes he may have had better gear but we aren't geared in rags either. Also he didn't have 3-4 other healers healing him, maybe one at most while several people were trying to focus him down. We were communicating about who needed to die and we couldn't do it. But go ahead and keep trying to protect your OP spec.
    Not really making an assumption there. He had that much more healing for a reason, either he outgeared the other healers or the other healers dontk now what they are doing.

    Anyway I will try to protect my spec since these nerfs are going to destroy it. Why woudlnt I?

    I think you and other DPS are forgetting the fact that yes you may be able to kill these healers easier after this patch, but you will be dying alot more often as well. Cleric Wardens are not the only people benefiting from their healing.

    Just remember, be careful what you ask for without thinking it through. You will soon see your death totals climbing way up because of these changes.

  9. #114
    Rift Disciple ltank's Avatar
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    Quote Originally Posted by Anmila View Post
    I think you and other DPS are forgetting the fact that yes you may be able to kill these healers easier after this patch, but you will be dying alot more often as well. Cleric Wardens are not the only people benefiting from their healing.

    Just remember, be careful what you ask for without thinking it through. You will soon see your death totals climbing way up because of these changes.
    Not really, because the people I attack will actually be able to die easier now before they can kill me without godmode warden healing and the nerfs to Warrior self heals and warrior PvP damage reduction. As a squishy mage who has to deal with DR and other callings doing equal damage or more damage without having to stand still to do so, this is looking like a good patch for me.
    Last edited by ltank; 04-04-2012 at 11:33 AM.
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  10. #115
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    Quote Originally Posted by fitness View Post
    So very true... I would like everyone to see what WFs without heals will look like. If anyone screams/yells why am I not running a healing build in WF, I simply will say I have none for PvP. 51 Cab here I come!

    I think I will say, "since you guys QQ cleric healers so much...I decided not to heal your sorry a... so, you better do tremendous amount of dps so we can win...gl and hf"

  11. #116
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    Quote Originally Posted by ltank View Post
    Not really, because the people I attack will actually be able to die easier now before they can kill me without godmode warden healing and the nerfs to Warrior self heals and warrior PvP damage reduction. As a squishy mage who has to deal with DR and other callings doing equal damage or more damage without having to stand still to do so, this is looking like a good patch for me.
    So what your saying is, nerf everyone else so I can look OP and kill every other class without haveing to try.

    Good reason to want nerfs....

    BTW when there are no more clerics, the first people they go after will be you 'squishy' mages.

  12. #117
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    Quote Originally Posted by Andivory View Post
    I think I will say, "since you guys QQ cleric healers so much...I decided not to heal your sorry a... so, you better do tremendous amount of dps so we can win...gl and hf"
    Well IMO - GW2 really does not need healers and they are doing just fine so I think we are okay in Rift. Sooner or later we will be able to do just fine without a full heal... well for most situations. I am not worried about having a healer near me.

    I think in the end we all turn clerics ... end of all the drama or we all just get our own healings .. end of drama. It seems but not all healers want to do all yet do not like if the other classes can heal a little bit. I know I will get a lot of comments about this but I do have toons in all the classes and I am honest what I am seeing in a lot of the cleric postings.

    As for 1.8 - Trion is finally starting to head towards the right direction.
    Drank at Conqueronline, Vanguard, AOC, WAR and AION. Currently collecting meh Beers at Rift! aka (Killforbeers)
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  13. #118
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    Quote Originally Posted by Killforbeer View Post
    Well IMO - GW2 really does not need healers and they are doing just fine so I think we are okay in Rift. Sooner or later we will be able to do just fine without a full heal... well for most situations. I am not worried about having a healer near me.

    I think in the end we all turn clerics ... end of all the drama or we all just get our own healings .. end of drama. It seems but not all healers want to do all yet do not like if the other classes can heal a little bit. I know I will get a lot of comments about this but I do have toons in all the classes and I am honest what I am seeing in a lot of the cleric postings.

    As for 1.8 - Trion is finally starting to head towards the right direction.
    How exactly is GW2 doing just fine when the game is not even out yet?

  14. #119
    Plane Touched Killforbeer's Avatar
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    Quote Originally Posted by Anmila View Post
    How exactly is GW2 doing just fine when the game is not even out yet?
    wow bro.... humm... Beta Testing.. and so far that is going well. Except for microtransactions many are starting to worry abit about.

    Others will join us after 10APRIL.

    But yes... I comment still stands
    Drank at Conqueronline, Vanguard, AOC, WAR and AION. Currently collecting meh Beers at Rift! aka (Killforbeers)
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  15.   Click here to go to the next Rift Team post in this thread.   #120
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    Quote Originally Posted by Hijati View Post
    As far as the nerfs go are these additive to the 50% healing nerf that we already have in PVP? So is this really like a 75% nerf in pvp now?

    We already get a 50% healing nerf from the previous patches...right ...so is this 50% healing nerf + (new 50% healing nerf)= 75% healing nerf in pvp? Is this right?....Ya you do not think that is a little much?
    Quote Originally Posted by Xnon View Post
    no zinbik its not bugged , its 60% cuz of the insta cast pvp healing nerf.
    I think some of you may be a little confused. When I say Healing Spray heals for 70% of normal in PvP, I mean it heals for 70% of what you normally heal for, total, end of statement. It's a single entry field on the heal effect, not a series of invisible debuffs. There is no additive assumption based on previous nerfs to those spells.

    In the case of Healing Spray, it's set to 0.7, meaning your final healing is multiplied by 0.7 in PvP. In the case of Soothing Streams, I previously set it to 0.5, then changed it to 0.6, but that change hadn't made it up to PTS at the time of my original posting.

    One more thing to note: we've decided to go ahead and bring Healing Communion down to 85% of normal in PvP.
    Zinbik, Cleric Lead

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