Thread: Cleric Healer Changes in 1.8 If I recall correctly, the "big heal nerf" was patch 1.4. The actual % reductions were never listed in the patch notes. During testing, it was rumored that the healing nerf would be in the 5-10% range. A few players who did some testing reported it in the 20% range.
From my own experiences, it felt like once I upgraded some of my gear from Prestige 6 to Prestige 7/8, the my healing values were in the same neighborhood as they were before the adjustment. Then I started getting PA levels, piles of cheap consumables, more valor, and everything went out the window.
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It is if you use a cast time spell to proc the first Serendipity. Because then youll have 2 spells within the 1second ICD.
If you use divine call to proc serendipity you can spam HC at 0.5 like mad since it will be
0.0: Divine call->proc serendipity
1.0: ICD ends
1.5: Cast HC
2.0: HC casts, ICD starts
3.0: ICD/GCD end, cast HC
3.5: HC casts
4.5: ICD/GCD end, Cast HC
5.0: HC casts
etc
and can cast 0.5HC til you run oom.
but just the fact of using a 1sec+ spell to proc the first serendipity, it screws up the whole ICD rotation and you miss procs
#141
There was never a 50% nerf to healing applied globally to heals. The values were in the 5 to 10% range and primarily on HoTs and instant abilities. There was no reduction on cast time heals.
There is no global healing nerf applied by the game.
The patch note would read something like Healing Spray: Now heals 70% of normal in PvP, previously was 95% (example, I dont recall the exact numbers, but it was never a 50% nerf)
~Daglar
Negative it is based on proc.
0 Serendipity HC Casts
.5 Serendipity HC HEALS (Serendipity ICD starts)
1.5 (Serendipity ICD ends) Serendipity HC Casts
2.0 Serendipity HC HEALS (Serendipity ICD starts)
3.0 (Serendipity ICD ends) Serendipity HC Casts
4.0 Serendipity HC HEALS (Serendipity ICD starts)
4.5 (Serendipity ICD ends) Serendipity HC Casts
ETC......
I thought there was a big nerf, but looking back, it looks like what I'm remembering is that 1.4 effectively nerfed healing by handing out a ton of 50% healing debuffs -- a lot of people referred to that as an effective nerf, so people who don't actually compare numbers directly, or who spend a lot of time debuffed, might have thought there was a general 50% debuff.
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#149
I stand corrected on the orbs. Those were hit with a 0.9 and 0.95 mod respectively <-- just double checked the data.
Looking through the data, and cross referencing Vs the list of nerfs in 1.4 (from the handy dandy patch notes section), I'm unable to find anything that was hit for more than 10% at that time. If you know of something, please let me know so I can double check the data.
~Daglar
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