Posting by Kaspurtz' request. (Yes, he actually asked me to post this because Riftblade is a little out of hand on the PTS)
http://www.youtube.com/watch?v=7D2So...feature=colike
Posting by Kaspurtz' request. (Yes, he actually asked me to post this because Riftblade is a little out of hand on the PTS)
http://www.youtube.com/watch?v=7D2So...feature=colike
Haha, god job for beeing honest about things.
It's funny how the noobs going crazy over this video on youtube in the comment field, and say things like....
-Have can you post this, Don't you want the warriors to have any burst. (QQ)
Just ignore them btw, Some people LOVE to be OP to boost their Ego a little.![]()
Disclaimer: I don't play warrior, I've only played a cleric.
A five minute Single target test on a test dummy would be a good idea for a baseline. Then to test it on a cleric in full PVP only gear - No PVE gear at all for an attempt of five minutes.
I see this cleric has some PVE gear which (in my opinion) invalidates the damage seen in the video. In addition he used Healers Covenant, which is an additional 40% damage reduction. Some things seem awry with it all...![]()
This was a pretty stupid test, 100% up time on a target standing still? champ heavy with some rift does not = riftblade.
Is theres a reason why hes not posting this dumb test himself? and if we want to go into detail on whats killing that cleric that's standing still for a minute it wont be riftblade thats doing it.
Why don't you report this in the thread created specifically for this topic?
http://forums.riftgame.com/rift-gene...ng-up-pts.html
It's moot in this section of the forums, and it's not important enough to create another thread.
Greybriar: Rikko (Warrior) / Mizcreant (Rogue) - Defiant
RB - still behind in the pve game.
There's a difference between certain abilities needing to be toned down in pvp only (rift surge), and nerfing an entire tree.
Seb - R40 OP PVP Warrior
Solo Tanking Akylios - But I hate tanking Plutonus.
New WF Idea for Rift
SAVE THE VK!!!
As a warrior, I can kill a p8 cleric in 1v1 if he does not know how to kite even in 1.7. So what's your point? RB is op in 1.8? Was that warrior using full pvp gear? coz it does not look like that. How much PA does he have? Full PA and 0 PA is a huge difference in 1.8.
snare bug needs to be fixed, thats all i can get from your thread.
SO basically, he was testing on a dummy, that could self heal with PvP gear on.
*shrug* how often does any class or player sit still and take 100% of the damage?
Even noobie pvp players don't sit still, they at least backpedal! hehe.
Rift Surge dmg increase due to AP scaling? yay seems a tad high.
Other skills being too high? Not really, considering he was only criting for 1000-1200. While mages crit for 2-3k spam skills, and rogues frontload a crapton of smaller dmg hits resulting in more per GCD on average. Scale back Rift Surge a bit? sure. Fix the snare bug? Sure. Nerf the whole RB tree yet AGAIN? No. It already sucks for raid level content, don't make the whole tree worse just cause of a couple skills in PvP...eegads. Blanket nerfs are bad, for every class. Specific skill focused nerfs, PvP controls are more than fair however.
We already getting our only real defensive non heavy tank CDs nerfed hard, lets not castrate warriors more-so in PvP, they finally were competitive again with the reversal of a few physical dmg nerfs.
Byriel - Guardians - The Brethren - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - RotP 4/4 - HK 11/11 - iD 1/8
Weekend HK PuG! http://brethrenrift.enjin.com/forum/...eekend-hk-runs
Batousi, 50 Warrior ~ Bomah, 50 Cleric ~ Kusanagi, 50 Rogue ~ Fuu, LvLing Mage
Now do the same testing against a 50% valor reduction Mage using 51 Chloro. Rofl
Valeryy - Mage | Valzz - Cleric | Soulsky - Rogue | Introvert - Warrior
Guides on Official Rift Forums: 61Warlock (#2.2) | 61 Harbinger (#2.2)
[Currently pvp'ing casually on Valeryy/Introvert]
I think his point was that he was letting the cleric free cast heals, so the cleric was definitely gaining more healing by standing and taking the damage. His follow-up point is riftblade has near 100% up time on targets in a 1v1 situation anyways, unless they are purged of planar blade. And finally his point is the damage from riftblade is very loaded into a few gcd's due to off-gcd abilities, and the sustained comes from the dots left ticking. Let's not pretend like Kaspurtz is a bad pvp'er.
*I personally think the ToL nerf is over the top.*
The baseline would be to compare the dps to other classes. Taking one class and beating on target standing still proves nothing. Damage needs to be considered in the context of heals and other mitigation abilities.
The only thing this video proves is that a warrior can eventually kill a cleric that stands still and does nothing to defend themselves. Also I find it absurd to assume the dps from other classes is any less or greater. Well we really have no gauge to judge this fact. The warrior spec has several limitations. The greatest issu is damage is applied in melee which in group fights is a severe limitation when you consider mages can do that damage or mire from 30m away.
I am not saying riftblade should be a grossly overpowered joke. I am saying the video means nothing. Also a melee class needs high burst because they have to be in melee range to hit anything.
Overall pointless and means nothing. I seriously doubt any dev would something like this seriously.
Last edited by Majorin; 03-20-2012 at 02:35 PM.
I mean seriously. Would the result be any different if you took a rogue or mages and did the same test. How about a dps cleric. Just purge the rift blade buffs and he is gimped. Lol.
A rogue has more burst damage and a heal debuff on top of it. Who in there right minds would use this information as a justification for balancing any class period. It is stupid.
Last edited by Majorin; 03-20-2012 at 02:40 PM.
I agree to an extent. I know Kaspurtz is a good PvP'er, but i question when a good player gives a blanket statement like this... a whole soul does not need nerfing. Let's not kid ourselves.
As i said in my post, skill specific balances/nerfs are acceptable. Rift Surge ticking so much higher due to AP scaling, sure curb it. Snare bug, obviously necessary fix. off GCD burst finishers have also scaled up from the AP changes, a slight balancing may be needed indeed. But as i said, this does NOT require a global soul nerf.
Perhaps i just had a problem with his wording, but agree with his reasoning. Additionally, the fallacy in PvP is that DPS matters. It does not. BURST, front loaded damage is the main issue. So in that regard, yes oGCD skills will allow the RB to frontload faster, which has always been the case. AP scaling has ramped up this potential and i guarantee Trion will be curbing it a bit anyway.
Additionally, in any given 1v1 situation, stand there and fight with controlled skill usages and lack of CC is a silly "because" comparison. Take the same situation and replace the RB with a Pyro, not only will he kill faster with bigger crits, but he has just as many dots. Existant pre-patch... at that point, there is no real point. My point? He is giving the wrong impression that teh WHOLE RB tree needs a global nerf.
Byriel - Guardians - The Brethren - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - RotP 4/4 - HK 11/11 - iD 1/8
Weekend HK PuG! http://brethrenrift.enjin.com/forum/...eekend-hk-runs
Batousi, 50 Warrior ~ Bomah, 50 Cleric ~ Kusanagi, 50 Rogue ~ Fuu, LvLing Mage
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