Not at all.You can fish *anywhere* there is water, so that would mean a lot of fish to render at all times :P
Mobs are rendered via client proximity which starts the communication to the server and then other nearby clients. Mobs aren't running around empty zones using server resources.
Having fish render within a small radius of a player when by water can also be completely client side.
Bludwyng - ZAM Network Sr. Wikibase Administrator
As far as the fish. The new "special locations" which don't work actually have fish swimming around a plant (but only if you look at it from outside the water, if you go into the water it looks like just a plant). So there are fish swimming around there. But it would be neat to see fish swimming around in general. Or as I mentioned before, clustering in specific spots that have structure under the water etc.
And I see with today's patch that more "secret spots" have been added. I found some reeds, and another bush. Sadly they still don't seem to do anything. I'm guessing that probably cause its a WIP. So far only Freemarch and maybe Silverwood seem to be the only zones with these spots. I didn't see any in the other zones.
After speaking with a couple players on the PTS this is what we agreed would be the most improvement.
The Tooltip to see if the area skills them up and/or an indicator that the water is shallow/deep; hurts the players eyes by causing too much shifting to look.
What we thought would help is a different colored Reticle with a "Cool" Color texture. When I mean "Cool", I am stating something with soothing colors but noticeable.
Also alot of the players enjoyed the new sounds you added to the fishing rods but we like the idea that each fishing rod has its own unique sound system.
Last edited by Toxen; 03-27-2012 at 12:56 AM.
After much discussion, we also decided that there should be more than way to fishing.
We've come down to the idea that [Fishing Nets] would be a great addition to fishing. We know you are low on time on creating this idea both in graphic and animation but for future fishing we would like to see this implemented.
To create the nets requires crafting vender strings, along with special weight stones to attach at the ends.
Animation: You can show the player throwing the net out to the water while holding a Rope/String and then tug on it to pull it in.
Now we understand the loot table would be confusing if this was implemented and we have found ways to counter it.
When you tug and pull in the net, you are guaranteed one fish, with a 50% chance of catching a second fish, and finally the third item will be a gray item to be a vender or a 5% chance of a third fish.
When you throw the net and obtain a treasure chest the extra two items that come with it are auto grey vender items. No exception.
Finally, you can only get ONE rare fish or artifact. No exceptions.
I will put alot of examples.
So basically this is the loot table
Common Fish/Common Fish/Common Fish
Common Fish/Uncommon Fish/Common Fish
Common Fish/Trash Item/Trash Item
Common Fish/Common Fish/Trash Item
Common Fish/Uncommon Fish/Uncommon Fish
Common Fish/Uncommon Fish/*Rare* Fish
Treasure Chest/Trash Item/Trash Item
Artifact/Common Fish/Trash Item
Artifact *Rare*/Trash item/Trash Item
Survival Recipe Issue: We understand this would overflow on fishing materials so we proposed that some of the recipes have an increase on material requirements. Which means basically doubling the materials required.
Also we would like to see some specific recipes.
Recipe: [Salt-Crusted Pondleaper]
Materials required, using the suggested method idea, it requires 4 [Forest Pondleapers].
New Recipe: [Basket of Salt-Crusted Pondleaper]
Materials required, using the suggested method idea, it requires 20 [Forest Pondleapers].
Note: The reason I do not suggest the item to have charges to eat, like the recent Carnival food items, is because they cannot stack, which was annoying.
This will give the player item [Salt-Crusted Pondleaper] x5, each time.
This will help players that are making these special stat foods, able to yield more, quicker and faster.
Now sticking to the idea of recipes. Don't forget that when you are leveling up fishing you can also craft new [Fishing Nets].
We understand about asking for unique sound system for each [fishing rod], but we are not asking for a unique sound system with [Fishing Nets]. Just a stand sound for all fishing nets.
That should pretty much cover that worry.
Well I hope to see this soon!
Last edited by Toxen; 03-27-2012 at 01:53 AM.
Are there fishable quests still? I got to skilled in cooking and fishing without a single field quest item.
The fish market trade-in numbers for rep or item seems a bit high for the lower levelling zones. I got through gloamwood without fishing up enough market fish for a single trade. 2-3 trades per levelling zone seems more appropriate, then the opportunity is always there to come back and fish for rep or items if needed. Otherwise, the low level fish traders are pretty moot.
Liking the tanking stats. Opportunity cost for not eating chocolate cake is a bit too high for attack stats though.
3rd & 4th stillmoor ponds are at 1525 , 3167 near Hillsborough.
both have deep and shallow
So far i am yet to find stillmoor devil or bull chamealeonfish in any of the 4 ponds
lake of solace has 1 fishable position we found which is a rock at 5787,5895 solace seems to have all fish types.
Also still can't catch the deep water fishes from Stillmoor, make the pool deeper please
any of you got an of the frog pets or can confirm how many they are?
1) Rare Fish of Scarlet Gorge and Scarwood Reach - "Red Dart Frog"
2) Rare Fish of Shimmersand, Stillmoor, and Ember Isle - "Yellow Banded Frog"
3) Marvelous Sea Creature Trophies - didn't catch the name but the icon is the same as the others, just green
So you can now target the secret locations in freemarch (I'm about to check Silverwood but from what I hear they are currently only in freemarch). However they still don't APPEAR to do anything. Now I did notice there is an achievement for catching "trophy" fish. Maybe these trophy fish from the secret spots? Can we get confirmation on this? i don't want to waste time testing it if thats not the case.
Also I was thinking we should maybe have special fishing recipes you buy from the faction vendors in each zone. Ya know since we get the faction badges from turning in rare fish, make it so we can buy a nice recipe that uses said fish from the faction vendor. Maybe one that uses the uncommon fish at decorated and one that uses the rare fish at revered.
Thats all I got right now. Still hoping for a little more with this, but this is still a pretty solid base that you guys can add upon. Need to get secret spots up in every zone though. And we need deep water in Stillmoor.