
Originally Posted by
Eughe
Except for tanking.
The messed up in two different areas. They didn't play to the natural strengths each soul has and expanded on it. Clerics were great phys damage takers, rogues did well on magic, warriors a bit of both. They all potentially brought utility to the raid depending on spec.
Each one could have been balanced (theoretically) around how they tanked.
Clerics could have gotten more reactive mitigation via heal, more self healing multipliers, probably lowered the cd on a few things, fix the scaling a bit, a few imaginative dodge/parry cds (since they went that route) and at the end of they would be great physical tanks, probably struggle a bit with magic and elemental damage but cd managment would help with that.
Rogues could continue thier damage reduction and bubble bobble thing they had going on. Deflect would still be added, but they would specialize in reducing magic and elemental damage and would have to juggle cd on phys
And warriors would deal with both very well. Deal with magic a lot better than clerics and phys a lot better than rogues, possibly not out classing them.
Probably on bosses with mondo phys attacks you'd have a cleric and warrior tank, magic galore, warrior and rogue.
Everyone has their use
But they went a different direction.
1.6 brought homogenization and that's how they are seemingly balancing things now. And to not make warriors cry, they make them a bit tougher, but possibly still easily replaceable. Just wonder how they will bring rogues in line.
Anyway they went about this in the wrong way a long time ago and..well here we are.
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